Пример #1
0
 public void Edit <T>(IAssetData asset)
 {
     if (asset.AssetNameEquals("Data/Bundles"))
     {
         asset.AsDictionary <string, string>().ReplaceWith(Bundles.Data());
         Bundles.Fix(false);
     }
     if (asset.AssetNameEquals("Strings/UI"))
     {
         Func <string, Translation> t = Helper.Translation.Get;
         var dict = asset.AsDictionary <string, string>().Data;
         foreach (var room in new string[] { "Boiler", "Crafts", "Pantry", "Vault", "FishTank" })
         {
             var key = "JunimoNote_Reward" + room;
             var r   = room;
             if (room == "Crafts" || room == "Boiler")
             {
                 r += "Room";
             }
             VanillaRewards[r] = dict[key];
             dict[key]         = t(key);
         }
     }
     if (asset.AssetNameEquals("LooseSprites/JunimoNote"))
     {
         var tex = Helper.Content.Load <Texture2D>("assets/icons.png", ContentSource.ModFolder);
         asset.AsImage().PatchImage(tex, targetArea: new Rectangle(0, 180, 640, 64));
     }
 }
Пример #2
0
 private void ActivateMod(CommunityCenter cc)
 {
     GameState.Current.Activated = true;
     ModEntry.Instance.Invalidate();
     Bundles.Fix(true);
     Warped(cc);
 }
Пример #3
0
        private void SaveLoaded(object sender, SaveLoadedEventArgs e)
        {
            GameState.Current = Helper.Data.ReadSaveData <GameState>(saveKey);
            if (GameState.Current == null)
            {
                GameState.Current = new GameState();
            }
            Invalidate();
            Bundles.Init();
            if (GameState.Current.Activated)
            {
                Helper.Content.Load <Dictionary <string, string> >("Data/Bundles", ContentSource.GameContent);
                foreach (var bundle in Bundles.List)
                {
                    bundle.Perk?.EnableIfCompleted();
                }
            }
#if DEBUG
            Bundles.SaveMarkdown();
#endif
        }