//-----------------------------------------------------------------------------
        // server life cycle
        //-----------------------------------------------------------------------------

        public bool StartServer(int clientNum)
        {
            // can only start server when it is inactive
            if (IsServerActive())
            {
                ViveShare_Log.LogWarning(logLevel, "[ViveShare_Server] Server has started already!");
                return(false);
            }

            // try to start server on given port number
            if (!NetworkServer.Listen(portNumber))
            {
                ViveShare_Log.LogError(logLevel, "[ViveShare_Server] Failed to start server on port " + portNumber);
                ViveShare_Event.server_initFailedEvent.Invoke();
                return(false);
            }

            ViveShare_Log.LogInfo(logLevel, "[ViveShare_Server] Server started on port " + portNumber + " , anticipated client = " + clientNum);

            // initialize connection data
            anticipatedClientNum = clientNum;
            connectionDataList   = new List <ConnectionData>();
            connectionDataMap    = new Dictionary <int, ConnectionData>();

            RegisterMessageHandlers();

            // registor event callback types
            ViveShare_Event.RegistorEventEntry();

            ViveShare_Event.server_initSuccessEvent.Invoke();

            state = ViveNetworkState.Wait_Ready;

            return(true);
        }
        private void DisconnectInternal()
        {
            // detect connection time out
            if (state == ViveNetworkState.Wait_Connect || state == ViveNetworkState.Wait_TrackerRegistry)
            {
                ViveShare_Log.LogError(logLevel, "[ViveShare_Client] Disconnect due to connection timeout");
                ViveShare_Event.client_connectFailedEvent.Invoke();
            }

            ViveShare_Log.LogInfo(logLevel, "[ViveShare_Client] Disconnect");

            // reset and remove resources
            if (needTrackerPose)
            {
                ViveShare_SyncPose syncPose = Camera.main.gameObject.GetComponent <ViveShare_SyncPose>();
                if (syncPose != null)
                {
                    Destroy(syncPose);
                }

                ViveShare_SyncIdentity syncId = Camera.main.gameObject.GetComponent <ViveShare_SyncIdentity>();
                if (syncId != null)
                {
                    Destroy(syncId);
                }
            }

            clientId = -1;

            ViveShare_Event.client_disconnectEvent.Invoke();

            state = ViveNetworkState.Init;
        }
        //-----------------------------------------------------------------------------
        // networked operation
        //-----------------------------------------------------------------------------

        private void FixedUpdate()
        {
            // timeout detection
            if (state == ViveNetworkState.Wait_TrackerRegistry && IsTimeout(Time.time))
            {
                ViveShare_Log.LogError(logLevel, "[ViveShare_Client] Timeout when waiting tracker registry");

                networkClient.Disconnect();
                DisconnectInternal();
            }

            // messaging
            if (state == ViveNetworkState.Gaming || state == ViveNetworkState.Wait_Shutdown)
            {
                List <ViveShareMessage> msgList = ViveShare_MessageHandler.Instance.GenerateMessagesList();
                for (int i = 0; i < msgList.Count; i++)
                {
                    networkClient.Send(msgList[i].type, msgList[i].body);
                }
            }
        }
        //-----------------------------------------------------------------------------
        // tracker assignment
        //-----------------------------------------------------------------------------

        internal void OnTrakcerResitryRequest(NetworkMessage netMsg)
        {
            // parse message
            ViveTrackerRegistryRequestMsg msg = netMsg.ReadMessage <ViveTrackerRegistryRequestMsg>();

            // check connectivity
            int            connId   = netMsg.conn.connectionId;
            ConnectionData connData = GetConnectionData(connId);

            if (connData == null)
            {
                return;
            }

            // if need to assign a tracker to client
            string trackerPoseObjName = "";

            if (msg.needTrackerPose)
            {
                TrackerRole trackerRole = TryToBindTracker(msg.serialNumber, msg.trackerNumber);

                // if failed, tell client to disconnect
                if (trackerRole == TrackerRole.Invalid)
                {
                    ViveShare_Log.LogError(logLevel, "[ViveShare_Server] Failed to assign tracker for client (" + netMsg.conn.connectionId + ")");
                    netMsg.conn.Disconnect();
                    return;
                }
                // if succeeded, save assigned role and initialize sync pose object
                else
                {
                    ViveShare_Log.LogInfo(logLevel, "[ViveShare_Server] Assign tracker (" + trackerRole.ToString() + ") to client (" + netMsg.conn.connectionId + ")");

                    connData.trackerRole = trackerRole;
                    trackerPoseObjName   = trackerRole.ToString();

                    // create pose tracker and attach sync param object to it
                    GameObject      trackerObj  = new GameObject(trackerPoseObjName);
                    VivePoseTracker poseTracker = trackerObj.AddComponent <VivePoseTracker>();
                    poseTracker.viveRole.SetEx <TrackerRole>(trackerRole);

                    ViveShare_SyncIdentity syncId = trackerObj.AddComponent <ViveShare_SyncIdentity>();
                    syncId.id           = trackerPoseObjName;
                    syncId.hasAuthority = true;
                    syncId.Register();

                    trackerObj.AddComponent <ViveShare_SyncPose>();

                    if (cameraRig != null)
                    {
                        trackerObj.transform.parent = cameraRig.transform;
                    }

                    connData.trackerObject = trackerObj;
                }
            }

            // return "finished" message
            ViveTrackerRegistryReturnMsg returnMsg = new ViveTrackerRegistryReturnMsg();

            returnMsg.syncObjName = trackerPoseObjName;
            returnMsg.clientId    = connId;

            NetworkServer.SendToClient(netMsg.conn.connectionId, ViveShareMsgType.TrackerRegistryFinished, returnMsg);

            // invoke callbacks -- we only think the connection is established at this moment
            ViveShare_Event.server_clientConnectedEvent.Invoke(netMsg.conn.connectionId);
        }