static void Main() { // 準備 { GyoMetsu.Config.MainConfig.Setup(); var scriptFrags = new ScriptFlags(); { if (ActionSkillDatas.Instance == null) { new ActionSkillDatas(); } var datas = ActionSkillDatas.Instance; var files = System.IO.Directory.GetFiles("data/script/action_skill/", "*.cs"); foreach (var i in files) { datas.Load(i); } } } var data = new Data.DataCreater(); var script = new Emugen.Script.Script <StartScript>("data/script/init.cs", new StartScript()); script.Run(); var runner = new Emugen.OpenTK.Runner(script.api.Title); foreach (var action in script.api._Actions) { action(runner); } }
public List <Character> enemyCharacters = new List <Character>(); // Todo : エネミーの選択をできるようにしたい public DataCreater() { Instance = this; }