Пример #1
0
        public void SetSubroutineUniformMat4x4(string uniformName, Matrix4x4 value)
        {
            if (m_handle == HVR.Interface.Types.INVALID_HANDLE)
            {
                return;
            }

            CommonTypes.Mat44 mat44 = new CommonTypes.Mat44();
            mat44.m = new float[]
            {
                value[0, 0], value[1, 0], value[2, 0], value[3, 0],
                value[0, 1], value[1, 1], value[2, 1], value[3, 1],
                value[0, 2], value[1, 2], value[2, 2], value[3, 2],
                value[0, 3], value[1, 3], value[2, 3], value[3, 3]
            };
            HvrPlayerInterfaceAPI.Actor_SetSubroutineUniformMat4x4(handle, uniformName, ref mat44);
        }