public StartScene()
        {
            isActiv = true;
            _name = "Start";
            _backgroundColor = new Color(234, 206, 179);

            _spriteBatch = new SpriteBatch(SceneManager.Graphics.GraphicsDevice);
            _renderTarget = new RenderTarget2D(SceneManager.Graphics.GraphicsDevice, 1280, 720);

            TextureManager.Instance.LoadContentFromStream(@"\Content\Logo.png", "Logo");
            TextureManager.Instance.LoadContentFromStream(@"\Content\Vinette.png", "Vinette");
            TextureManager.Instance.LoadContentFromStream(@"\Content\MainMenu\borderStart.png", "borderStart");
            TextureManager.Instance.LoadContent("TeamRage");
            TextureManager.Instance.LoadContent("LogoGA");
            TextureManager.Instance.LoadContent("icnTitelName");
            //TextureManager.Instance.LoadContentFromStream(@"\Content\MainMenu\StartGame.png", "startGame");

            _logoPosition = new Vector2(1280 - TextureManager.Instance.GetTextureByString("Logo").Width / 2, 720 - TextureManager.Instance.GetTextureByString("Logo").Height / 2);
            _originLogo = new Vector2(TextureManager.Instance.GetTextureByString("Logo").Width / 2, TextureManager.Instance.GetTextureByString("Logo").Height / 2);
            TextureManager.Instance.LoadContent("Background");

            _circleEmitter = new CirclePartikelEmitter(@"Partikel\circle", _logoPosition + new Vector2(50,50), 500, 180, 640, true);
            ChangeColor();
            _btnStart = new HImageButton(new Vector2(170, 400), "StartGame");

            _timerTeamLogo = new Timer(2000);

            _timerGALogo = new Timer(2000);
        }
        public HImageTimeBar(Vector2 pPosition, String pTextureName, String pTextureName2, String pTextureName3, double pDuration)
        {
            _position = pPosition;
            _textureName = pTextureName;

            _texture = TextureManager.Instance.GetTextureByString(_textureName);
            _texture2 = TextureManager.Instance.GetTextureByString(pTextureName2);
            _texture3 = TextureManager.Instance.GetTextureByString(pTextureName3);
            _textureHeight = _texture.Height;
            _textureWidth = _texture.Width;

            _textureOrigin = new Vector2(_textureWidth / 2, _textureHeight / 2);

            _timer = new Timer(pDuration);
        }