Пример #1
0
        public void dosomethingclever(Behavior bbase)
        {
            //return;
            //turncheck
            //help.moveMouse(950,750);
            //help.Screenshot();
            this.botBase = bbase;
            hp.updatePositions();

            posmoves.Clear();
            posmoves.Add(new Playfield());
            posmoves[0].sEnemTurn = Settings.Instance.simulateEnemysTurn;

            /* foreach (var item in this.posmoves[0].owncards)
             * {
             *   help.logg("card " + item.handcard.card.name + " is playable :" + item.handcard.card.canplayCard(posmoves[0]) + " cost/mana: " + item.handcard.card.cost + "/" + posmoves[0].mana);
             * }
             */
            //help.logg("is hero ready?" + posmoves[0].ownHeroReady);

            help.loggonoff(false);
            //do we need to recalc?
            help.logg("recalc-check###########");
            if (this.dontRecalc && posmoves[0].isEqual(this.nextMoveGuess, true))
            {
                doNextCalcedMove();
            }
            else
            {
                help.logg("Lethal-check###########");
                bestmoveValue = -1000000;
                DateTime strt = DateTime.Now;
                if (useLethalCheck)
                {
                    strt = DateTime.Now;
                    doallmoves(false, true);
                    help.logg("calculated " + (DateTime.Now - strt).TotalSeconds);
                }

                if (bestmoveValue < 10000)
                {
                    posmoves.Clear();
                    posmoves.Add(new Playfield());
                    posmoves[0].sEnemTurn = Settings.Instance.simulateEnemysTurn;
                    help.logg("no lethal, do something random######");
                    strt = DateTime.Now;
                    doallmoves(false, false);
                    help.logg("calculated " + (DateTime.Now - strt).TotalSeconds);
                }
            }


            //help.logging(true);
        }
Пример #2
0
        public void dosomethingclever(Behavior bbase)
        {
            //return;
            //turncheck
            //help.moveMouse(950,750);
            //help.Screenshot();
            this.botBase = bbase;
            hp.updatePositions();

            posmoves.Clear();
            posmoves.Add(new Playfield());

            help.loggonoff(false);
            //do we need to recalc?
            help.logg("recalc-check###########");
            if (this.dontRecalc && posmoves[0].isEqual(this.nextMoveGuess, true))
            {
                doNextCalcedMove();
            }
            else
            {
                help.logg("Leathal-check###########");
                bestmoveValue = -1000000;
                DateTime strt = DateTime.Now;
                if (useLethalCheck)
                {
                    strt = DateTime.Now;
                    doallmoves(false, true);
                    help.logg("calculated " + (DateTime.Now - strt).TotalSeconds);
                }

                if (bestmoveValue < 10000)
                {
                    posmoves.Clear();
                    posmoves.Add(new Playfield());
                    help.logg("no lethal, do something random######");
                    strt = DateTime.Now;
                    doallmoves(false, false);
                    help.logg("calculated " + (DateTime.Now - strt).TotalSeconds);
                }
            }


            //help.logging(true);
        }