/// <summary>
        /// 比较cache.txt文件获取差异ab资源
        /// </summary>
        public void CompareCacheFileGetDifferentAssetBundles(OnGetUpdateABCompleteHandel onComplete)
        {
            string cacheTxtFilePath = ABDataConfig.localABFullName + ABDataConfig.localCacheFileName;//沙盒cache文本路径
            string cacheFileTxt     = null;

            if (File.Exists(cacheTxtFilePath))
            {
                DebugManager.LogWarning(cacheTxtFilePath + "沙盒cache文本存在!开始对比差异!");
                //cacheTxtFilePath = Application.dataPath + ABDataConfig.localCacheFilePath;//本地cache文本路径
                //TODO 沙盒下的应该解密读取
                cacheFileTxt = File.ReadAllText(cacheTxtFilePath);
            }
            else
            {
                DebugManager.LogWarning(cacheTxtFilePath + "沙盒cache文本文件不存在!默认将服务器cache文本当做所有资源列表!");
            }

            string serverCacheUrl = ABDataConfig.GetAssetBundleUrl + ABDataConfig.abCacheFileApiName;//服务器cache文件路径

            //下载服务器cache文件
            Util.DownLoadFileText(serverCacheUrl, (serverCacheString) =>
            {
                serverCacheFileText = serverCacheString;//保存服务器cache文件

                GetUpdateDownLoadAssetBundles(cacheFileTxt, serverCacheString);

                onComplete(waitDownloadAssetBundleList);
            }, this);
        }
 /// <summary>
 /// 保存cache文件到沙盒路径在ab文件下载结束后
 /// </summary>
 public void SaveCacheFileOfAssetBundleDownloadOk()
 {
     if (!string.IsNullOrEmpty(serverCacheFileText))
     {
         string cacheFilePath = ABDataConfig.localABFullName + ABDataConfig.localCacheFileName;
         FileManager.CreateFile(cacheFilePath, System.Text.Encoding.UTF8.GetBytes(serverCacheFileText));
         DebugManager.LogWarning(cacheFilePath + "文件保存成功!");
         cacheFilePath = null;
     }
 }
        /// <summary>
        /// 比较本地ab的cache.txt文件的文本与服务器的文本得出差异
        /// 参数1:本地cache.txt文本  参数2:服务器cache.txt 文本
        /// </summary>
        private void GetUpdateDownLoadAssetBundles(string localCacheFileText, string serverCacheFileText)
        {
            if (string.IsNullOrEmpty(serverCacheFileText))
            {
                DebugManager.LogError("服务器 cache.txt 的文本存在空值!serverCacheFileText:" + serverCacheFileText);
                return;
            }
            if (serverCacheFileText.Equals(localCacheFileText))
            {
                DebugManager.LogWarning("cache.txt 本地与服务器文本相同,不做比较,继续更新!  localCacheFileText:" + localCacheFileText + "serverCacheFileText:" + serverCacheFileText);
                //return;
            }

            var serverCacheFileData = ResolveCacheFile(serverCacheFileText);//服务器cache.txt数据

            //Dictionary<string, CacheFileDataModel> localCacheFileData = null;
            //if (localCacheFileText == null)
            //{
            //    localCacheFileData = new Dictionary<string, CacheFileDataModel>();
            //}
            //else
            //{
            //    localCacheFileData = ResolveCacheFile(localCacheFileText);//本地cache.txt数据
            //}

            if (waitDownloadAssetBundleList == null)
            {
                waitDownloadAssetBundleList = new List <AssetBundleDownloadModel>();
            }

            //对比服务器与本地的数据
            foreach (var v in serverCacheFileData)
            {
                var tempABData = AssetBundleDepFileManager.Instance.GetAssetBundleDataOfABFullName(v.Key); //dep.ll 文件中的ab信息

                var tempFileUrl = ABDataConfig.localABFullName + tempABData.fullName;                      //源资源文件路径
                //得到ab文件与ab依赖文件的哈希值组合
                var tempFileHash = HashUtil.GetFileHash(tempFileUrl) + "|" + HashUtil.GetFileHash(tempFileUrl + ABDataConfig.assetBundleManifestFilePostfixName);
                if (v.Value.fileHash.Equals(tempFileHash))
                {
                    DebugManager.Log(tempABData.fullName + "  " + v.Key + "  资源文件与依赖文件哈希值与服务器一致!不用更新!");
                    continue;
                }
                DebugManager.Log(tempABData.fullName + "  " + v.Key + "  需要更新!添加到更新列表!");
                waitDownloadAssetBundleList.Add(new AssetBundleDownloadModel
                {
                    assetBundleFileName         = tempABData.fullName,
                    assetBundleManifestFileName = tempABData.fullName + ABDataConfig.assetBundleManifestFilePostfixName,
                    assetBundleName             = tempABData.debugName,
                });
            }
        }
        /// <summary>
        /// 结束ab资源更新(注意:必须在ab资源全部更新完成后才能调用!)
        /// </summary>
        public void ExitUpdateAssetBundle()
        {
            //保存cache文件
            AssetBundleCacheFileManager.Instance.SaveCacheFileOfAssetBundleDownloadOk();

            //卸载dep manager
            AssetBundleDepFileManager.DestroyInstance();

            //卸载cache mananer
            AssetBundleCacheFileManager.DestroyInstance();

            //卸载abdownload manager
            AssetBundleDownloadManager.DestroyInstance();

            DebugManager.LogWarning("ab下载器卸载成功!");
        }
Пример #5
0
 /// <summary>
 /// 初始化当前最新的dep.all ab列表
 /// </summary>
 private void InitDepList(string depFilePath)
 {
     curentDepFileReader = new AssetBundleDataReader();
     using (FileStream fs = new FileStream(depFilePath, FileMode.Open, FileAccess.Read))
     {
         curentDepFileReader.Read(fs);
         DebugManager.Log(depFilePath + "  dep文件读取成功!读取到的ab资源个数为:" + curentDepFileReader.infoMap.Count);
         curentDepFileABDataDic = new Dictionary <string, AssetBundleData>();
         foreach (var v in curentDepFileReader.infoMap)
         {
             if (!curentDepFileABDataDic.ContainsKey(v.Value.debugName))
             {
                 curentDepFileABDataDic.Add(v.Value.debugName, v.Value);
             }
             else
             {
                 DebugManager.LogWarning("dep文件读取到的" + v.Value.debugName + "资源重复!");
             }
         }
     }
 }
        /// <summary>
        /// 任务下载器
        /// </summary>
        private IEnumerator DownloadTaskMangage(AssetBundleDownloadTaskModel task)
        {
            downloadTaskMangageState = true;//状态位标志
            string downLoadUrl = ABDataConfig.GetAssetBundleUrl + ABDataConfig.getAssetBundleApiName;

            DebugManager.Log("任务开始下载:" + task.ToString());

            AssetBundleDownloadModel tempABModel = null;//中间变量

            #region 遍历未下载列表资源,开启下载
            for (int i = 0; i < task.downloadNOModels.Count; ++i)
            {
                tempABModel = task.downloadNOModels[i];

                DownloadModel downModel = new DownloadModel();

                //下载资源文件
                task.taskMessage    = "下载资源" + tempABModel.assetBundleFileName;
                downModel.postDatas = System.Text.Encoding.UTF8.GetBytes(tempABModel.assetBundleFileName);
                yield return(DownloadABFile(downLoadUrl, downModel));

                tempABModel.assetBundleData = downModel.resultDatas;

                //下载资源mainfest文件
                task.taskMessage    = "下载资源" + tempABModel.assetBundleManifestFileName;
                downModel.postDatas = System.Text.Encoding.UTF8.GetBytes(tempABModel.assetBundleManifestFileName);
                yield return(DownloadABFile(downLoadUrl, downModel));

                tempABModel.assetBundleManifestData = downModel.resultDatas;


                if (tempABModel != null && tempABModel.assetBundleManifestData != null && tempABModel.assetBundleData != null)
                {
                    DebugManager.Log("资源:" + tempABModel.assetBundleName + "下载成功!准备写入本地文件!");
                    //TODO 写入文件
                    bool result = FileManager.CreateFile(ABDataConfig.localABFullName + tempABModel.assetBundleFileName, tempABModel.assetBundleData);
                    if (result)
                    {
                        result = FileManager.CreateFile(ABDataConfig.localABFullName + tempABModel.assetBundleManifestFileName, tempABModel.assetBundleManifestData);
                    }

                    if (result)
                    {
                        task.downloadOKModels.Add(tempABModel);//添加到成功队列中
                    }
                    else
                    {
                        DebugManager.Log("资源:" + tempABModel.assetBundleName + "下载成功,写入文件异常!");
                        task.downloadErrorModels.Add(tempABModel);//添加到失败队列中
                    }
                }
                else
                {
                    DebugManager.Log("资源:" + tempABModel.assetBundleName + "下载异常!数据错误!");
                    task.downloadErrorModels.Add(tempABModel);//添加到失败队列中
                }

                task.downloadNOModels.RemoveAt(i--);//移出未下载队列
                tempABModel = null;
            }
            #endregion

            //判断任务是否成功或者失败
            if (task.downloadErrorModels != null && task.downloadErrorModels.Count > 0)
            {
                DebugManager.LogWarning("任务:" + task.ToString() + "下载失败!");
                task.taskState   = TaskState.TaskError;
                task.taskMessage = task.downloadErrorModels.Count + "个资源下载失败!重新下载!";
                downloadErrorTasks.Enqueue(task);
            }
            else
            {
                DebugManager.LogWarning("任务:" + task.ToString() + "下载成功!");
                task.taskState   = TaskState.TaskOk;
                task.taskMessage = "下载完成";
                downloadSuccessTasks.Add(task);
            }

            //当前任务下载结束
            downloadTaskMangageState = false;
        }