public DiscardPile(HandGame game) : base(game) { }
public LocalPlayer(HandGame Game) : base(Game) { referenceCard = Game.Content.Load <Texture2D>("Love Letter/reference card"); }
public AIPlayer(HandGame Game) : base(Game) { }
public MiddleTable(HandGame game, Player player) : base(game, player) { }
public Deck(HandGame game) : base(game) { }
public Player(HandGame Game) { Hand = new Hand(this.Game = Game, this); tableMiddle = new MiddleTable(Game, this); }
public CardPool(HandGame game) { Game = game; }
public RealCardPool(HandGame game) : base(game) { }
public Hand(HandGame game, Player player) : base(game) { this.player = player; }