public void Disable() { Debug.Log("Disable GAME_ASYNC"); _gameWindow._objBackground.SetActive(true); _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _gameWindow.Hide(); _pauseWindow.Hide(); // ------------------------------------------- // EventManager._init.Game.MenuButton.Resume -= Resume; _pauseWindow.OnMenuClick -= Menu; // ------------------------------------------- _gameManager.Destroy(); }
void OnPlayGame(string gameId) { _multiplayerWindow.OnPlay -= OnPlayGame; _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); Core.Instance.GetService <NetworkManager>().Join_Play(gameId, _playerManager.selectedCar, () => { if (!_sPlayerP.IsGameId(gameId)) { Debug.Log("NEW GAME"); _sPlayerP.SafeDataOnPlayClick(_gameManager.GetGameDataByID(gameId)); _gameManager.StartGame(gameId); } else if (_sPlayerP.IsRecord(gameId)) { Debug.Log("RECORD GAME"); _gameManager.ApplyTrack(_sPlayerP.GetTrack(gameId), gameId); _sPlayerP.FillReplayStatistic(gameId); _sPlayerP.FillUserStatistic(gameId); } else { Debug.Log("REPLAY GAME"); _gameManager.StartGame(gameId); } }, (err) => { if (err == "timeout") { _uiManager.ShowWindow(UIWindowEnum.SPLASH, false); _enternetWindow.ShowErrorEnternet(); _multiplayerWindow.OnPlay += OnPlayGame; } else { Debug.LogError("OnPlayGame err"); } }); }
public void EndTutorial() { _chooseCarWindow.ShowTutorialOnBuyCar -= ActionCarBuy; _chooseCarWindow.ShowTutorialCarUpdate -= ActionUpdateBuy; HideAllTextAndButton(); _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _networkManager.EndTutorial( endTutorialSucces, endTutorialError ); }
// I_STATES public void Enable() { _gameManager = Core.Instance.GetService <GameManager>(); Assert.AreNotEqual(null, _gameManager); _statesManager = Core.Instance.GetService <StatesManager>(); Assert.AreNotEqual(null, _statesManager); // _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _gameWindow = _uiManager.GetWindow(UIWindowEnum.GAMEWINDOW_ASYNC) as GameWindowAsyncMultiplayer; Assert.AreNotEqual(null, _gameWindow); _pauseWindow = _uiManager.GetWindow(UIWindowEnum.PAUSE_ASYNC) as PauseWindow; Assert.AreNotEqual(null, _pauseWindow); _audioService = Core.Instance.GetService <AudioService>(); Assert.AreNotEqual(null, _audioService); // Debug.Log("Enable GAME_ASYNC"); EventManager._init.Game.MenuButton.Resume += Resume; _pauseWindow.OnMenuClick += Menu; _gameManager.CreateGameHandler(); // Assert.AreNotEqual(null, _gameWindow._objBackground); _gameWindow._objBackground.SetActive(false); // ------------------------------------------- // // ------------------------------------------- // _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _mainScreenStateManager.SwitchState(MainScreenStatesEnum.GAME_ASYNC); }
public void Enable() { Debug.Log("MAIN_MULTIPLAYER_WINDOW Enable"); _audioService = Core.Instance.GetService <AudioService>(); _uiManager = Core.Instance.GetService <UIManager>(); _header = _uiManager.GetWindow(UIWindowEnum.HEADER) as Header; _header.Show(); _sPlayerP = Core.Instance.GetService <SafePlayerPrefs>(); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); _eventSecvice = Core.Instance.GetService <EventService>(); _notificationWindow = _uiManager.NotificationWindow; _enternetWindow = _uiManager.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; if (_core == null) { _core = Core.Instance; } _audioService.StartMenuMusic(); _gameManager = _core.GetService <GameManager>(); _playerManager = _core.GetService <PlayerManager>(); _multiplayerWindow = (MultiplayerWindow)_uiManager.GetWindow(UIWindowEnum.MAIN_MULTIPLAYER); //chooseCarWindow = (ChooseCarWindow)_uim.GetWindow(UIWindowEnum.CHOOSECAR); _multiplayerWindow.OnPlay += OnPlayGame; _multiplayerWindow.OnRandomGame += OnRandomGame; // _gameManager.OnGamesUpdated += OnUpdateGamesList; _gameManager.OnFriendsUpdate += OnUpdateFriendList; if (_eventSecvice.IsEventComplete()) { Debug.Log("IsEventComplete"); _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _eventSecvice.ShowCompleteAnim(() => { if (_playerManager.IsDone != -1) { _gameManager.LoadGames(() => { _notificationWindow.ShowYouOpenTrack(_playerManager.IsDone); _playerManager.IsDone = -1; }); } else { _gameManager.LoadGames(); } }); } else { if (_playerManager.IsDone != -1) { _gameManager.LoadGames(() => { _notificationWindow.ShowYouOpenTrack(_playerManager.IsDone); _playerManager.IsDone = -1; }); } else { _gameManager.LoadGames(); } } }
public void LoadGames(Action OnComplete = null) { Debug.Log("ButtAsyncOn" + ButtAsyncOn); if (!ButtAsyncOn) { _splashScreen.ShowLoadingPanel(); Debug.Log("LoadGames"); ButtAsyncOn = true; _networkManager.LoadGames( (data) => { Debug.Log("LoadGames ok"); Games.Clear(); Games = data; _uiManager.ShowWindow(UIWindowEnum.SPLASH, false); if (OnGamesUpdated != null) { OnGamesUpdated(Games); if (_playerManager.IsDone != -1) { OnComplete(); } //_uiManager.ShowWindow(UIWindowEnum.SPLASH, false); } ButtAsyncOn = false; }, (err) => { if (err == "timeout") { ButtAsyncOn = false; Debug.Log("LoadGames err " + _multiplayerWindow.canvaseGroup.alpha + " "); _uiManager.ShowWindow(UIWindowEnum.SPLASH, false); //_uiManager. if (_multiplayerWindow.canvaseGroup.alpha != 1) { Debug.Log("_multiplayerWindow.canvaseGroup.alpha != 1 " + _multiplayerWindow.canvaseGroup.alpha); _uiManager.ShowWindow(UIWindowEnum.MAIN_MULTIPLAYER, true); } _enternetWindow.ShowErrorEnternet(); } else { Debug.LogError("LoadGames err"); ButtAsyncOn = false; } }, (ErrorLoad) => { if (ErrorLoad == "timeout") { ButtAsyncOn = false; Debug.Log("LoadGames err " + _multiplayerWindow.canvaseGroup.alpha + " "); _uiManager.ShowWindow(UIWindowEnum.SPLASH, false); _enternetWindow.ShowErrorEnternet(); } else { Debug.LogError("LoadGames err"); ButtAsyncOn = false; } }); //Debug.Log("posle"); } //Debug.Log("posle"); }
public void Enable() { //Get UI, cache ref if (_core == null) { _core = Core.Instance; _nm = _core.GetService <NetworkManager>(); _pm = _core.GetService <PlayerManager>(); _uim = _core.GetService <UIManager>(); _enternetWindow = _uim.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; authificationWindow = (AuthentificationWindow)_uim.GetWindow(UIWindowEnum.AUTHENTIFICATION); } //_pm.OnUserLoaded += OnUserLoaded; authificationWindow.OnLogin += OnLoginSend; authificationWindow.OnRegistered += OnRegisterSend; var savedPlayerName = PlayerPrefs.GetString(PPKeys.name); var savedPlayerPass = PlayerPrefs.GetString(PPKeys.pass); if (string.IsNullOrEmpty(savedPlayerName) || string.IsNullOrEmpty(savedPlayerPass)) { PlayerPrefs.SetString(PPKeys.name, ""); // ??????? PlayerPrefs.SetString(PPKeys.pass, ""); authificationWindow.Show(); Debug.Log("Enable Auth"); } else { _uim.ShowWindow(UIWindowEnum.SPLASH, true); _nm.Authentication(savedPlayerName, savedPlayerPass, (obj, error) => { //Core.Instance.GetService<SafePlayerPrefs>().DeleteDataForLogOut(); if (error != "timeout") { PlayerPrefs.SetString(PPKeys.name, ""); // ??????? PlayerPrefs.SetString(PPKeys.pass, ""); // ??????? Core.Instance.GetService <StatesManager>().SwitchState(StatesEnum.Auth); } else { _enternetWindow.ShowErrorEnternet(() => { Core.Instance.GetService <StatesManager>().SwitchState(StatesEnum.Auth); }, "Try Again"); authificationWindow.Show(); } Debug.Log("Enable Auth"); _uim.ShowWindow(UIWindowEnum.SPLASH, false); }, (obj) => { GoToNextState(); } ); } }