Пример #1
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 protected Collider2D[]? GetPointsOfInterestNearby(Transform?transform, PatrolConfig patrolConfig) => transform is null? null : Physics2D.OverlapCircleAll(transform.position, patrolConfig.poiDistance, patrolConfig.poiLayerMask);
Пример #2
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 protected RaycastHit2D CanSeePlayer(Transform entityTransform, Transform playerTransform, PatrolConfig patrolConfig) => Physics2D.Raycast(entityTransform.position, (playerTransform.position - entityTransform.position), patrolConfig.visibilityDistance, patrolConfig.playerLayerMask);