Пример #1
0
        public static HS_LuaBehaviour Open(string uiPrefabName, LuaTable luaTable)
        {
            if (mRoot == null)
            {
                Debugger.LogError("Have No UI root gameObject.");
                return(null);
            }

            View            view;
            int             index;
            HS_LuaBehaviour t = Get(uiPrefabName, out view, out index);

            if (t == null)
            {
                GameObject srcGo = HS_ResourceManager.LoadAsset <GameObject>(uiPrefabName);
                //GameObject go = GameObject.Instantiate(srcGo);

                bool b = luaTable.RawGet <string, bool>("IForward");

                GameObject go = UIAddChild(b ? mTagForward : mTagNormal, srcGo);
                t = go.AddComponent <HS_LuaBehaviour>();
                t.Attach(luaTable);

                view = new View(t);
                mViews.Add(view);
                HS_ViewBase.InternalOpened(view.view);
            }
            GameObject rootCanvas = (t is IForward) ? mTagForward : mTagNormal;

            view.view.transform.SetSiblingIndex(rootCanvas.transform.childCount - 1);

            if (t is IForwardModalles)
            {
                mMaskHolder++;

                mTagMask.transform.SetSiblingIndex(view.view.transform.GetSiblingIndex() - 1);
                mTagMask.GetComponent <Image>().color = defaultMaskColor;
                mTagMask.transform.localScale         = Vector3.one;
                (t as IForwardModalles).CustomMask(mTagMask.transform);

                mTagMask.GetComponent <Button>().onClick.AddListener(delegate
                {
                    (t as IForwardModalles).MaskClickHandle();
                });
            }

            return(t);
        }
Пример #2
0
 public AudioSource PlaySound(string clipName, bool simpleTube = false)
 {
     return(PlaySound(HS_ResourceManager.LoadAsset <AudioClip>(clipName), 1f, 1f, simpleTube));
 }
Пример #3
0
 public AudioSource PlayMusic(string clipName, bool loop = true)
 {
     return(PlayMusic(HS_ResourceManager.LoadAsset <AudioClip>(clipName), 1f, 1f, loop));
 }