Пример #1
0
        //This handles the Entity database setup.
        private async void InitialiseScore()
        {
            var dbFolder = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
            var fileName = "scores.db";

            dbFullPath = System.IO.Path.Combine(dbFolder, fileName);

            try
            {
                using (var db = new ScoreContext(dbFullPath))
                {
                    await db.Database.MigrateAsync();

                    await db.SaveChangesAsync();
                }

                DrawScores();
            }

            catch (Exception ex)
            {
                Log.Info("Hangman", ex.ToString());
                Toast.MakeText(this, ex.ToString(), ToastLength.Long).Show();
            }
        }
Пример #2
0
        // This builds the lambda (which is basically the game loop) for all the key presses.
        private void InitialiseImage()
        {
            foreach (var button in Buttons)
            {
                button.Value.Click +=
                    async(sender, ea) =>
                {
                    Game.Guess(button.Key);
                    Draw();
                    button.Value.Enabled = false;
                    var state = Game.CheckState();

                    if (state == Game.State.WIN)
                    {
                        Draw();

                        using (var db = new ScoreContext(dbFullPath))
                        {
                            db.Scores.Add(new Score()
                            {
                                Word = Game.Answer, Value = Game.Score()
                            });
                            await db.SaveChangesAsync();
                        }

                        WinDialog();
                        DrawScores();
                        Game.NewGame();
                    }

                    else if (state == Game.State.LOSS)
                    {
                        LoseDialog(Game.Answer);
                        Game.NewGame();
                        Draw();
                    }

                    else
                    {
                        Draw();
                    }
                };
            }
        }