public void Update(Player player) { // Creates a rectangle that surounds the lower part of the NPC NpcRectangle = new Rectangle((int)Position.X - Texture.Width, (int)Position.Y - Texture.Height / 4, Texture.Width * 2, Texture.Height); // Checks if Player collides with the NPC if (NpcRectangle.Contains((int)player.Position.X, (int)player.Position.Y)) { IsDialogActive = true; } else IsDialogActive = false; }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Load sprite font MenuFont = Content.Load<SpriteFont>("MenuFont"); MenuTitleFont = Content.Load<SpriteFont>("MenuTitleFont"); SpriteFont DialogFont = Content.Load<SpriteFont>("DialogFont"); // Load MenuBackground MenuBackground = Content.Load<Texture2D>("MenuBackground"); // Load sound effects HelloKittyTheme = Content.Load<SoundEffect>("HelloKittyTheme"); HellMarch = Content.Load<SoundEffect>("HellMarch"); // Initialize the different levels used Island1 = new Level(Content.Load<Texture2D>("bg1"), Content.Load<Texture2D>("bg1_collision"), new Vector2(1200, 370), 1); Island1House = new Level(Content.Load<Texture2D>("mamahouse"), Content.Load<Texture2D>("mamahouse_collision"), new Vector2(590, 500), 3); Island2 = new Level(Content.Load<Texture2D>("bg2"), Content.Load<Texture2D>("bg2_collision"), new Vector2(50, 330), 2); Island2House = new Level(Content.Load<Texture2D>("papahouse"), Content.Load<Texture2D>("papahouse_collision"), new Vector2(550, 500), 3); Island3 = new Level(Content.Load<Texture2D>("bg3"), Content.Load<Texture2D>("bg3_collision"), new Vector2(378, 150), 0); Island3House = new Level(Content.Load<Texture2D>("mimmihouse"), Content.Load<Texture2D>("mimmihouse_collision"), new Vector2(575, 530), 3); ActiveLevel = Island1; // Load the sprite and player Sprite playerSprite = new Sprite(Content.Load<Texture2D>("charsheet"), 58, 73, 1f); Player = new Player(playerSprite); // Load the NPCs Mama = new Npc(Content.Load<Texture2D>("Mama"), new Vector2(590, 225)); Papa = new Npc(Content.Load<Texture2D>("Papa"), new Vector2(400, 230)); Mimmy = new Npc(Content.Load<Texture2D>("Mimmy"), new Vector2(420, 260)); // DialogTexture Texture2D DialogBoxTexture = Content.Load<Texture2D>("blank"); // Give NPCs Dialog text Mama.Dialog(DialogBoxTexture, DialogFont, "I dont know where Mimmy is, cross the bridge and ask Papa.", new Vector2(570, 65)); Papa.Dialog(DialogBoxTexture, DialogFont, "Mimmy is in the house south of Mama.", new Vector2(380, 70)); Mimmy.Dialog(DialogBoxTexture, DialogFont, "I am your Mimmy!", new Vector2(400, 110)); }