public void Initialize(AppBar newParentToolBar, AppBar.ButtonTemplate newTemplate, ButtonIconProfile newCustomProfile) { // TODO move this into the tag manager VisibleFilterTag = new FilterTag(); VisibleFilterTag.Tag = "Default"; HiddenFilterTag = new FilterTag(); HiddenFilterTag.Tag = "Hidden"; template = newTemplate; customIconProfile = newCustomProfile; parentToolBar = newParentToolBar; cButton = GetComponent <CompoundButton>(); cButton.MainRenderer.enabled = false; text = GetComponent <CompoundButtonText>(); text.Text = template.Text; icon = GetComponent <CompoundButtonIcon>(); if (customIconProfile != null) { icon.IconProfile = customIconProfile; icon.IconName = string.Empty; } icon.IconName = template.Icon; initialized = true; Hide(); }
/// <summary> /// On Start spawn in the active bounding box and app bar for manipulation /// </summary> protected void Start() { // Spawn in the bounding box and assign internally GameObject boundBoxGO = Instantiate(BoundingBoxPrefab) as GameObject; m_boundingBox = boundBoxGO.GetComponent <BoundingBoxManipulate>(); // Spawn in the app bar and assign internally GameObject appBarGO = Instantiate(AppBarPrefab) as GameObject; m_appBar = appBarGO.GetComponent <AppBar>(); }
public void Tapped() { // If we've already got a bounding box and it's pointing to us, do nothing if (boundingBox != null && boundingBox.Target == this.gameObject) { return; } // Try to find our bounding box if (boundingBox == null) { boundingBox = GameObject.FindObjectOfType <BoundingBoxManipulate>(); if (boundingBox == null) { Debug.LogError("Couldn't find bounding box for object " + name); return; } } // Try to find our toolbar if (toolbar == null) { toolbar = GameObject.FindObjectOfType <AppBar>(); if (toolbar == null) { // This is only a problem if we want to display one if (ShowAppBar) { Debug.LogError("Couldn't find toolbar for object " + name); return; } } } // Set the bounding box's target and permitted operations boundingBox.PermittedOperations = PermittedOperations; boundingBox.Target = gameObject; if (ShowAppBar) { // Show it and set its bounding box object toolbar.BoundingBox = boundingBox; toolbar.Reset(); } else if (toolbar != null) { // Set its bounding box to null to hide it toolbar.BoundingBox = null; // Set to accept input immediately boundingBox.AcceptInput = true; } }
public void Tapped() { // Return if there isn't a Manipulation Manager if (ManipulationManager.Instance == null) { Debug.LogError("No manipulation manager for " + name); return; } // Try to find our bounding box if (boundingBox == null) { boundingBox = ManipulationManager.Instance.ActiveBoundingBox; } // Try to find our toolbar if (toolbar == null) { toolbar = ManipulationManager.Instance.ActiveAppBar; } // If we've already got a bounding box and it's pointing to us, do nothing if (boundingBox != null && boundingBox.gameObject.activeSelf && boundingBox.Target == this.gameObject) { return; } // Set the bounding box's target and permitted operations boundingBox.PermittedOperations = PermittedOperations; boundingBox.FlattenPreference = FlattenPreference; boundingBox.Target = gameObject; boundingBox.BoundsMethodOverride = BoundsCalculationMethod; boundingBox.gameObject.SetActive(true); if (ShowAppBar) { // Show it and set its bounding box object toolbar.BoundingBox = boundingBox; toolbar.Reset(); toolbar.gameObject.SetActive(true); } else if (toolbar != null) { // Set its bounding box to null to hide it toolbar.BoundingBox = null; // Set to accept input immediately boundingBox.AcceptInput = true; } }
public void Initialize(AppBar newParentToolBar, AppBar.ButtonTemplate newTemplate, ButtonIconProfile newCustomProfile) { // TODO move this into the tag manager VisibleFilterTag = new FilterTag(); VisibleFilterTag.Tag = "Default"; HiddenFilterTag = new FilterTag(); HiddenFilterTag.Tag = "Hidden"; template = newTemplate; customIconProfile = newCustomProfile; parentToolBar = newParentToolBar; cButton = GetComponent <CompoundButton>(); cButton.MainRenderer.enabled = false; text = GetComponent <CompoundButtonText>(); text.Text = template.Text; icon = GetComponent <CompoundButtonIcon>(); if (customIconProfile != null) { icon.Profile = customIconProfile; icon.IconName = string.Empty; } icon.IconName = template.Icon; initialized = true; Hide(); if (newTemplate.EventTarget != null) { // Register the button with its target interactable newTemplate.EventTarget.RegisterInteractible(gameObject); } else { // Register the button with the parent app bar newParentToolBar.RegisterInteractible(gameObject); } }