Пример #1
0
        public void simmulateWholeTurn()
        {
            help.logg("simulate best board");
            //this.bestboard.printActions();

            Playfield tempbestboard = new Playfield();

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                bestmove.print();
                if (bestmove.cardplay)
                {
                    help.logg("card");
                    //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                    Handmanager.Handcard hc = tempbestboard.owncards.Find(x => x.entity == bestmove.cardEntitiy);
                    if (bestmove.owntarget >= 0 && bestmove.enemytarget >= 0 && bestmove.enemytarget <= 9 && bestmove.owntarget < bestmove.enemytarget)
                    {
                        tempbestboard.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget - 1, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    else
                    {
                        tempbestboard.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                }

                if (bestmove.minionplay)
                {
                    help.logg("min");
                    //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                    Minion mm = tempbestboard.ownMinions.Find(x => x.entitiyID == bestmove.ownEntitiy);
                    tempbestboard.attackWithMinion(mm, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.heroattack)
                {
                    help.logg("hero");
                    tempbestboard.attackWithWeapon(bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.useability)
                {
                    help.logg("abi");
                    //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                    tempbestboard.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

            }
            else
            {
                tempbestboard.mana = -1;
            }
            help.logg("-------------");
            tempbestboard.printBoard();

            foreach (Action bestmovee in bestboard.playactions)
            {

                help.logg("stepp");


                if (bestmovee != null) // save the guessed move, so we doesnt need to recalc!
                {
                    bestmovee.print();
                    if (bestmovee.cardplay)
                    {
                        help.logg("card");
                        //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                        Handmanager.Handcard hc = tempbestboard.owncards.Find(x => x.entity == bestmovee.cardEntitiy);
                        if (bestmovee.owntarget >= 0 && bestmovee.enemytarget >= 0 && bestmovee.enemytarget <= 9 && bestmovee.owntarget < bestmovee.enemytarget)
                        {
                            tempbestboard.playCard(bestmovee.handcard, hc.position - 1, hc.entity, bestmovee.enemytarget - 1, bestmovee.enemyEntitiy, bestmovee.druidchoice, bestmovee.owntarget, 0);
                        }
                        else
                        {
                            tempbestboard.playCard(bestmovee.handcard, hc.position - 1, hc.entity, bestmovee.enemytarget, bestmovee.enemyEntitiy, bestmovee.druidchoice, bestmovee.owntarget, 0);
                        }
                    }

                    if (bestmovee.minionplay)
                    {
                        help.logg("min");
                        //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                        Minion mm = tempbestboard.ownMinions.Find(x => x.entitiyID == bestmovee.ownEntitiy);
                        tempbestboard.attackWithMinion(mm, bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                    if (bestmovee.heroattack)
                    {
                        help.logg("hero");
                        tempbestboard.attackWithWeapon(bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                    if (bestmovee.useability)
                    {
                        help.logg("abi");
                        //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                        tempbestboard.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                }
                else
                {
                    tempbestboard.mana = -1;
                }
                help.logg("-------------");
                tempbestboard.printBoard();
            }

            help.logg("AFTER ENEMY TURN:");
            tempbestboard.sEnemTurn = this.simulateEnemyTurn;
            tempbestboard.endTurn(this.secondturnsim, this.playaround, true);
        }
Пример #2
0
        public void simmulateWholeTurnandPrint()
        {
            help.ErrorLog("");
            help.ErrorLog("what would silverfish do?---------");
            help.ErrorLog("");
            //this.bestboard.printActions();

            Playfield tempbestboard = new Playfield();

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                tempbestboard.printActionforDummies(bestmove);
                if (bestmove.cardplay)
                {
                    //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                    Handmanager.Handcard hc = tempbestboard.owncards.Find(x => x.entity == bestmove.cardEntitiy);
                    if (bestmove.owntarget >= 0 && bestmove.enemytarget >= 0 && bestmove.enemytarget <= 9 && bestmove.owntarget < bestmove.enemytarget)
                    {
                        tempbestboard.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget - 1, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    else
                    {
                        tempbestboard.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                }

                if (bestmove.minionplay)
                {
                    //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                    Minion mm = tempbestboard.ownMinions.Find(x => x.entitiyID == bestmove.ownEntitiy);
                    tempbestboard.attackWithMinion(mm, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.heroattack)
                {
                    tempbestboard.attackWithWeapon(bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.useability)
                {
                    //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                    tempbestboard.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

            }
            else
            {
                tempbestboard.mana = -1;
                help.ErrorLog("end turn");
            }

            foreach (Action bestmovee in bestboard.playactions)
            {
                tempbestboard.printActionforDummies(bestmovee);

                if (bestmovee != null) // save the guessed move, so we doesnt need to recalc!
                {
                    bestmovee.print();
                    if (bestmovee.cardplay)
                    {
                        //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                        Handmanager.Handcard hc = tempbestboard.owncards.Find(x => x.entity == bestmovee.cardEntitiy);
                        if (bestmovee.owntarget >= 0 && bestmovee.enemytarget >= 0 && bestmovee.enemytarget <= 9 && bestmovee.owntarget < bestmovee.enemytarget)
                        {
                            tempbestboard.playCard(bestmovee.handcard, hc.position - 1, hc.entity, bestmovee.enemytarget - 1, bestmovee.enemyEntitiy, bestmovee.druidchoice, bestmovee.owntarget, 0);
                        }
                        else
                        {
                            tempbestboard.playCard(bestmovee.handcard, hc.position - 1, hc.entity, bestmovee.enemytarget, bestmovee.enemyEntitiy, bestmovee.druidchoice, bestmovee.owntarget, 0);
                        }
                    }

                    if (bestmovee.minionplay)
                    {
                        //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                        Minion mm = tempbestboard.ownMinions.Find(x => x.entitiyID == bestmovee.ownEntitiy);
                        tempbestboard.attackWithMinion(mm, bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                    if (bestmovee.heroattack)
                    {
                        tempbestboard.attackWithWeapon(bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                    if (bestmovee.useability)
                    {
                        //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                        tempbestboard.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                }
                else
                {
                    tempbestboard.mana = -1;
                    help.ErrorLog("end turn");
                }
            }
        }
Пример #3
0
        private void doallmoves(bool test, Bot botBase, bool isLethalCheck)
        {
            bool havedonesomething = true;
            List<Playfield> temp = new List<Playfield>();
            int deep = 0;
            while (havedonesomething)
            {
                help.logg("ailoop");
                GC.Collect();
                temp.Clear();
                temp.AddRange(this.posmoves);
                havedonesomething = false;
                Playfield bestold = null;
                int bestoldval = -20000000;
                foreach (Playfield p in temp)
                {

                    if (p.complete)
                    {
                        continue;
                    }

                    //take a card and play it
                    List<string> playedcards = new List<string>();

                    foreach (Handmanager.Handcard hc in p.owncards)
                    {
                        CardDB.Card c = hc.card;
                        //help.logg("try play crd" + c.name + " " + c.getManaCost(p) + " " + c.canplayCard(p));
                        if (playedcards.Contains(c.name)) continue; // dont play the same card in one loop
                        playedcards.Add(c.name);
                        if (c.choice)
                        {
                            if (doAllChoices(p, hc, isLethalCheck))
                            {
                                havedonesomething = true;
                            }
                        }
                        else
                        {
                            int bestplace = p.getBestPlace(c);
                            if (hc.canplayCard(p))
                            {
                                havedonesomething = true;
                                List<targett> trgts = c.getTargetsForCard(p);

                                if (isLethalCheck && (penman.DamageTargetDatabase.ContainsKey(c.name) || penman.DamageTargetSpecialDatabase.ContainsKey(c.name)))// only target enemy hero during Lethal check!
                                {
                                    targett trg = trgts.Find(x => x.target == 200);
                                    if (trg != null)
                                    {
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                    else
                                    {
                                        // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                        if (trgts.Count >= 1)
                                        {
                                            trg = trgts[0];
                                            trgts.Clear();
                                            trgts.Add(trg);
                                        }
                                    }
                                }

                                int cardplayPenality = 0;

                                if (trgts.Count == 0)
                                {

                                    if (usePenalityManager)
                                    {
                                        cardplayPenality = penman.getPlayCardPenality(c, -1, p, 0, isLethalCheck);
                                        if (cardplayPenality <= 499)
                                        {
                                            Playfield pf = new Playfield(p);
                                            havedonesomething = true;
                                            pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                            this.posmoves.Add(pf);
                                        }
                                    }
                                    else
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                        this.posmoves.Add(pf);
                                    }

                                }
                                else
                                {
                                    if (isLethalCheck)// only target enemy hero during Lethal check!
                                    {
                                        targett trg = trgts.Find(x => x.target == 200);
                                        if (trg != null)
                                        {
                                            trgts.Clear();
                                            trgts.Add(trg);
                                        }
                                    }

                                    foreach (targett trgt in trgts)
                                    {

                                        if (usePenalityManager)
                                        {
                                            cardplayPenality = penman.getPlayCardPenality(c, trgt.target, p, 0, isLethalCheck);
                                            if (cardplayPenality <= 499)
                                            {
                                                Playfield pf = new Playfield(p);
                                                havedonesomething = true;
                                                pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                                this.posmoves.Add(pf);
                                            }
                                        }
                                        else
                                        {
                                            Playfield pf = new Playfield(p);
                                            havedonesomething = true;
                                            pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                            this.posmoves.Add(pf);
                                        }

                                    }

                                }

                            }
                        }
                    }

                    //attack with a minion

                    List<Minion> playedMinions = new List<Minion>(8);

                    foreach (Minion m in p.ownMinions)
                    {

                        if (m.Ready && m.Angr >= 1 && !m.frozen)
                        {
                            //BEGIN:cut (double/similar) attacking minions out#####################################
                            // DONT LET SIMMILAR MINIONS ATTACK IN ONE TURN (example 3 unlesh the hounds-hounds doesnt need to simulated hole)
                            List<Minion> tempoo = new List<Minion>(playedMinions);
                            bool dontattacked = true;
                            bool isSpecial = penman.specialMinions.ContainsKey(m.name);
                            foreach (Minion mnn in tempoo)
                            {
                                // special minions are allowed to attack in silended and unsilenced state!
                                //help.logg(mnn.silenced + " " + m.silenced + " " + mnn.name + " " + m.name + " " + penman.specialMinions.ContainsKey(m.name));

                                bool otherisSpecial = penman.specialMinions.ContainsKey(mnn.name);

                                if ((!isSpecial || (isSpecial && m.silenced)) && (!otherisSpecial || (otherisSpecial && mnn.silenced))) // both are not special, if they are the same, dont add
                                {
                                    if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous) dontattacked = false;
                                    continue;
                                }

                                if (isSpecial == otherisSpecial && !m.silenced && !mnn.silenced) // same are special
                                {
                                    if (m.name != mnn.name) // different name -> take it
                                    {
                                        continue;
                                    }
                                    // same name -> test whether they are equal
                                    if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous) dontattacked = false;
                                    continue;
                                }

                            }

                            if (dontattacked)
                            {
                                playedMinions.Add(m);
                            }
                            else
                            {
                                //help.logg(m.name + " doesnt need to attack!");
                                continue;
                            }
                            //END: cut (double/similar) attacking minions out#####################################

                            //help.logg(m.name + " is going to attack!");
                            List<targett> trgts = p.getAttackTargets();

                            if (isLethalCheck)// only target enemy hero during Lethal check!
                            {
                                targett trg = trgts.Find(x => x.target == 200);
                                if (trg != null)
                                {
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                                else
                                {
                                    // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                    if (trgts.Count >= 1)
                                    {
                                        trg = trgts[0];
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }
                            }
                            else
                            {
                                if (this.useCutingTargets) trgts = this.cutAttackTargets(trgts, p);
                            }

                            foreach (targett trgt in trgts)
                            {

                                int attackPenality = 0;

                                if (usePenalityManager)
                                {
                                    attackPenality = penman.getAttackWithMininonPenality(m, p, trgt.target, isLethalCheck);
                                    if (attackPenality <= 499)
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                        this.posmoves.Add(pf);
                                    }
                                }
                                else
                                {
                                    Playfield pf = new Playfield(p);
                                    havedonesomething = true;
                                    pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                    this.posmoves.Add(pf);
                                }

                            }
                            if (trgts.Count == 1 && trgts[0].target == 200)//only enemy hero is available als attack
                            {
                                break;
                            }
                        }

                    }

                    // attack with hero
                    if (p.ownHeroReady)
                    {
                        List<targett> trgts = p.getAttackTargets();

                        havedonesomething = true;

                        if (isLethalCheck)// only target enemy hero during Lethal check!
                        {
                            targett trg = trgts.Find(x => x.target == 200);
                            if (trg != null)
                            {
                                trgts.Clear();
                                trgts.Add(trg);
                            }
                            else
                            {
                                // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                if (trgts.Count >= 1)
                                {
                                    trg = trgts[0];
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                            }
                        }
                        else
                        {
                            if (this.useCutingTargets) trgts = this.cutAttackTargets(trgts, p);
                        }

                        foreach (targett trgt in trgts)
                        {
                            Playfield pf = new Playfield(p);
                            int heroAttackPen = 0;
                            if (usePenalityManager)
                            {
                                heroAttackPen = penman.getAttackWithHeroPenality(trgt.target, p);
                            }
                            pf.attackWithWeapon(trgt.target, trgt.targetEntity, heroAttackPen);
                            this.posmoves.Add(pf);
                        }
                    }

                    // use ability
                    /// TODO check if ready after manaup
                    if (p.ownAbilityReady && p.mana >= 2 && p.ownHeroAblility.canplayCard(p,2))
                    {
                        int abilityPenality = 0;

                        havedonesomething = true;
                        // if we have mage or priest, we have to target something####################################################
                        if (this.hp.heroname == "mage" || this.hp.heroname == "priest")
                        {

                            List<targett> trgts = p.ownHeroAblility.getTargetsForCard(p);

                            if (isLethalCheck && (this.hp.heroname == "mage" || (this.hp.heroname == "priest" && p.ownHeroAblility.name != "lesserheal")))// only target enemy hero during Lethal check!
                            {
                                targett trg = trgts.Find(x => x.target == 200);
                                if (trg != null)
                                {
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                                else
                                {
                                    // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                    if (trgts.Count >= 1)
                                    {
                                        trg = trgts[0];
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }
                            }

                            foreach (targett trgt in trgts)
                            {

                                if (usePenalityManager)
                                {
                                    abilityPenality = penman.getPlayCardPenality(p.ownHeroAblility, trgt.target, p, 0, isLethalCheck);
                                    if (abilityPenality <= 499)
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                        this.posmoves.Add(pf);
                                    }
                                }
                                else
                                {
                                    Playfield pf = new Playfield(p);
                                    havedonesomething = true;
                                    pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                    this.posmoves.Add(pf);
                                }

                            }
                        }
                        else
                        {
                            // the other classes dont have to target####################################################
                            Playfield pf = new Playfield(p);

                            if (usePenalityManager)
                            {
                                abilityPenality = penman.getPlayCardPenality(p.ownHeroAblility, -1, pf, 0, isLethalCheck);
                                if (abilityPenality <= 499)
                                {
                                    havedonesomething = true;
                                    pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                    this.posmoves.Add(pf);
                                }
                            }
                            else
                            {
                                havedonesomething = true;
                                pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                this.posmoves.Add(pf);
                            }

                        }

                    }

                    p.endTurn();

                    //sort stupid stuff ouf

                    if (botBase.getPlayfieldValue(p) > bestoldval)
                    {
                        bestoldval = botBase.getPlayfieldValue(p);
                        bestold = p;
                    }
                    if (!test)
                    {
                        posmoves.Remove(p);
                    }

                }

                if (!test && bestoldval >= -10000 && bestold != null)
                {
                    this.posmoves.Add(bestold);
                }

                help.loggonoff(true);
                int donec = 0;
                foreach (Playfield p in posmoves)
                {
                    if (p.complete) donec++;
                }
                help.logg("deep " + deep + " len " + this.posmoves.Count + " dones " + donec);

                if (!test)
                {
                    cuttingposibilities(botBase);
                }
                help.logg("cut to len " + this.posmoves.Count);
                help.loggonoff(false);
                deep++;

                if (deep >= this.maxdeep) break;//remove this?
            }

            int bestval = int.MinValue;
            int bestanzactions = 1000;
            Playfield bestplay = temp[0];
            foreach (Playfield p in temp)
            {
                int val = botBase.getPlayfieldValue(p);
                if (bestval <= val)
                {
                    if (bestval == val && bestanzactions < p.playactions.Count) continue;
                    bestplay = p;
                    bestval = val;
                    bestanzactions = p.playactions.Count;
                }

            }
            help.loggonoff(true);
            help.logg("-------------------------------------");
            help.logg("bestPlayvalue " + bestval);

            bestplay.printActions();
            this.bestmove = bestplay.getNextAction();
            this.bestmoveValue = bestval;
            this.bestboard = new Playfield(bestplay);
            /*if (bestmove != null && bestmove.cardplay && bestmove.handcard.card.type == CardDB.cardtype.MOB)
            {
                Playfield pf = new Playfield();
                help.logg("bestplaces:");
                pf.getBestPlacePrint(bestmove.card);
            }*/

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                this.nextMoveGuess = new Playfield();
                if (bestmove.cardplay)
                {
                    //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                    Handmanager.Handcard hc = this.nextMoveGuess.owncards.Find(x => x.entity == bestmove.cardEntitiy);

                    if (bestmove.owntarget >= 0 && bestmove.enemytarget >= 0 && bestmove.enemytarget <= 9 && bestmove.owntarget < bestmove.enemytarget)
                    {
                        this.nextMoveGuess.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget - 1, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    else
                    {
                        this.nextMoveGuess.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    //this.nextMoveGuess.playCard(bestmove.card, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);

                }

                if (bestmove.minionplay)
                {
                    //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                    Minion m = this.nextMoveGuess.ownMinions.Find(x => x.entitiyID == bestmove.ownEntitiy);
                    this.nextMoveGuess.attackWithMinion(m, bestmove.enemytarget, bestmove.enemyEntitiy, 0);

                }

                if (bestmove.heroattack)
                {
                    this.nextMoveGuess.attackWithWeapon(bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.useability)
                {
                    //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                    this.nextMoveGuess.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                this.bestboard.playactions.RemoveAt(0);
            }
            else
            {
                nextMoveGuess.mana = -1;
            }
        }
Пример #4
0
        public void simmulateWholeTurn()
        {
            help.logg("simulate best board");
            //this.bestboard.printActions();

            Playfield tempbestboard = new Playfield();

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                bestmove.print();
                if (bestmove.cardplay)
                {
                    help.logg("card");
                    //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                    Handmanager.Handcard hc = tempbestboard.owncards.Find(x => x.entity == bestmove.cardEntitiy);
                    if (bestmove.owntarget >= 0 && bestmove.enemytarget >= 0 && bestmove.enemytarget <= 9 && bestmove.owntarget < bestmove.enemytarget)
                    {
                        tempbestboard.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget - 1, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    else
                    {
                        tempbestboard.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                }

                if (bestmove.minionplay)
                {
                    help.logg("min");
                    //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                    Minion mm = tempbestboard.ownMinions.Find(x => x.entitiyID == bestmove.ownEntitiy);
                    help.logg("min");
                    tempbestboard.attackWithMinion(mm, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                    help.logg("min");
                }

                if (bestmove.heroattack)
                {
                    help.logg("hero");
                    tempbestboard.attackWithWeapon(bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.useability)
                {
                    help.logg("abi");
                    //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                    tempbestboard.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

            }
            else
            {
                tempbestboard.mana = -1;
            }
            help.logg("-------------");
            help.logg("OwnMinions:");

            foreach (Minion m in tempbestboard.ownMinions)
            {
                help.logg(m.name + " id " + m.id + " zp " + m.zonepos + " " + " e:" + m.entitiyID + " " + " A:" + m.Angr + " H:" + m.Hp + " mH:" + m.maxHp + " rdy:" + m.Ready + " tnt:" + m.taunt + " frz:" + m.frozen + " silenced:" + m.silenced + " divshield:" + m.divineshild + " ptt:" + m.playedThisTurn + " wndfr:" + m.windfury + " natt:" + m.numAttacksThisTurn + " sil:" + m.silenced + " stl:" + m.stealth + " poi:" + m.poisonous + " imm:" + m.immune + " ex:" + m.exhausted + " chrg:" + m.charge);
                foreach (Enchantment e in m.enchantments)
                {
                    help.logg(e.CARDID + " " + e.creator + " " + e.controllerOfCreator);
                }
            }
            help.logg("EnemyMinions:");
            foreach (Minion m in tempbestboard.enemyMinions)
            {
                help.logg(m.name + " id " + m.id + " zp " + m.zonepos + " " + " e:" + m.entitiyID + " " + " A:" + m.Angr + " H:" + m.Hp + " mH:" + m.maxHp + " rdy:" + m.Ready + " tnt:" + m.taunt + " frz:" + m.frozen + " silenced:" + m.silenced + " divshield:" + m.divineshild + " wndfr:" + m.windfury + " sil:" + m.silenced + " stl:" + m.stealth + " poi:" + m.poisonous + " imm:" + m.immune + " ex:" + m.exhausted);
                foreach (Enchantment e in m.enchantments)
                {
                    help.logg(e.CARDID + " " + e.creator + " " + e.controllerOfCreator);
                }
            }

            foreach (Action bestmovee in bestboard.playactions)
            {

                help.logg("stepp");

                if (bestmovee != null) // save the guessed move, so we doesnt need to recalc!
                {
                    bestmovee.print();
                    if (bestmovee.cardplay)
                    {
                        help.logg("card");
                        //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                        Handmanager.Handcard hc = tempbestboard.owncards.Find(x => x.entity == bestmovee.cardEntitiy);
                        if (bestmovee.owntarget >= 0 && bestmovee.enemytarget >= 0 && bestmovee.enemytarget <= 9 && bestmovee.owntarget < bestmovee.enemytarget)
                        {
                            tempbestboard.playCard(bestmovee.handcard, hc.position - 1, hc.entity, bestmovee.enemytarget - 1, bestmovee.enemyEntitiy, bestmovee.druidchoice, bestmovee.owntarget, 0);
                        }
                        else
                        {
                            tempbestboard.playCard(bestmovee.handcard, hc.position - 1, hc.entity, bestmovee.enemytarget, bestmovee.enemyEntitiy, bestmovee.druidchoice, bestmovee.owntarget, 0);
                        }
                    }

                    if (bestmovee.minionplay)
                    {
                        help.logg("min");
                        //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                        Minion mm = tempbestboard.ownMinions.Find(x => x.entitiyID == bestmovee.ownEntitiy);
                        help.logg("min");
                        tempbestboard.attackWithMinion(mm, bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                        help.logg("min");
                    }

                    if (bestmovee.heroattack)
                    {
                        help.logg("hero");
                        tempbestboard.attackWithWeapon(bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                    if (bestmovee.useability)
                    {
                        help.logg("abi");
                        //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                        tempbestboard.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                }
                else
                {
                    tempbestboard.mana = -1;
                }
                help.logg("-------------");
                help.logg("OwnMinions:");
                foreach (Minion m in tempbestboard.ownMinions)
                {
                    help.logg(m.name + " id " + m.id + " zp " + m.zonepos + " " + " e:" + m.entitiyID + " " + " A:" + m.Angr + " H:" + m.Hp + " mH:" + m.maxHp + " rdy:" + m.Ready + " tnt:" + m.taunt + " frz:" + m.frozen + " silenced:" + m.silenced + " divshield:" + m.divineshild + " ptt:" + m.playedThisTurn + " wndfr:" + m.windfury + " natt:" + m.numAttacksThisTurn + " sil:" + m.silenced + " stl:" + m.stealth + " poi:" + m.poisonous + " imm:" + m.immune + " ex:" + m.exhausted + " chrg:" + m.charge);
                    foreach (Enchantment e in m.enchantments)
                    {
                        help.logg(e.CARDID + " " + e.creator + " " + e.controllerOfCreator);
                    }
                }
                help.logg("EnemyMinions:");
                foreach (Minion m in tempbestboard.enemyMinions)
                {
                    help.logg(m.name + " id " + m.id + " zp " + m.zonepos + " " + " e:" + m.entitiyID + " " + " A:" + m.Angr + " H:" + m.Hp + " mH:" + m.maxHp + " rdy:" + m.Ready + " tnt:" + m.taunt + " frz:" + m.frozen + " silenced:" + m.silenced + " divshield:" + m.divineshild + " wndfr:" + m.windfury + " sil:" + m.silenced + " stl:" + m.stealth + " poi:" + m.poisonous + " imm:" + m.immune + " ex:" + m.exhausted);
                    foreach (Enchantment e in m.enchantments)
                    {
                        help.logg(e.CARDID + " " + e.creator + " " + e.controllerOfCreator);
                    }
                }
            }
        }
        public int doallmoves(Playfield playf, bool isLethalCheck)
        {
            //Helpfunctions.Instance.logg("NXTTRN" + playf.mana);
            if (botBase == null) botBase = Ai.Instance.botBase;
            bool test = false;
            this.posmoves.Clear();
            this.addToPosmoves(playf);
            bool havedonesomething = true;
            List<Playfield> temp = new List<Playfield>();
            int deep = 0;
            //Helpfunctions.Instance.logg("NXTTRN" + playf.mana + " " + posmoves.Count);
            this.calculated = 0;
            while (havedonesomething)
            {
                if (this.printNormalstuff) Helpfunctions.Instance.logg("ailoop");
                GC.Collect();
                temp.Clear();
                temp.AddRange(this.posmoves);
                havedonesomething = false;
                Playfield bestold = null;
                int bestoldval = -20000000;
                foreach (Playfield p in temp)
                {

                    if (p.complete || p.ownHeroHp <= 0)
                    {
                        continue;
                    }

                    //take a card and play it

                    if (!p.attacked)
                    {

                        List<CardDB.cardName> playedcards = new List<CardDB.cardName>();
                        foreach (Handmanager.Handcard hc in p.owncards)
                        {
                            if (this.calculated > this.totalboards) continue;
                            CardDB.Card c = hc.card;
                            //help.logg("try play crd" + c.name + " " + c.getManaCost(p) + " " + c.canplayCard(p));
                            if (playedcards.Contains(c.name)) continue; // dont play the same card in one loop
                            playedcards.Add(c.name);
                            if (c.choice)
                            {
                                if (doAllChoices(p, hc, isLethalCheck))
                                {
                                    havedonesomething = true;
                                }
                            }
                            else
                            {
                                int bestplace = p.getBestPlace(c, isLethalCheck);
                                if (hc.canplayCard(p))
                                {
                                    havedonesomething = true;
                                    List<targett> trgts = c.getTargetsForCard(p);

                                    if (isLethalCheck && (pen.DamageTargetDatabase.ContainsKey(c.name) || pen.DamageTargetSpecialDatabase.ContainsKey(c.name)))// only target enemy hero during Lethal check!
                                    {
                                        targett trg = trgts.Find(x => x.target == 200);
                                        if (trg != null)
                                        {
                                            trgts.Clear();
                                            trgts.Add(trg);
                                        }
                                        else
                                        {
                                            // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                            if (trgts.Count >= 1)
                                            {
                                                trg = trgts[0];
                                                trgts.Clear();
                                                trgts.Add(trg);
                                            }
                                        }
                                    }


                                    int cardplayPenality = 0;

                                    if (trgts.Count == 0)
                                    {


                                        if (usePenalityManager)
                                        {
                                            cardplayPenality = pen.getPlayCardPenality(c, -1, p, 0, isLethalCheck);
                                            if (cardplayPenality <= 499)
                                            {
                                                Playfield pf = new Playfield(p);
                                                havedonesomething = true;
                                                pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                                addToPosmoves(pf);
                                            }
                                        }
                                        else
                                        {
                                            Playfield pf = new Playfield(p);
                                            havedonesomething = true;
                                            pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                            addToPosmoves(pf);
                                        }


                                    }
                                    else
                                    {
                                        if (isLethalCheck)// only target enemy hero during Lethal check!
                                        {
                                            targett trg = trgts.Find(x => x.target == 200);
                                            if (trg != null)
                                            {
                                                trgts.Clear();
                                                trgts.Add(trg);
                                            }
                                        }

                                        foreach (targett trgt in trgts)
                                        {


                                            if (usePenalityManager)
                                            {
                                                cardplayPenality = pen.getPlayCardPenality(c, trgt.target, p, 0, isLethalCheck);
                                                if (cardplayPenality <= 499)
                                                {
                                                    Playfield pf = new Playfield(p);
                                                    havedonesomething = true;
                                                    pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                                    addToPosmoves(pf);
                                                }
                                            }
                                            else
                                            {
                                                Playfield pf = new Playfield(p);
                                                havedonesomething = true;
                                                pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                                addToPosmoves(pf);
                                            }

                                        }

                                    }


                                }
                            }
                        }



                        // use ability
                        /// TODO check if ready after manaup
                        if (p.ownAbilityReady && p.mana >= 2 && p.ownHeroAblility.canplayCard(p, 2))
                        {
                            if (this.calculated > this.totalboards) continue;
                            int abilityPenality = 0;

                            havedonesomething = true;
                            // if we have mage or priest, we have to target something####################################################
                            if (p.ownHeroName == HeroEnum.mage || p.ownHeroName == HeroEnum.priest)
                            {

                                List<targett> trgts = p.ownHeroAblility.getTargetsForCard(p);

                                if (isLethalCheck && (p.ownHeroName == HeroEnum.mage || (p.ownHeroName == HeroEnum.priest && (p.ownHeroAblility.name != CardDB.cardName.lesserheal || (p.ownHeroAblility.name == CardDB.cardName.lesserheal && p.auchenaiseelenpriesterin)))))// only target enemy hero during Lethal check!
                                {
                                    targett trg = trgts.Find(x => x.target == 200);
                                    if (trg != null)
                                    {
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                    else
                                    {
                                        // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                        if (trgts.Count >= 1)
                                        {
                                            trg = trgts[0];
                                            trgts.Clear();
                                            trgts.Add(trg);
                                        }
                                    }
                                }

                                foreach (targett trgt in trgts)
                                {



                                    if (usePenalityManager)
                                    {
                                        abilityPenality = pen.getPlayCardPenality(p.ownHeroAblility, trgt.target, p, 0, isLethalCheck);
                                        if (abilityPenality <= 499)
                                        {
                                            Playfield pf = new Playfield(p);
                                            havedonesomething = true;
                                            pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                            addToPosmoves(pf);
                                        }
                                    }
                                    else
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                        addToPosmoves(pf);
                                    }

                                }
                            }
                            else
                            {
                                // the other classes dont have to target####################################################
                                Playfield pf = new Playfield(p);

                                if (usePenalityManager)
                                {
                                    abilityPenality = pen.getPlayCardPenality(p.ownHeroAblility, -1, pf, 0, isLethalCheck);
                                    if (abilityPenality <= 499)
                                    {
                                        havedonesomething = true;
                                        pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                        addToPosmoves(pf);
                                    }
                                }
                                else
                                {
                                    havedonesomething = true;
                                    pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                    addToPosmoves(pf);
                                }

                            }

                        }

                    }
                    //attack with a minion

                    List<Minion> playedMinions = new List<Minion>(8);

                    foreach (Minion m in p.ownMinions)
                    {
                        if (this.calculated > this.totalboards) continue;

                        if (m.Ready && m.Angr >= 1 && !m.frozen)
                        {
                            //BEGIN:cut (double/similar) attacking minions out#####################################
                            // DONT LET SIMMILAR MINIONS ATTACK IN ONE TURN (example 3 unlesh the hounds-hounds doesnt need to simulated hole)
                            List<Minion> tempoo = new List<Minion>(playedMinions);
                            bool dontattacked = true;
                            bool isSpecial = pen.specialMinions.ContainsKey(m.name);
                            foreach (Minion mnn in tempoo)
                            {
                                // special minions are allowed to attack in silended and unsilenced state!
                                //help.logg(mnn.silenced + " " + m.silenced + " " + mnn.name + " " + m.name + " " + penman.specialMinions.ContainsKey(m.name));

                                bool otherisSpecial = pen.specialMinions.ContainsKey(mnn.name);

                                if ((!isSpecial || (isSpecial && m.silenced)) && (!otherisSpecial || (otherisSpecial && mnn.silenced))) // both are not special, if they are the same, dont add
                                {
                                    if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous) dontattacked = false;
                                    continue;
                                }

                                if (isSpecial == otherisSpecial && !m.silenced && !mnn.silenced) // same are special
                                {
                                    if (m.name != mnn.name) // different name -> take it
                                    {
                                        continue;
                                    }
                                    // same name -> test whether they are equal
                                    if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous) dontattacked = false;
                                    continue;
                                }

                            }

                            if (dontattacked)
                            {
                                playedMinions.Add(m);
                            }
                            else
                            {
                                //help.logg(m.name + " doesnt need to attack!");
                                continue;
                            }
                            //END: cut (double/similar) attacking minions out#####################################

                            //help.logg(m.name + " is going to attack!");
                            List<targett> trgts = p.getAttackTargets(true);


                            if (isLethalCheck)// only target enemy hero during Lethal check!
                            {
                                targett trg = trgts.Find(x => x.target == 200);
                                if (trg != null)
                                {
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                                else
                                {
                                    // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                    if (trgts.Count >= 1)
                                    {
                                        trg = trgts[0];
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }
                            }
                            else
                            {
                                if (this.useCutingTargets) trgts = this.cutAttackTargets(trgts, p, true);
                            }

                            foreach (targett trgt in trgts)
                            {


                                int attackPenality = 0;

                                if (usePenalityManager)
                                {
                                    attackPenality = pen.getAttackWithMininonPenality(m, p, trgt.target, isLethalCheck);
                                    if (attackPenality <= 499)
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                        addToPosmoves(pf);
                                    }
                                }
                                else
                                {
                                    Playfield pf = new Playfield(p);
                                    havedonesomething = true;
                                    pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                    addToPosmoves(pf);
                                }


                            }
                            if ((!m.stealth || isLethalCheck) && p.enemySecretCount == 0 && trgts.Count == 1 && trgts[0].target == 200)//only enemy hero is available als attack
                            {
                                break;
                            }
                        }

                    }

                    // attack with hero
                    if (p.ownHeroReady)
                    {
                        if (this.calculated > this.totalboards) continue;
                        List<targett> trgts = p.getAttackTargets(true);

                        havedonesomething = true;

                        if (isLethalCheck)// only target enemy hero during Lethal check!
                        {
                            targett trg = trgts.Find(x => x.target == 200);
                            if (trg != null)
                            {
                                trgts.Clear();
                                trgts.Add(trg);
                            }
                            else
                            {
                                // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                if (trgts.Count >= 1)
                                {
                                    trg = trgts[0];
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                            }
                        }
                        else
                        {
                            if (this.useCutingTargets) trgts = this.cutAttackTargets(trgts, p, true);
                        }

                        foreach (targett trgt in trgts)
                        {
                            Playfield pf = new Playfield(p);
                            int heroAttackPen = 0;
                            if (usePenalityManager)
                            {
                                heroAttackPen = pen.getAttackWithHeroPenality(trgt.target, p, isLethalCheck);
                            }
                            pf.attackWithWeapon(trgt.target, trgt.targetEntity, heroAttackPen);
                            addToPosmoves(pf);
                        }
                    }

                    


                    if (isLethalCheck)
                    {
                        p.complete = true;
                    }
                    else
                    {
                        p.endTurn(this.simulateSecondTurn, this.playaround, false, this.playaroundprob, this.playaroundprob2);
                    }

                    //sort stupid stuff ouf

                    if (botBase.getPlayfieldValue(p) > bestoldval)
                    {
                        bestoldval = botBase.getPlayfieldValue(p);
                        bestold = p;
                    }
                    if (!test)
                    {
                        posmoves.Remove(p);
                    }

                    if (this.calculated > this.totalboards) break;
                }

                if (!test && bestoldval >= -10000 && bestold != null)
                {
                    this.posmoves.Add(bestold);
                }

                //Helpfunctions.Instance.loggonoff(true);
                if (this.printNormalstuff)
                {
                    int donec = 0;
                    foreach (Playfield p in posmoves)
                    {
                        if (p.complete) donec++;
                    }
                    Helpfunctions.Instance.logg("deep " + deep + " len " + this.posmoves.Count + " dones " + donec);
                }

                if (!test)
                {
                    cuttingposibilities();
                }

                if (this.printNormalstuff)
                {
                    Helpfunctions.Instance.logg("cut to len " + this.posmoves.Count);
                }
                //Helpfunctions.Instance.loggonoff(false);
                deep++;

                if (this.calculated > this.totalboards) break;
                if (deep >= this.maxdeep) break;//remove this?
            }

            foreach (Playfield p in posmoves)//temp
            {
                if (!p.complete)
                {
                    if (isLethalCheck)
                    {
                        p.complete = true;
                    }
                    else
                    {
                        p.endTurn(this.simulateSecondTurn, this.playaround, false, this.playaroundprob, this.playaroundprob2);
                    }
                }
            }
            // Helpfunctions.Instance.logg("find best ");
            if (posmoves.Count >= 1)
            {
                int bestval = int.MinValue;
                int bestanzactions = 1000;
                Playfield bestplay = posmoves[0];//temp[0]
                foreach (Playfield p in posmoves)//temp
                {
                    int val = botBase.getPlayfieldValue(p);
                    if (bestval <= val)
                    {
                        if (bestval == val && bestanzactions < p.playactions.Count) continue;
                        bestplay = p;
                        bestval = val;
                        bestanzactions = p.playactions.Count;
                    }

                }

                this.bestmove = bestplay.getNextAction();
                this.bestmoveValue = bestval;
                this.bestboard = new Playfield(bestplay);
                //Helpfunctions.Instance.logg("return");
                return bestval;
            }
            //Helpfunctions.Instance.logg("return");
            this.bestmove = null;
            this.bestmoveValue = -100000;
            this.bestboard = playf;
            return -10000;
        }
Пример #6
0
        private void Workthread(object to)
        {
            threadobject trob = (threadobject)to;

            bool test = trob.test;
            Bot botBase = trob.botBase;
            bool isLethalCheck = trob.isLethalCheck;
            List<Playfield> tasks = trob.playfieldsTasklist;
            int threadNumber = trob.threadnumber;

            aitask retval = new aitask();
            //help.logg("hello im " + threadNumber);
            bool havedonesomething = false;
            Playfield bestold = null;
            int bestoldval = -20000000;

            foreach (Playfield p in tasks)
            {

                if (p.complete)
                {
                    /*if (botBase.getPlayfieldValue(p) > bestoldval)
                    {
                        bestoldval = botBase.getPlayfieldValue(p);
                        bestold = p;
                    }*/
                    retval.finishedStuff.Add(p);
                    continue;
                }

                //take a card and play it
                List<string> playedcards = new List<string>();

                foreach (Handmanager.Handcard hc in p.owncards)
                {
                    CardDB.Card c = hc.card;
                    //help.logg("try play crd" + c.name + " " + c.getManaCost(p) + " " + c.canplayCard(p));
                    if (playedcards.Contains(c.name)) continue; // dont play the same card in one loop
                    playedcards.Add(c.name);
                    if (c.choice)
                    {
                        if (doAllChoices(c, p, hc))
                        {
                            havedonesomething = true;
                        }
                    }
                    else
                    {
                        int bestplace = p.getBestPlace(c);
                        if (c.canplayCard(p))
                        {
                            havedonesomething = true;
                            List<targett> trgts = c.getTargetsForCard(p);

                            if (isLethalCheck && (penman.DamageTargetDatabase.ContainsKey(c.name) || penman.DamageTargetSpecialDatabase.ContainsKey(c.name)))// only target enemy hero during Lethal check!
                            {
                                targett trg = trgts.Find(x => x.target == 200);
                                if (trg != null)
                                {
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                                else
                                {
                                    // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                    if (trgts.Count >= 1)
                                    {
                                        trg = trgts[0];
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }
                            }

                            int cardplayPenality = 0;

                            if (trgts.Count == 0)
                            {
                                Playfield pf = new Playfield(p);

                                if (usePenalityManager)
                                {
                                    cardplayPenality = penman.getPlayCardPenality(c, -1, pf, 0);
                                    if (cardplayPenality <= 499)
                                    {
                                        havedonesomething = true;
                                        pf.playCard(c, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                        retval.newStuff.Add(pf);
                                    }
                                }
                                else
                                {
                                    havedonesomething = true;
                                    pf.playCard(c, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                    retval.newStuff.Add(pf);
                                }

                            }
                            else
                            {
                                if (isLethalCheck)// only target enemy hero during Lethal check!
                                {
                                    targett trg = trgts.Find(x => x.target == 200);
                                    if (trg != null)
                                    {
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }

                                foreach (targett trgt in trgts)
                                {
                                    Playfield pf = new Playfield(p);

                                    if (usePenalityManager)
                                    {
                                        cardplayPenality = penman.getPlayCardPenality(c, trgt.target, pf, 0);
                                        if (cardplayPenality <= 499)
                                        {
                                            havedonesomething = true;
                                            pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                            retval.newStuff.Add(pf);
                                        }
                                    }
                                    else
                                    {
                                        havedonesomething = true;
                                        pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                        retval.newStuff.Add(pf);
                                    }

                                }

                            }

                        }
                    }
                }

                //attack with a minion

                List<Minion> playedMinions = new List<Minion>(8);

                foreach (Minion m in p.ownMinions)
                {

                    if (m.Ready && m.Angr >= 1 && !m.frozen)
                    {
                        //BEGIN:cut (double/similar) attacking minions out#####################################
                        // DONT LET SIMMILAR MINIONS ATTACK IN ONE TURN (example 3 unlesh the hounds-hounds doesnt need to simulated hole)
                        List<Minion> tempoo = new List<Minion>(playedMinions);
                        bool dontattacked = true;
                        bool isSpecial = penman.specialMinions.ContainsKey(m.name);
                        foreach (Minion mnn in tempoo)
                        {
                            // special minions are allowed to attack in silended and unsilenced state!
                            //help.logg(mnn.silenced + " " + m.silenced + " " + mnn.name + " " + m.name + " " + penman.specialMinions.ContainsKey(m.name));

                            bool otherisSpecial = penman.specialMinions.ContainsKey(mnn.name);

                            if ((!isSpecial || (isSpecial && m.silenced)) && (!otherisSpecial || (otherisSpecial && mnn.silenced))) // both are not special, if they are the same, dont add
                            {
                                if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous) dontattacked = false;
                                continue;
                            }

                            if (isSpecial == otherisSpecial && !m.silenced && !mnn.silenced) // same are special
                            {
                                if (m.name != mnn.name) // different name -> take it
                                {
                                    continue;
                                }
                                // same name -> test whether they are equal
                                if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous) dontattacked = false;
                                continue;
                            }

                        }

                        if (dontattacked)
                        {
                            playedMinions.Add(m);
                        }
                        else
                        {
                            //help.logg(m.name + " doesnt need to attack!");
                            continue;
                        }
                        //END: cut (double/similar) attacking minions out#####################################

                        //help.logg(m.name + " is going to attack!");
                        List<targett> trgts = p.getAttackTargets();

                        if (isLethalCheck)// only target enemy hero during Lethal check!
                        {
                            targett trg = trgts.Find(x => x.target == 200);
                            if (trg != null)
                            {
                                trgts.Clear();
                                trgts.Add(trg);
                            }
                            else
                            {
                                // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                if (trgts.Count >= 1)
                                {
                                    trg = trgts[0];
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                            }
                        }
                        else
                        {
                            if (this.useCutingTargets) trgts = this.cutAttackTargets(trgts, p);
                        }

                        foreach (targett trgt in trgts)
                        {
                            Playfield pf = new Playfield(p);

                            int attackPenality = 0;

                            if (usePenalityManager)
                            {
                                attackPenality = penman.getAttackWithMininonPenality(m, pf, trgt.target);
                                if (attackPenality <= 499)
                                {
                                    havedonesomething = true;
                                    pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                    retval.newStuff.Add(pf);
                                }
                            }
                            else
                            {
                                havedonesomething = true;
                                pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                retval.newStuff.Add(pf);
                            }

                        }
                        if (trgts.Count == 1 && trgts[0].target == 200)//only enemy hero is available als attack
                        {
                            break;
                        }
                    }

                }

                // attack with hero
                if (p.ownHeroReady)
                {
                    List<targett> trgts = p.getAttackTargets();

                    havedonesomething = true;

                    if (isLethalCheck)// only target enemy hero during Lethal check!
                    {
                        targett trg = trgts.Find(x => x.target == 200);
                        if (trg != null)
                        {
                            trgts.Clear();
                            trgts.Add(trg);
                        }
                        else
                        {
                            // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                            if (trgts.Count >= 1)
                            {
                                trg = trgts[0];
                                trgts.Clear();
                                trgts.Add(trg);
                            }
                        }
                    }
                    else
                    {
                        if (this.useCutingTargets) trgts = this.cutAttackTargets(trgts, p);
                    }

                    foreach (targett trgt in trgts)
                    {
                        Playfield pf = new Playfield(p);
                        int heroAttackPen = 0;
                        if (usePenalityManager)
                        {
                            heroAttackPen = penman.getAttackWithHeroPenality(trgt.target, p);
                        }
                        pf.attackWithWeapon(trgt.target, trgt.targetEntity, heroAttackPen);
                        retval.newStuff.Add(pf);
                    }
                }

                // use ability
                /// TODO check if ready after manaup
                if (p.ownAbilityReady && p.mana >= 2 && p.ownHeroAblility.canplayCard(p))
                {
                    int abilityPenality = 0;

                    havedonesomething = true;
                    // if we have mage or priest, we have to target something####################################################
                    if (this.hp.heroname == "mage" || this.hp.heroname == "priest")
                    {

                        List<targett> trgts = p.ownHeroAblility.getTargetsForCard(p);

                        if (isLethalCheck && (this.hp.heroname == "mage" || (this.hp.heroname == "priest" && p.ownHeroAblility.name != "lesserheal")))// only target enemy hero during Lethal check!
                        {
                            targett trg = trgts.Find(x => x.target == 200);
                            if (trg != null)
                            {
                                trgts.Clear();
                                trgts.Add(trg);
                            }
                            else
                            {
                                // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                if (trgts.Count >= 1)
                                {
                                    trg = trgts[0];
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                            }
                        }

                        foreach (targett trgt in trgts)
                        {

                            Playfield pf = new Playfield(p);

                            if (usePenalityManager)
                            {
                                abilityPenality = penman.getPlayCardPenality(p.ownHeroAblility, trgt.target, pf, 0);
                                if (abilityPenality <= 499)
                                {
                                    havedonesomething = true;
                                    pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                    retval.newStuff.Add(pf);
                                }
                            }
                            else
                            {
                                havedonesomething = true;
                                pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                retval.newStuff.Add(pf);
                            }

                        }
                    }
                    else
                    {
                        // the other classes dont have to target####################################################
                        Playfield pf = new Playfield(p);

                        if (usePenalityManager)
                        {
                            abilityPenality = penman.getPlayCardPenality(p.ownHeroAblility, -1, pf, 0);
                            if (abilityPenality <= 499)
                            {
                                havedonesomething = true;
                                pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                retval.newStuff.Add(pf);
                            }
                        }
                        else
                        {
                            havedonesomething = true;
                            pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                            retval.newStuff.Add(pf);
                        }

                    }

                }

                p.endTurn();

                //sort stupid stuff ouf

                if (botBase.getPlayfieldValue(p) > bestoldval)
                {
                    bestoldval = botBase.getPlayfieldValue(p);
                    bestold = p;
                }
            }

            retval.bestbard = bestold;
            retval.finishedValue = bestoldval;
            retval.havedonesomething = havedonesomething;

            this.threadResults[threadNumber] = retval;
        }
Пример #7
0
        private void doallmoves(bool test, Bot botBase)
        {
            bool havedonesomething = true;
            List<Playfield> temp = new List<Playfield>();
            int deep = 0;
            while (havedonesomething)
            {
                help.logg("ailoop");
                GC.Collect();
                temp.Clear();
                temp.AddRange(this.posmoves);
                havedonesomething = false;
                Playfield bestold = null;
                int bestoldval = -20000000;
                foreach (Playfield p in temp)
                {

                    if (p.complete)
                    {
                        continue;
                    }

                    //take a card and play it
                    List<string> playedcards = new List<string>();
                    foreach (Handmanager.Handcard hc in p.owncards)
                    {
                        CardDB.Card c = hc.card;
                        //help.logg("try play crd" + c.name + " " + c.getManaCost(p) + " " + c.canplayCard(p));
                        if (playedcards.Contains(c.name)) continue; // dont play the same card in one loop
                        playedcards.Add(c.name);
                        if (c.choice)
                        {
                            if (doAllChoices(c, p, hc))
                            {
                                havedonesomething = true;
                            }
                        }
                        else
                        {
                            int bestplace = p.getBestPlace(c);
                            if (c.canplayCard(p))
                            {
                                havedonesomething = true;
                                List<targett> trgts = c.getTargetsForCard(p);

                                if (trgts.Count == 0)
                                {
                                    Playfield pf = new Playfield(p);
                                    pf.playCard(c, hc.position - 1, hc.entity, -1, -1, 0,bestplace);
                                    this.posmoves.Add(pf);
                                }
                                else
                                {
                                    foreach (targett trgt in trgts)
                                    {
                                        Playfield pf = new Playfield(p);
                                        pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0,bestplace);
                                        this.posmoves.Add(pf);
                                    }

                                }

                            }
                        }
                    }

                    //attack with a minion
                    foreach (Minion m in p.ownMinions)
                    {

                        if (m.Ready && m.Angr >= 1 && !m.frozen)
                        {
                            List<targett> trgts = p.getAttackTargets();
                            havedonesomething = true;
                            foreach (targett trgt in trgts)
                            {
                                Playfield pf = new Playfield(p);
                                pf.attackWithMinion(m, trgt.target, trgt.targetEntity);
                                this.posmoves.Add(pf);
                            }

                        }

                    }

                    // attack with hero
                    if (p.ownHeroReady)
                    {
                        List<targett> trgts = p.getAttackTargets();
                        havedonesomething = true;
                        foreach (targett trgt in trgts)
                        {
                            Playfield pf = new Playfield(p);
                            pf.attackWithWeapon(trgt.target, trgt.targetEntity);
                            this.posmoves.Add(pf);
                        }
                    }

                    // use ability
                    /// TODO check if ready after manaup
                    if (p.ownAbilityReady && p.mana >= 2)
                    {
                        havedonesomething = true;
                        if (this.hp.heroname == "mage" || this.hp.heroname == "priest")
                        {

                            List<targett> trgts = p.ownHeroAblility.getTargetsForCard(p);
                            foreach (targett trgt in trgts)
                            {
                                //if (this.hp.heroname == "priest" && trgt == 200) continue;
                                havedonesomething = true;
                                Playfield pf = new Playfield(p);
                                pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity);
                                this.posmoves.Add(pf);
                            }
                        }
                        else
                        {
                            havedonesomething = true;
                            Playfield pf = new Playfield(p);
                            pf.activateAbility(p.ownHeroAblility, -1, -1);
                            this.posmoves.Add(pf);
                        }

                    }

                    p.endTurn();

                    //sort stupid stuff ouf

                    if (botBase.getPlayfieldValue(p) > bestoldval)
                    {
                        bestoldval = botBase.getPlayfieldValue(p);
                        bestold = p;
                    }
                    if (!test)
                    {
                        posmoves.Remove(p);
                    }

                }

                if (!test && bestoldval >= -10000 && bestold != null)
                {
                    this.posmoves.Add(bestold);
                }

                help.loggonoff(true);
                int donec = 0;
                foreach (Playfield p in posmoves)
                {
                    if (p.complete) donec++;
                }
                help.logg("deep " + deep + " len " + this.posmoves.Count + " dones " + donec);

                if (!test)
                {
                    cuttingposibilities(botBase);
                }
                help.logg("cut to len " + this.posmoves.Count);
                /*if ((deep + 1) % 4 == 0)
                {
                    help.logg("cut");
                }*/
                help.loggonoff(false);
                deep++;

                if (deep >= this.maxdeep) break;//remove this?
            }

            int bestval = int.MinValue;
            int bestanzactions = 1000;
            Playfield bestplay = temp[0];
            foreach (Playfield p in temp)
            {
                int val = botBase.getPlayfieldValue(p);
                if (bestval <= val)
                {
                    if (bestval == val && bestanzactions < p.playactions.Count) continue;
                    bestplay = p;
                    bestval = val;
                    bestanzactions = p.playactions.Count;
                }

            }
            help.loggonoff(true);
            help.logg("-------------------------------------");
            help.logg("bestPlayvalue " + bestval);

            bestplay.printActions();
            this.bestmove = bestplay.getNextAction();
            this.bestmoveValue = bestval;
            if (bestmove != null && bestmove.cardplay && bestmove.card.type == CardDB.cardtype.MOB)
            {
                Playfield pf = new Playfield();
                help.logg("bestplaces:");
                pf.getBestPlacePrint(bestmove.card);
            }
        }