public void DummySelected(ExpressionEditorPreviewable dummy)
            {
                _state.SelectedDummy = dummy;

                // FIXME: This will cause all blendshape previews to be forgotten
                // var previewAvatar = dummy.AsEePreviewAvatar();
                // _state.ExplorerBlendshapes = AllBlendshapes(previewAvatar.TempCxSmr.sharedMesh, ResolveRelativePath(previewAvatar.Dummy.transform, previewAvatar.TempCxSmr.transform));
                RecalculateStats();

                _previewHandler.RenderForced();
            }
 public void ManuallyPreviewAll()
 {
     _previewHandler.RenderForced();
 }