Пример #1
0
        public void Del(EnemyCard card)
        {
            cards.Remove(card);
            outCards.Add(card);

            card.damageTimer = 0;
            card.step        = EnemyCard.Step.Lost;
            //layer.Del(card);
        }
Пример #2
0
        public void Add(Data.Character character)
        {
            var num     = cards.Count;
            var wMargin = 200;
            var y       = 600;
            var x       = 50;

            var bmp    = new System.Drawing.Bitmap(character.imagePath);
            var sprite = new EnemyCard(bmp, new Vector2D(x + wMargin * num, y), character.Name, character);

            layer.Add(sprite, 10);
            cards.Add(sprite);
            character.enemyCard = sprite;
            SetupCardPos();
        }
Пример #3
0
        public void Update()
        {
            {
                var tmp = new List <EnemyCard>();
                foreach (var card in outCards)
                {
                    card.Update();
                    if (card.IsLost())
                    {
                        layer.Del(card);
                    }
                    else
                    {
                        tmp.Add(card);
                    }
                }
                outCards = tmp;
            }

            switch (uITargetSelectType)
            {
            case UITargetSelectType.None:
            {
                var mousePosition = Emugen.Input.InputCore.Instance.mousePosition;
                var tmp           = default(EnemyCard);
                var tmpRange      = -1.0;

                foreach (var card in cards)
                {
                    card.isMouseOnUITarget    = false;
                    card.mouseOnTarget.IsDraw = false;
                    if (card.isMouseOn)
                    {
                        var cr    = card.Rect;
                        var range = Math.Sqrt(Math.Pow(mousePosition.X - (cr.Position.X + cr.Size.X / 2), 2) + Math.Pow(mousePosition.Y - (cr.Position.Y + cr.Size.Y / 2), 2));
                        if ((tmp == null) || (range < tmpRange))
                        {
                            tmp      = card;
                            tmpRange = range;
                        }
                    }
                }
                if (tmp != null)
                {
                    tmp.isMouseOnUITarget    = true;
                    tmp.mouseOnTarget.IsDraw = true;
                }
            }
            break;

            case UITargetSelectType.One:
            {
                var mousePosition = Emugen.Input.InputCore.Instance.mousePosition;
                var tmp           = default(EnemyCard);
                var tmpRange      = -1.0;

                foreach (var card in cards)
                {
                    card.isMouseOnUITarget    = false;
                    card.mouseOnTarget.IsDraw = false;
                    if (card.isMouseOn)
                    {
                        var cr    = card.Rect;
                        var range = Math.Sqrt(Math.Pow(mousePosition.X - (cr.Position.X + cr.Size.X / 2), 2) + Math.Pow(mousePosition.Y - (cr.Position.Y + cr.Size.Y / 2), 2));
                        if ((tmp == null) || (range < tmpRange))
                        {
                            tmp      = card;
                            tmpRange = range;
                        }
                    }
                }
                if (tmp != null)
                {
                    tmp.isMouseOnUITarget    = true;
                    tmp.mouseOnTarget.IsDraw = true;
                }
            }
            break;

            case UITargetSelectType.LineHorizontal:
            {
                var mousePosition = Emugen.Input.InputCore.Instance.mousePosition;
                var tmp           = default(EnemyCard);
                var tmpRange      = -1.0;

                foreach (var card in cards)
                {
                    card.isMouseOnUITarget    = false;
                    card.mouseOnTarget.IsDraw = false;
                    if (card.isMouseOn)
                    {
                        var cr    = card.Rect;
                        var range = Math.Sqrt(Math.Pow(mousePosition.X - (cr.Position.X + cr.Size.X / 2), 2) + Math.Pow(mousePosition.Y - (cr.Position.Y + cr.Size.Y / 2), 2));
                        if ((tmp == null) || (range < tmpRange))
                        {
                            tmp      = card;
                            tmpRange = range;
                        }
                    }
                }
                if (tmp != null)
                {
                    tmp.isMouseOnUITarget    = true;
                    tmp.mouseOnTarget.IsDraw = true;

                    var linePosition = tmp.character.linePosition;
                    foreach (var card in cards)
                    {
                        if (card.character.linePosition == linePosition)
                        {
                            card.isMouseOnUITarget    = true;
                            card.mouseOnTarget.IsDraw = true;
                        }
                    }
                }

                if ((lastMouseOnTargetCard != tmp) && (tmp != null))
                {
                    var linePosition = tmp.character.linePosition;
                    foreach (var card in cards)
                    {
                        if (card.character.linePosition == linePosition)
                        {
                            card.mouseOnTargetFadeTimer = 0;
                        }
                    }
                }
                lastMouseOnTargetCard = tmp;
            }
            break;
            }

            var selectCard = default(UI.EnemyCard.EnemyCard);

            foreach (var card in cards)
            {
                card.Update();
                if (card.isMouseOnUITarget)
                {
                    selectCard = card;
                }
            }

            {
                var input = Emugen.Input.InputCore.Instance;
                if (input.GetKeyEventType(Emugen.Input.InputCore.KeyEventCode.MouseLeftButton) == Emugen.Input.InputCore.KeyEventType.Up)
                {
                    if (selectCard != null)
                    {
                        var selectCards = new List <EnemyCard>();
                        foreach (var card in cards)
                        {
                            if (card.isMouseOnUITarget)
                            {
                                selectCards.Add(card);
                            }
                        }
                        if (OnSelected != null)
                        {
                            OnSelected(selectCards);
                        }
                    }
                }
            }
        }