Наследование: UnityEngine.MonoBehaviour
Пример #1
0
 void StartCheck()
 {
     m_check = m_gameObject.AddComponent<HFTCheck>();
     m_check.Init(m_options.url, Ready, Failed);
 }
Пример #2
0
 void CleanupCheck()
 {
     if (m_check != null)
     {
         Component.Destroy(m_check);
         m_check = null;
     }
 }