Пример #1
0
        private void cuttingposibilities(Bot botBase)
        {
            // take the x best values
            int takenumber        = this.maxwide;
            List <Playfield> temp = new List <Playfield>();

            posmoves.Sort((a, b) => - (botBase.getPlayfieldValue(a)).CompareTo(botBase.getPlayfieldValue(b)));//want to keep the best
            temp.AddRange(posmoves);
            posmoves.Clear();
            posmoves.AddRange(Helpfunctions.TakeList(temp, takenumber));
        }
Пример #2
0
        private void doallmoves(bool test, Bot botBase, bool isLethalCheck)
        {
            bool havedonesomething = true;
            List<Playfield> temp = new List<Playfield>();
            int deep = 0;
            while (havedonesomething)
            {
                help.logg("ailoop");
                GC.Collect();
                temp.Clear();
                temp.AddRange(this.posmoves);
                havedonesomething = false;
                Playfield bestold = null;
                int bestoldval = -20000000;
                foreach (Playfield p in temp)
                {

                    if (p.complete)
                    {
                        continue;
                    }

                    //take a card and play it
                    List<string> playedcards = new List<string>();

                    foreach (Handmanager.Handcard hc in p.owncards)
                    {
                        CardDB.Card c = hc.card;
                        //help.logg("try play crd" + c.name + " " + c.getManaCost(p) + " " + c.canplayCard(p));
                        if (playedcards.Contains(c.name)) continue; // dont play the same card in one loop
                        playedcards.Add(c.name);
                        if (c.choice)
                        {
                            if (doAllChoices(p, hc, isLethalCheck))
                            {
                                havedonesomething = true;
                            }
                        }
                        else
                        {
                            int bestplace = p.getBestPlace(c);
                            if (hc.canplayCard(p))
                            {
                                havedonesomething = true;
                                List<targett> trgts = c.getTargetsForCard(p);

                                if (isLethalCheck && (penman.DamageTargetDatabase.ContainsKey(c.name) || penman.DamageTargetSpecialDatabase.ContainsKey(c.name)))// only target enemy hero during Lethal check!
                                {
                                    targett trg = trgts.Find(x => x.target == 200);
                                    if (trg != null)
                                    {
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                    else
                                    {
                                        // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                        if (trgts.Count >= 1)
                                        {
                                            trg = trgts[0];
                                            trgts.Clear();
                                            trgts.Add(trg);
                                        }
                                    }
                                }

                                int cardplayPenality = 0;

                                if (trgts.Count == 0)
                                {

                                    if (usePenalityManager)
                                    {
                                        cardplayPenality = penman.getPlayCardPenality(c, -1, p, 0, isLethalCheck);
                                        if (cardplayPenality <= 499)
                                        {
                                            Playfield pf = new Playfield(p);
                                            havedonesomething = true;
                                            pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                            this.posmoves.Add(pf);
                                        }
                                    }
                                    else
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                        this.posmoves.Add(pf);
                                    }

                                }
                                else
                                {
                                    if (isLethalCheck)// only target enemy hero during Lethal check!
                                    {
                                        targett trg = trgts.Find(x => x.target == 200);
                                        if (trg != null)
                                        {
                                            trgts.Clear();
                                            trgts.Add(trg);
                                        }
                                    }

                                    foreach (targett trgt in trgts)
                                    {

                                        if (usePenalityManager)
                                        {
                                            cardplayPenality = penman.getPlayCardPenality(c, trgt.target, p, 0, isLethalCheck);
                                            if (cardplayPenality <= 499)
                                            {
                                                Playfield pf = new Playfield(p);
                                                havedonesomething = true;
                                                pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                                this.posmoves.Add(pf);
                                            }
                                        }
                                        else
                                        {
                                            Playfield pf = new Playfield(p);
                                            havedonesomething = true;
                                            pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                            this.posmoves.Add(pf);
                                        }

                                    }

                                }

                            }
                        }
                    }

                    //attack with a minion

                    List<Minion> playedMinions = new List<Minion>(8);

                    foreach (Minion m in p.ownMinions)
                    {

                        if (m.Ready && m.Angr >= 1 && !m.frozen)
                        {
                            //BEGIN:cut (double/similar) attacking minions out#####################################
                            // DONT LET SIMMILAR MINIONS ATTACK IN ONE TURN (example 3 unlesh the hounds-hounds doesnt need to simulated hole)
                            List<Minion> tempoo = new List<Minion>(playedMinions);
                            bool dontattacked = true;
                            bool isSpecial = penman.specialMinions.ContainsKey(m.name);
                            foreach (Minion mnn in tempoo)
                            {
                                // special minions are allowed to attack in silended and unsilenced state!
                                //help.logg(mnn.silenced + " " + m.silenced + " " + mnn.name + " " + m.name + " " + penman.specialMinions.ContainsKey(m.name));

                                bool otherisSpecial = penman.specialMinions.ContainsKey(mnn.name);

                                if ((!isSpecial || (isSpecial && m.silenced)) && (!otherisSpecial || (otherisSpecial && mnn.silenced))) // both are not special, if they are the same, dont add
                                {
                                    if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous) dontattacked = false;
                                    continue;
                                }

                                if (isSpecial == otherisSpecial && !m.silenced && !mnn.silenced) // same are special
                                {
                                    if (m.name != mnn.name) // different name -> take it
                                    {
                                        continue;
                                    }
                                    // same name -> test whether they are equal
                                    if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous) dontattacked = false;
                                    continue;
                                }

                            }

                            if (dontattacked)
                            {
                                playedMinions.Add(m);
                            }
                            else
                            {
                                //help.logg(m.name + " doesnt need to attack!");
                                continue;
                            }
                            //END: cut (double/similar) attacking minions out#####################################

                            //help.logg(m.name + " is going to attack!");
                            List<targett> trgts = p.getAttackTargets();

                            if (isLethalCheck)// only target enemy hero during Lethal check!
                            {
                                targett trg = trgts.Find(x => x.target == 200);
                                if (trg != null)
                                {
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                                else
                                {
                                    // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                    if (trgts.Count >= 1)
                                    {
                                        trg = trgts[0];
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }
                            }
                            else
                            {
                                if (this.useCutingTargets) trgts = this.cutAttackTargets(trgts, p);
                            }

                            foreach (targett trgt in trgts)
                            {

                                int attackPenality = 0;

                                if (usePenalityManager)
                                {
                                    attackPenality = penman.getAttackWithMininonPenality(m, p, trgt.target, isLethalCheck);
                                    if (attackPenality <= 499)
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                        this.posmoves.Add(pf);
                                    }
                                }
                                else
                                {
                                    Playfield pf = new Playfield(p);
                                    havedonesomething = true;
                                    pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                    this.posmoves.Add(pf);
                                }

                            }
                            if (trgts.Count == 1 && trgts[0].target == 200)//only enemy hero is available als attack
                            {
                                break;
                            }
                        }

                    }

                    // attack with hero
                    if (p.ownHeroReady)
                    {
                        List<targett> trgts = p.getAttackTargets();

                        havedonesomething = true;

                        if (isLethalCheck)// only target enemy hero during Lethal check!
                        {
                            targett trg = trgts.Find(x => x.target == 200);
                            if (trg != null)
                            {
                                trgts.Clear();
                                trgts.Add(trg);
                            }
                            else
                            {
                                // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                if (trgts.Count >= 1)
                                {
                                    trg = trgts[0];
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                            }
                        }
                        else
                        {
                            if (this.useCutingTargets) trgts = this.cutAttackTargets(trgts, p);
                        }

                        foreach (targett trgt in trgts)
                        {
                            Playfield pf = new Playfield(p);
                            int heroAttackPen = 0;
                            if (usePenalityManager)
                            {
                                heroAttackPen = penman.getAttackWithHeroPenality(trgt.target, p);
                            }
                            pf.attackWithWeapon(trgt.target, trgt.targetEntity, heroAttackPen);
                            this.posmoves.Add(pf);
                        }
                    }

                    // use ability
                    /// TODO check if ready after manaup
                    if (p.ownAbilityReady && p.mana >= 2 && p.ownHeroAblility.canplayCard(p,2))
                    {
                        int abilityPenality = 0;

                        havedonesomething = true;
                        // if we have mage or priest, we have to target something####################################################
                        if (this.hp.heroname == "mage" || this.hp.heroname == "priest")
                        {

                            List<targett> trgts = p.ownHeroAblility.getTargetsForCard(p);

                            if (isLethalCheck && (this.hp.heroname == "mage" || (this.hp.heroname == "priest" && p.ownHeroAblility.name != "lesserheal")))// only target enemy hero during Lethal check!
                            {
                                targett trg = trgts.Find(x => x.target == 200);
                                if (trg != null)
                                {
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                                else
                                {
                                    // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                    if (trgts.Count >= 1)
                                    {
                                        trg = trgts[0];
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }
                            }

                            foreach (targett trgt in trgts)
                            {

                                if (usePenalityManager)
                                {
                                    abilityPenality = penman.getPlayCardPenality(p.ownHeroAblility, trgt.target, p, 0, isLethalCheck);
                                    if (abilityPenality <= 499)
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                        this.posmoves.Add(pf);
                                    }
                                }
                                else
                                {
                                    Playfield pf = new Playfield(p);
                                    havedonesomething = true;
                                    pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                    this.posmoves.Add(pf);
                                }

                            }
                        }
                        else
                        {
                            // the other classes dont have to target####################################################
                            Playfield pf = new Playfield(p);

                            if (usePenalityManager)
                            {
                                abilityPenality = penman.getPlayCardPenality(p.ownHeroAblility, -1, pf, 0, isLethalCheck);
                                if (abilityPenality <= 499)
                                {
                                    havedonesomething = true;
                                    pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                    this.posmoves.Add(pf);
                                }
                            }
                            else
                            {
                                havedonesomething = true;
                                pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                this.posmoves.Add(pf);
                            }

                        }

                    }

                    p.endTurn();

                    //sort stupid stuff ouf

                    if (botBase.getPlayfieldValue(p) > bestoldval)
                    {
                        bestoldval = botBase.getPlayfieldValue(p);
                        bestold = p;
                    }
                    if (!test)
                    {
                        posmoves.Remove(p);
                    }

                }

                if (!test && bestoldval >= -10000 && bestold != null)
                {
                    this.posmoves.Add(bestold);
                }

                help.loggonoff(true);
                int donec = 0;
                foreach (Playfield p in posmoves)
                {
                    if (p.complete) donec++;
                }
                help.logg("deep " + deep + " len " + this.posmoves.Count + " dones " + donec);

                if (!test)
                {
                    cuttingposibilities(botBase);
                }
                help.logg("cut to len " + this.posmoves.Count);
                help.loggonoff(false);
                deep++;

                if (deep >= this.maxdeep) break;//remove this?
            }

            int bestval = int.MinValue;
            int bestanzactions = 1000;
            Playfield bestplay = temp[0];
            foreach (Playfield p in temp)
            {
                int val = botBase.getPlayfieldValue(p);
                if (bestval <= val)
                {
                    if (bestval == val && bestanzactions < p.playactions.Count) continue;
                    bestplay = p;
                    bestval = val;
                    bestanzactions = p.playactions.Count;
                }

            }
            help.loggonoff(true);
            help.logg("-------------------------------------");
            help.logg("bestPlayvalue " + bestval);

            bestplay.printActions();
            this.bestmove = bestplay.getNextAction();
            this.bestmoveValue = bestval;
            this.bestboard = new Playfield(bestplay);
            /*if (bestmove != null && bestmove.cardplay && bestmove.handcard.card.type == CardDB.cardtype.MOB)
            {
                Playfield pf = new Playfield();
                help.logg("bestplaces:");
                pf.getBestPlacePrint(bestmove.card);
            }*/

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                this.nextMoveGuess = new Playfield();
                if (bestmove.cardplay)
                {
                    //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                    Handmanager.Handcard hc = this.nextMoveGuess.owncards.Find(x => x.entity == bestmove.cardEntitiy);

                    if (bestmove.owntarget >= 0 && bestmove.enemytarget >= 0 && bestmove.enemytarget <= 9 && bestmove.owntarget < bestmove.enemytarget)
                    {
                        this.nextMoveGuess.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget - 1, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    else
                    {
                        this.nextMoveGuess.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    //this.nextMoveGuess.playCard(bestmove.card, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);

                }

                if (bestmove.minionplay)
                {
                    //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                    Minion m = this.nextMoveGuess.ownMinions.Find(x => x.entitiyID == bestmove.ownEntitiy);
                    this.nextMoveGuess.attackWithMinion(m, bestmove.enemytarget, bestmove.enemyEntitiy, 0);

                }

                if (bestmove.heroattack)
                {
                    this.nextMoveGuess.attackWithWeapon(bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.useability)
                {
                    //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                    this.nextMoveGuess.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                this.bestboard.playactions.RemoveAt(0);
            }
            else
            {
                nextMoveGuess.mana = -1;
            }
        }
Пример #3
0
 private void cuttingposibilities(Bot botBase)
 {
     // take the x best values
     int takenumber = this.maxwide;
     List<Playfield> temp = new List<Playfield>();
     posmoves.Sort((a, b) => -(botBase.getPlayfieldValue(a)).CompareTo(botBase.getPlayfieldValue(b)));//want to keep the best
     temp.AddRange(posmoves);
     posmoves.Clear();
     posmoves.AddRange(Helpfunctions.TakeList(temp, takenumber));
 }
Пример #4
0
        private void doallmovesParallel(bool test, Bot botBase, bool isLethalCheck)
        {
            bool havedonesomething = true;
            List<Playfield> temp = new List<Playfield>();
            int deep = 0;
            while (havedonesomething)
            {
                help.logg("ailoop");
                GC.Collect();
                temp.Clear();
                temp.AddRange(this.posmoves);
                havedonesomething = false;
                Playfield bestold = null;
                int bestoldval = -20000000;

                //help.logg("create taskts");
                List<System.Threading.Thread> tasks = new List<System.Threading.Thread>(this.numberOfThreads);
                List<List<Playfield>> playfieldsTasklist = new List<List<Playfield>>(this.numberOfThreads);
                this.threadResults.Clear();

                for (int j = 0; j < this.numberOfThreads; j++)
                {
                    this.threadResults.Add(new aitask());
                    this.threadnumbers.Add(j);
                    playfieldsTasklist.Add(new List<Playfield>());
                }
                int i = 0;
                //  distribute playfields
                //help.logg("distribute boards");
                foreach (Playfield p in temp)
                {
                    int targetP = (i % this.numberOfThreads);
                    playfieldsTasklist[targetP].Add(p);
                    i++;
                }

                //  start taskts
                //help.logg("create taskts");
                int k = 0;
                for (k = 0; k < this.numberOfThreads; k++)
                {
                    //System.Threading.Thread threadl = new System.Threading.Thread(() => this.Workthread(test, botBase, isLethalCheck, playfieldsTasklist[k], threadnumbers[k]));
                    System.Threading.Thread threadl = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(this.Workthread));
                    threadl.Start((object)new threadobject(test, botBase, isLethalCheck, playfieldsTasklist[k], threadnumbers[k]));
                    tasks.Add(threadl);

                }
                this.posmoves.Clear();
                // collect results
                System.Threading.Thread.Sleep(1);
                for (int j = 0; j < this.numberOfThreads; j++)
                {
                    tasks[j].Join();
                    aitask at = this.threadResults[j];
                    if (at.havedonesomething) havedonesomething = true;
                    posmoves.AddRange(at.newStuff);
                    this.posmoves.AddRange(at.finishedStuff);

                    if (at.bestbard != null && at.finishedValue > bestoldval)
                    {
                        help.logg("change bestboard");
                        bestoldval = at.finishedValue;
                        bestold = at.bestbard;
                    }

                }

                if (!test && bestoldval >= -10000 && bestold != null)
                {
                    this.posmoves.Add(bestold);
                }

                help.loggonoff(true);
                int donec = 0;
                foreach (Playfield p in posmoves)
                {
                    if (p.complete) donec++;
                }
                help.logg("deep " + deep + " len " + this.posmoves.Count + " dones " + donec);

                if (!test)
                {
                    cuttingposibilities(botBase);
                }
                help.logg("cut to len " + this.posmoves.Count);
                help.loggonoff(false);
                deep++;

                if (deep >= this.maxdeep) break;//remove this?
            }

            int bestval = int.MinValue;
            int bestanzactions = 1000;
            Playfield bestplay = temp[0];
            foreach (Playfield p in temp)
            {
                int val = botBase.getPlayfieldValue(p);
                if (bestval <= val)
                {
                    if (bestval == val && bestanzactions < p.playactions.Count) continue;
                    bestplay = p;
                    bestval = val;
                    bestanzactions = p.playactions.Count;
                }

            }
            help.loggonoff(true);
            help.logg("-------------------------------------");
            help.logg("bestPlayvalue " + bestval);

            bestplay.printActions();
            this.bestmove = bestplay.getNextAction();
            this.bestmoveValue = bestval;
            this.bestboard = new Playfield(bestplay);
            /*if (bestmove != null && bestmove.cardplay && bestmove.card.type == CardDB.cardtype.MOB)
            {
                Playfield pf = new Playfield();
                help.logg("bestplaces:");
                pf.getBestPlacePrint(bestmove.card);
            }*/

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                this.nextMoveGuess = new Playfield();
                if (bestmove.cardplay)
                {
                    //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                    Handmanager.Handcard hc = this.nextMoveGuess.owncards.Find(x => x.entity == bestmove.cardEntitiy);
                    this.nextMoveGuess.playCard(bestmove.card, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);

                }

                if (bestmove.minionplay)
                {
                    //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                    Minion m = this.nextMoveGuess.ownMinions.Find(x => x.entitiyID == bestmove.ownEntitiy);
                    this.nextMoveGuess.attackWithMinion(m, bestmove.enemytarget, bestmove.enemyEntitiy, 0);

                }

                if (bestmove.heroattack)
                {
                    this.nextMoveGuess.attackWithWeapon(bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.useability)
                {
                    //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                    this.nextMoveGuess.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                this.bestboard.playactions.RemoveAt(0);
            }
            else
            {
                nextMoveGuess.mana = -1;
            }
        }
Пример #5
0
        private void doallmoves(bool test, Bot botBase, bool isLethalCheck)
        {
            bool             havedonesomething = true;
            List <Playfield> temp = new List <Playfield>();
            int deep = 0;

            while (havedonesomething)
            {
                help.logg("ailoop");
                GC.Collect();
                temp.Clear();
                temp.AddRange(this.posmoves);
                havedonesomething = false;
                Playfield bestold    = null;
                int       bestoldval = -20000000;
                foreach (Playfield p in temp)
                {
                    if (p.complete)
                    {
                        continue;
                    }

                    //take a card and play it
                    List <string> playedcards = new List <string>();

                    foreach (Handmanager.Handcard hc in p.owncards)
                    {
                        CardDB.Card c = hc.card;
                        //help.logg("try play crd" + c.name + " " + c.getManaCost(p) + " " + c.canplayCard(p));
                        if (playedcards.Contains(c.name))
                        {
                            continue;                               // dont play the same card in one loop
                        }
                        playedcards.Add(c.name);
                        if (c.choice)
                        {
                            if (doAllChoices(p, hc, isLethalCheck))
                            {
                                havedonesomething = true;
                            }
                        }
                        else
                        {
                            int bestplace = p.getBestPlace(c);
                            if (hc.canplayCard(p))
                            {
                                havedonesomething = true;
                                List <targett> trgts = c.getTargetsForCard(p);

                                if (isLethalCheck && (penman.DamageTargetDatabase.ContainsKey(c.name) || penman.DamageTargetSpecialDatabase.ContainsKey(c.name)))// only target enemy hero during Lethal check!
                                {
                                    targett trg = trgts.Find(x => x.target == 200);
                                    if (trg != null)
                                    {
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                    else
                                    {
                                        // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                        if (trgts.Count >= 1)
                                        {
                                            trg = trgts[0];
                                            trgts.Clear();
                                            trgts.Add(trg);
                                        }
                                    }
                                }


                                int cardplayPenality = 0;

                                if (trgts.Count == 0)
                                {
                                    if (usePenalityManager)
                                    {
                                        cardplayPenality = penman.getPlayCardPenality(c, -1, p, 0, isLethalCheck);
                                        if (cardplayPenality <= 499)
                                        {
                                            Playfield pf = new Playfield(p);
                                            havedonesomething = true;
                                            pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                            this.posmoves.Add(pf);
                                        }
                                    }
                                    else
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.playCard(hc, hc.position - 1, hc.entity, -1, -1, 0, bestplace, cardplayPenality);
                                        this.posmoves.Add(pf);
                                    }
                                }
                                else
                                {
                                    if (isLethalCheck)// only target enemy hero during Lethal check!
                                    {
                                        targett trg = trgts.Find(x => x.target == 200);
                                        if (trg != null)
                                        {
                                            trgts.Clear();
                                            trgts.Add(trg);
                                        }
                                    }

                                    foreach (targett trgt in trgts)
                                    {
                                        if (usePenalityManager)
                                        {
                                            cardplayPenality = penman.getPlayCardPenality(c, trgt.target, p, 0, isLethalCheck);
                                            if (cardplayPenality <= 499)
                                            {
                                                Playfield pf = new Playfield(p);
                                                havedonesomething = true;
                                                pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                                this.posmoves.Add(pf);
                                            }
                                        }
                                        else
                                        {
                                            Playfield pf = new Playfield(p);
                                            havedonesomething = true;
                                            pf.playCard(hc, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                                            this.posmoves.Add(pf);
                                        }
                                    }
                                }
                            }
                        }
                    }

                    //attack with a minion

                    List <Minion> playedMinions = new List <Minion>(8);

                    foreach (Minion m in p.ownMinions)
                    {
                        if (m.Ready && m.Angr >= 1 && !m.frozen)
                        {
                            //BEGIN:cut (double/similar) attacking minions out#####################################
                            // DONT LET SIMMILAR MINIONS ATTACK IN ONE TURN (example 3 unlesh the hounds-hounds doesnt need to simulated hole)
                            List <Minion> tempoo       = new List <Minion>(playedMinions);
                            bool          dontattacked = true;
                            bool          isSpecial    = penman.specialMinions.ContainsKey(m.name);
                            foreach (Minion mnn in tempoo)
                            {
                                // special minions are allowed to attack in silended and unsilenced state!
                                //help.logg(mnn.silenced + " " + m.silenced + " " + mnn.name + " " + m.name + " " + penman.specialMinions.ContainsKey(m.name));

                                bool otherisSpecial = penman.specialMinions.ContainsKey(mnn.name);

                                if ((!isSpecial || (isSpecial && m.silenced)) && (!otherisSpecial || (otherisSpecial && mnn.silenced))) // both are not special, if they are the same, dont add
                                {
                                    if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous)
                                    {
                                        dontattacked = false;
                                    }
                                    continue;
                                }

                                if (isSpecial == otherisSpecial && !m.silenced && !mnn.silenced) // same are special
                                {
                                    if (m.name != mnn.name)                                      // different name -> take it
                                    {
                                        continue;
                                    }
                                    // same name -> test whether they are equal
                                    if (mnn.Angr == m.Angr && mnn.Hp == m.Hp && mnn.divineshild == m.divineshild && mnn.taunt == m.taunt && mnn.poisonous == m.poisonous)
                                    {
                                        dontattacked = false;
                                    }
                                    continue;
                                }
                            }

                            if (dontattacked)
                            {
                                playedMinions.Add(m);
                            }
                            else
                            {
                                //help.logg(m.name + " doesnt need to attack!");
                                continue;
                            }
                            //END: cut (double/similar) attacking minions out#####################################

                            //help.logg(m.name + " is going to attack!");
                            List <targett> trgts = p.getAttackTargets();


                            if (isLethalCheck)// only target enemy hero during Lethal check!
                            {
                                targett trg = trgts.Find(x => x.target == 200);
                                if (trg != null)
                                {
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                                else
                                {
                                    // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                    if (trgts.Count >= 1)
                                    {
                                        trg = trgts[0];
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }
                            }
                            else
                            {
                                if (this.useCutingTargets)
                                {
                                    trgts = this.cutAttackTargets(trgts, p);
                                }
                            }

                            foreach (targett trgt in trgts)
                            {
                                int attackPenality = 0;

                                if (usePenalityManager)
                                {
                                    attackPenality = penman.getAttackWithMininonPenality(m, p, trgt.target, isLethalCheck);
                                    if (attackPenality <= 499)
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                        this.posmoves.Add(pf);
                                    }
                                }
                                else
                                {
                                    Playfield pf = new Playfield(p);
                                    havedonesomething = true;
                                    pf.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                                    this.posmoves.Add(pf);
                                }
                            }
                            if (trgts.Count == 1 && trgts[0].target == 200)//only enemy hero is available als attack
                            {
                                break;
                            }
                        }
                    }

                    // attack with hero
                    if (p.ownHeroReady)
                    {
                        List <targett> trgts = p.getAttackTargets();

                        havedonesomething = true;

                        if (isLethalCheck)// only target enemy hero during Lethal check!
                        {
                            targett trg = trgts.Find(x => x.target == 200);
                            if (trg != null)
                            {
                                trgts.Clear();
                                trgts.Add(trg);
                            }
                            else
                            {
                                // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                if (trgts.Count >= 1)
                                {
                                    trg = trgts[0];
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                            }
                        }
                        else
                        {
                            if (this.useCutingTargets)
                            {
                                trgts = this.cutAttackTargets(trgts, p);
                            }
                        }

                        foreach (targett trgt in trgts)
                        {
                            Playfield pf            = new Playfield(p);
                            int       heroAttackPen = 0;
                            if (usePenalityManager)
                            {
                                heroAttackPen = penman.getAttackWithHeroPenality(trgt.target, p);
                            }
                            pf.attackWithWeapon(trgt.target, trgt.targetEntity, heroAttackPen);
                            this.posmoves.Add(pf);
                        }
                    }

                    // use ability
                    /// TODO check if ready after manaup
                    if (p.ownAbilityReady && p.mana >= 2 && p.ownHeroAblility.canplayCard(p, 2))
                    {
                        int abilityPenality = 0;

                        havedonesomething = true;
                        // if we have mage or priest, we have to target something####################################################
                        if (this.hp.heroname == "mage" || this.hp.heroname == "priest")
                        {
                            List <targett> trgts = p.ownHeroAblility.getTargetsForCard(p);

                            if (isLethalCheck && (this.hp.heroname == "mage" || (this.hp.heroname == "priest" && p.ownHeroAblility.name != "lesserheal")))// only target enemy hero during Lethal check!
                            {
                                targett trg = trgts.Find(x => x.target == 200);
                                if (trg != null)
                                {
                                    trgts.Clear();
                                    trgts.Add(trg);
                                }
                                else
                                {
                                    // no enemy hero -> enemy have taunts ->kill the taunts from left to right
                                    if (trgts.Count >= 1)
                                    {
                                        trg = trgts[0];
                                        trgts.Clear();
                                        trgts.Add(trg);
                                    }
                                }
                            }

                            foreach (targett trgt in trgts)
                            {
                                if (usePenalityManager)
                                {
                                    abilityPenality = penman.getPlayCardPenality(p.ownHeroAblility, trgt.target, p, 0, isLethalCheck);
                                    if (abilityPenality <= 499)
                                    {
                                        Playfield pf = new Playfield(p);
                                        havedonesomething = true;
                                        pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                        this.posmoves.Add(pf);
                                    }
                                }
                                else
                                {
                                    Playfield pf = new Playfield(p);
                                    havedonesomething = true;
                                    pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                                    this.posmoves.Add(pf);
                                }
                            }
                        }
                        else
                        {
                            // the other classes dont have to target####################################################
                            Playfield pf = new Playfield(p);

                            if (usePenalityManager)
                            {
                                abilityPenality = penman.getPlayCardPenality(p.ownHeroAblility, -1, pf, 0, isLethalCheck);
                                if (abilityPenality <= 499)
                                {
                                    havedonesomething = true;
                                    pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                    this.posmoves.Add(pf);
                                }
                            }
                            else
                            {
                                havedonesomething = true;
                                pf.activateAbility(p.ownHeroAblility, -1, -1, abilityPenality);
                                this.posmoves.Add(pf);
                            }
                        }
                    }


                    p.endTurn();

                    //sort stupid stuff ouf

                    if (botBase.getPlayfieldValue(p) > bestoldval)
                    {
                        bestoldval = botBase.getPlayfieldValue(p);
                        bestold    = p;
                    }
                    if (!test)
                    {
                        posmoves.Remove(p);
                    }
                }

                if (!test && bestoldval >= -10000 && bestold != null)
                {
                    this.posmoves.Add(bestold);
                }

                help.loggonoff(true);
                int donec = 0;
                foreach (Playfield p in posmoves)
                {
                    if (p.complete)
                    {
                        donec++;
                    }
                }
                help.logg("deep " + deep + " len " + this.posmoves.Count + " dones " + donec);

                if (!test)
                {
                    cuttingposibilities(botBase);
                }
                help.logg("cut to len " + this.posmoves.Count);
                help.loggonoff(false);
                deep++;

                if (deep >= this.maxdeep)
                {
                    break;                      //remove this?
                }
            }

            int       bestval        = int.MinValue;
            int       bestanzactions = 1000;
            Playfield bestplay       = temp[0];

            foreach (Playfield p in temp)
            {
                int val = botBase.getPlayfieldValue(p);
                if (bestval <= val)
                {
                    if (bestval == val && bestanzactions < p.playactions.Count)
                    {
                        continue;
                    }
                    bestplay       = p;
                    bestval        = val;
                    bestanzactions = p.playactions.Count;
                }
            }
            help.loggonoff(true);
            help.logg("-------------------------------------");
            help.logg("bestPlayvalue " + bestval);

            bestplay.printActions();
            this.bestmove      = bestplay.getNextAction();
            this.bestmoveValue = bestval;
            this.bestboard     = new Playfield(bestplay);

            /*if (bestmove != null && bestmove.cardplay && bestmove.handcard.card.type == CardDB.cardtype.MOB)
             * {
             *  Playfield pf = new Playfield();
             *  help.logg("bestplaces:");
             *  pf.getBestPlacePrint(bestmove.card);
             * }*/

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                this.nextMoveGuess = new Playfield();
                if (bestmove.cardplay)
                {
                    //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                    Handmanager.Handcard hc = this.nextMoveGuess.owncards.Find(x => x.entity == bestmove.cardEntitiy);

                    if (bestmove.owntarget >= 0 && bestmove.enemytarget >= 0 && bestmove.enemytarget <= 9 && bestmove.owntarget < bestmove.enemytarget)
                    {
                        this.nextMoveGuess.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget - 1, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    else
                    {
                        this.nextMoveGuess.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    //this.nextMoveGuess.playCard(bestmove.card, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                }

                if (bestmove.minionplay)
                {
                    //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                    Minion m = this.nextMoveGuess.ownMinions.Find(x => x.entitiyID == bestmove.ownEntitiy);
                    this.nextMoveGuess.attackWithMinion(m, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.heroattack)
                {
                    this.nextMoveGuess.attackWithWeapon(bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.useability)
                {
                    //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                    this.nextMoveGuess.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                this.bestboard.playactions.RemoveAt(0);
            }
            else
            {
                nextMoveGuess.mana = -1;
            }
        }
Пример #6
0
        private void doallmoves(bool test, Bot botBase)
        {
            bool havedonesomething = true;
            List<Playfield> temp = new List<Playfield>();
            int deep = 0;
            while (havedonesomething)
            {
                help.logg("ailoop");
                GC.Collect();
                temp.Clear();
                temp.AddRange(this.posmoves);
                havedonesomething = false;
                Playfield bestold = null;
                int bestoldval = -20000000;
                foreach (Playfield p in temp)
                {

                    if (p.complete)
                    {
                        continue;
                    }

                    //take a card and play it
                    List<string> playedcards = new List<string>();
                    foreach (Handmanager.Handcard hc in p.owncards)
                    {
                        CardDB.Card c = hc.card;
                        //help.logg("try play crd" + c.name + " " + c.getManaCost(p) + " " + c.canplayCard(p));
                        if (playedcards.Contains(c.name)) continue; // dont play the same card in one loop
                        playedcards.Add(c.name);
                        if (c.choice)
                        {
                            if (doAllChoices(c, p, hc))
                            {
                                havedonesomething = true;
                            }
                        }
                        else
                        {
                            int bestplace = p.getBestPlace(c);
                            if (c.canplayCard(p))
                            {
                                havedonesomething = true;
                                List<targett> trgts = c.getTargetsForCard(p);

                                if (trgts.Count == 0)
                                {
                                    Playfield pf = new Playfield(p);
                                    pf.playCard(c, hc.position - 1, hc.entity, -1, -1, 0,bestplace);
                                    this.posmoves.Add(pf);
                                }
                                else
                                {
                                    foreach (targett trgt in trgts)
                                    {
                                        Playfield pf = new Playfield(p);
                                        pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0,bestplace);
                                        this.posmoves.Add(pf);
                                    }

                                }

                            }
                        }
                    }

                    //attack with a minion
                    foreach (Minion m in p.ownMinions)
                    {

                        if (m.Ready && m.Angr >= 1 && !m.frozen)
                        {
                            List<targett> trgts = p.getAttackTargets();
                            havedonesomething = true;
                            foreach (targett trgt in trgts)
                            {
                                Playfield pf = new Playfield(p);
                                pf.attackWithMinion(m, trgt.target, trgt.targetEntity);
                                this.posmoves.Add(pf);
                            }

                        }

                    }

                    // attack with hero
                    if (p.ownHeroReady)
                    {
                        List<targett> trgts = p.getAttackTargets();
                        havedonesomething = true;
                        foreach (targett trgt in trgts)
                        {
                            Playfield pf = new Playfield(p);
                            pf.attackWithWeapon(trgt.target, trgt.targetEntity);
                            this.posmoves.Add(pf);
                        }
                    }

                    // use ability
                    /// TODO check if ready after manaup
                    if (p.ownAbilityReady && p.mana >= 2)
                    {
                        havedonesomething = true;
                        if (this.hp.heroname == "mage" || this.hp.heroname == "priest")
                        {

                            List<targett> trgts = p.ownHeroAblility.getTargetsForCard(p);
                            foreach (targett trgt in trgts)
                            {
                                //if (this.hp.heroname == "priest" && trgt == 200) continue;
                                havedonesomething = true;
                                Playfield pf = new Playfield(p);
                                pf.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity);
                                this.posmoves.Add(pf);
                            }
                        }
                        else
                        {
                            havedonesomething = true;
                            Playfield pf = new Playfield(p);
                            pf.activateAbility(p.ownHeroAblility, -1, -1);
                            this.posmoves.Add(pf);
                        }

                    }

                    p.endTurn();

                    //sort stupid stuff ouf

                    if (botBase.getPlayfieldValue(p) > bestoldval)
                    {
                        bestoldval = botBase.getPlayfieldValue(p);
                        bestold = p;
                    }
                    if (!test)
                    {
                        posmoves.Remove(p);
                    }

                }

                if (!test && bestoldval >= -10000 && bestold != null)
                {
                    this.posmoves.Add(bestold);
                }

                help.loggonoff(true);
                int donec = 0;
                foreach (Playfield p in posmoves)
                {
                    if (p.complete) donec++;
                }
                help.logg("deep " + deep + " len " + this.posmoves.Count + " dones " + donec);

                if (!test)
                {
                    cuttingposibilities(botBase);
                }
                help.logg("cut to len " + this.posmoves.Count);
                /*if ((deep + 1) % 4 == 0)
                {
                    help.logg("cut");
                }*/
                help.loggonoff(false);
                deep++;

                if (deep >= this.maxdeep) break;//remove this?
            }

            int bestval = int.MinValue;
            int bestanzactions = 1000;
            Playfield bestplay = temp[0];
            foreach (Playfield p in temp)
            {
                int val = botBase.getPlayfieldValue(p);
                if (bestval <= val)
                {
                    if (bestval == val && bestanzactions < p.playactions.Count) continue;
                    bestplay = p;
                    bestval = val;
                    bestanzactions = p.playactions.Count;
                }

            }
            help.loggonoff(true);
            help.logg("-------------------------------------");
            help.logg("bestPlayvalue " + bestval);

            bestplay.printActions();
            this.bestmove = bestplay.getNextAction();
            this.bestmoveValue = bestval;
            if (bestmove != null && bestmove.cardplay && bestmove.card.type == CardDB.cardtype.MOB)
            {
                Playfield pf = new Playfield();
                help.logg("bestplaces:");
                pf.getBestPlacePrint(bestmove.card);
            }
        }