public MapGenerationBehavior(ScoreBehavior scoreBehavior) { this.scoreBehavior = scoreBehavior; this.MapPool.Objects.Add(new Map()); this.MapPool.Objects.Add(new Map()); this.MapPool.Objects.Add(new Map(Maps.Map0, new Vector2(0, 0))); }
public CollisionDetectionBehavior(Harry harry, MapGenerationBehavior mapGenerationBehavior, ScoreBehavior scoreBehavior) { this.harry = harry; this.mapGenerationBehavior = mapGenerationBehavior; this.scoreBehavior = scoreBehavior; }