public void PlaySoundWav(string sRegion, string sRoom, string sBed) { int num = 0; string text = ""; ArrayList arrayList = new ArrayList(); SoundPlayer soundPlayer = new SoundPlayer(); foreach (SoundTempInfo soundTempInfo in this.SoundTmpArray) { switch (soundTempInfo.iSound_type_id) { case 1: try { text = this.SoundArray.GetValue(int.Parse(soundTempInfo.iSound_id.ToString())).sound_path; } catch { text = ""; } if (text.Length > 0) { arrayList.Add(text); } try { text = this.SoundArray.GetValue(sRegion).sound_path; } catch { text = ""; } if (text.Length > 0) { arrayList.Add(text); } break; case 2: try { text = this.SoundArray.GetValue(int.Parse(soundTempInfo.iSound_id.ToString())).sound_path; } catch { text = ""; } if (text.Length > 0) { arrayList.Add(text); } num = sRoom.Length; if (soundTempInfo.iNread > 0) { if (soundTempInfo.iNread <= num) { sRoom = sRoom.Substring(num - soundTempInfo.iNread, soundTempInfo.iNread); } } num = sRoom.Length; for (int i = 0; i < num; i++) { string s_sound_code = sRoom.Substring(i, 1); try { text = this.SoundArray.GetValue(s_sound_code).sound_path; } catch { text = ""; } if (text.Length > 0) { arrayList.Add(text); } } break; case 3: if (sBed == "00") { try { text = this.SoundArray.GetValue(sBed).sound_path; } catch { text = ""; } if (text.Length > 0) { arrayList.Add(text); } } else { try { text = this.SoundArray.GetValue(int.Parse(soundTempInfo.iSound_id.ToString())).sound_path; } catch { text = ""; } if (text.Length > 0) { arrayList.Add(text); } num = sBed.Length; if (soundTempInfo.iNread > 0) { if (soundTempInfo.iNread <= num) { sBed = sBed.Substring(num - soundTempInfo.iNread, soundTempInfo.iNread); } } num = sBed.Length; for (int i = 0; i < num; i++) { string s_sound_code = sBed.Substring(i, 1); try { text = this.SoundArray.GetValue(s_sound_code).sound_path; } catch { text = ""; } if (text.Length > 0) { arrayList.Add(text); } } } break; case 4: if (soundTempInfo.iSound_id.ToString() != "") { try { text = this.SoundArray.GetValue(int.Parse(soundTempInfo.iSound_id.ToString())).sound_path; } catch { text = ""; } if (text.Length > 0) { arrayList.Add(text); } } break; } } for (int j = 0; j < arrayList.Count; j++) { try { int soundLength = SoundInfo.GetSoundLength(arrayList[j].ToString()); soundPlayer.SoundLocation = arrayList[j].ToString(); soundPlayer.Play(); Thread.Sleep(soundLength); } catch { } } }