public override void InitUi(Canvas canvas) { var window = new WindowControl(canvas, "Menu principal"); window.DisableResizing(); window.IsClosable = false; window.SetSize(200, 125); window.SetPosition(Game.GetWindowSize().X / 2 - window.Width / 2, Game.GetWindowSize().Y / 2 - window.Height / 2); var playButton = new Button(window); playButton.SetText("Jouer !"); playButton.Clicked += (sender, arguments) => ShowSelectLevelUi(canvas); var settingsButton = new Button(window); settingsButton.SetText("Options"); Align.PlaceDownLeft(settingsButton, playButton, 10); var exitButton = new Button(window); exitButton.SetText("Quitter"); exitButton.Clicked += (sender, arguments) => { Game.Close(); }; Align.PlaceDownLeft(exitButton, settingsButton, 10); Align.CenterHorizontally(playButton); Align.CenterHorizontally(settingsButton); Align.CenterHorizontally(exitButton); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); InitializeOpenGL(); LoadLevel(); LoadDebugMeshes(); gwenRenderer = new Gwen.Renderer.OpenTK(); gwenSkin = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png"); gwenCanvas = new Gwen.Control.Canvas(gwenSkin); gwenInput = new Gwen.Input.OpenTK(this); gwenInput.Initialize(gwenCanvas); gwenCanvas.SetSize(Width, Height); gwenCanvas.ShouldDrawBackground = false; gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1); InitializeUI(); //Pre-JIT compile both SharpNav and this project for faster first-time runs. Assembly sharpNavAssebmly = Assembly.Load(Assembly.GetExecutingAssembly().GetReferencedAssemblies().First(n => n.Name == "SharpNav")); PreJITMethods(sharpNavAssebmly); PreJITMethods(Assembly.GetExecutingAssembly()); }
// Use this for initialization void Start () { // create GWEN renderer UnityGwenRenderer gwenRenderer = new UnityGwenRenderer(); // Create GWEN skin //Skin.Simple skin = new Skin.Simple(GwenRenderer); Gwen.Skin.TexturedBase skin = new Gwen.Skin.TexturedBase(gwenRenderer, "DefaultSkin"); // set default font skin.DefaultFont = new Gwen.Font(gwenRenderer, "Arvo-Regular", 10); // Create a Canvas (it's root, on which all other GWEN controls are created) m_Canvas = new Gwen.Control.Canvas(skin); m_Canvas.SetSize(width, height); m_Canvas.ShouldDrawBackground = true; m_Canvas.BackgroundColor = new System.Drawing.Color(255, 150, 170, 170); m_Canvas.KeyboardInputEnabled = true; //win = new Gwen.Control.WindowControl(m_Canvas); //win.SetBounds(50, 50, 300, 300); //win.RenderColor = System.Drawing.Color.White; // Create GWEN input processor m_Input = new Gwen.Input.UnityGwenInput(); m_Input.Initialize(m_Canvas); }
/// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> protected override void OnLoad(EventArgs e) { GL.ClearColor(System.Drawing.Color.MidnightBlue); Platform.Platform.Init(new Platform.Windows()); //m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL10(); //m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL20(); m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL40(); m_Skin = new Gwen.Skin.TexturedBase(m_Renderer, "DefaultSkin2.png"); m_Skin.DefaultFont = new Font(m_Renderer, "Arial", 11); m_Canvas = new Canvas(m_Skin); m_Input = new Gwen.Renderer.OpenTK.Input.OpenTK(this); m_Input.Initialize(m_Canvas); m_Canvas.SetSize(Width, Height); m_Canvas.ShouldDrawBackground = true; m_Canvas.BackgroundColor = m_Skin.Colors.ModalBackground; if (Configuration.RunningOnMacOS) { m_Canvas.Scale = 1.5f; } m_UnitTest = new Gwen.UnitTest.UnitTest(m_Canvas); m_Stopwatch.Restart(); m_LastTime = 0; }
static MainCanvas() { GraphicsManager.keyboard.KeyDown += Keyboard_KeyDown; GraphicsManager.keyboard.KeyUp += Keyboard_KeyUp; GraphicsManager.mouse.ButtonDown += Mouse_ButtonDown; GraphicsManager.mouse.ButtonUp += Mouse_ButtonUp; GraphicsManager.mouse.Move += Mouse_Move; GraphicsManager.mouse.WheelChanged += Mouse_Wheel; Camera.OnRender += OnRenderFrame; Camera.Layer = 10; GraphicsManager.Update += OnUpdateFrame; GraphicsManager.OnWindowResize += new GraphicsManager.Resizer(OnWindowResize); GraphicsManager.OnDispose += new GraphicsManager.Disposer(Dispose); renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer, @"media\DefaultSkin.png"); //skin = new Gwen.Skin.Simple(renderer); //skin.DefaultFont = new Gwen.Font(renderer, "Courier", 10); canvas = new Canvas(skin); input = new Gwen.Input.OpenTK(GraphicsManager.Instance); input.Initialize(canvas); canvas.SetSize(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight); canvas.ShouldDrawBackground = false; canvas.BackgroundColor = System.Drawing.Color.FromArgb(255, 150, 170, 170); //canvas.KeyboardInputEnabled = true; }
static MainCanvas() { Camera = new Camera2D(); GraphicsManager.keyboard.KeyDown += Keyboard_KeyDown; GraphicsManager.keyboard.KeyUp += Keyboard_KeyUp; GraphicsManager.mouse.ButtonDown += Mouse_ButtonDown; GraphicsManager.mouse.ButtonUp += Mouse_ButtonUp; GraphicsManager.mouse.Move += Mouse_Move; GraphicsManager.mouse.WheelChanged += Mouse_Wheel; Camera.OnRender += new GraphicsManager.Renderer(OnRenderFrame); Camera.Layer = 10; GraphicsManager.Update += new GraphicsManager.Updater(OnUpdateFrame); GraphicsManager.OnWindowResize += new GraphicsManager.Resizer(OnWindowResize); GraphicsManager.OnDispose += new GraphicsManager.Disposer(Dispose); Renderer = new Gwen.Renderer.OpenTK(); Skin = new Gwen.Skin.TexturedBase(Renderer, @"media\DefaultSkin.png"); canvas = new Canvas(Skin); input = new Gwen.Input.OpenTK(GraphicsManager.Instance); input.Initialize(canvas); canvas.SetSize(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight); canvas.ShouldDrawBackground = false; canvas.BackgroundColor = System.Drawing.Color.FromArgb(255, 150, 170, 170); }
static MainCanvas() { Camera = new Camera2D(); GraphicsManager.keyboard.KeyDown += Keyboard_KeyDown; GraphicsManager.keyboard.KeyUp += Keyboard_KeyUp; GraphicsManager.mouse.ButtonDown += Mouse_ButtonDown; GraphicsManager.mouse.ButtonUp += Mouse_ButtonUp; GraphicsManager.mouse.Move += Mouse_Move; GraphicsManager.mouse.WheelChanged += Mouse_Wheel; Camera.OnRender += new GraphicsManager.Renderer(OnRenderFrame); Camera.Layer = 10; GraphicsManager.Update += new GraphicsManager.Updater(OnUpdateFrame); GraphicsManager.OnWindowResize += new GraphicsManager.Resizer(OnWindowResize); GraphicsManager.OnDispose += new GraphicsManager.Disposer(Dispose); Renderer = new Gwen.Renderer.OpenTK(); Skin = new Gwen.Skin.TexturedBase(Renderer, @"Data\DefaultSkin.png"); canvas = new Canvas(Skin); input = new Gwen.Input.OpenTK(GraphicsManager.Instance); input.Initialize(canvas); canvas.SetSize(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight); canvas.ShouldDrawBackground = false; canvas.BackgroundColor = System.Drawing.Color.FromArgb(255, 150, 170, 170); }
/// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> protected override void OnLoad(EventArgs e) { GL.ClearColor(System.Drawing.Color.MidnightBlue); Platform.Platform.Init(new Platform.Windows.WindowsPlatform()); Loader.LoaderBase.Init(new Platform.Windows.FileLoader()); //m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL10(); m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL20(); //m_Renderer = new Gwen.Renderer.OpenTK.OpenTKGL42(); m_Skin = new Gwen.Skin.TexturedBase(m_Renderer, Gwen.XmlDesigner.XmlDesigner.Settings.Skin, "DefaultSkinDefinition.xml"); m_Skin.DefaultFont = new Font(m_Renderer, "Arial", Configuration.RunningOnMacOS ? 20 : 11); m_Canvas = new Canvas(m_Skin); m_Input = new Gwen.Renderer.OpenTK.Input.OpenTK(this); m_Input.Initialize(m_Canvas); m_Canvas.SetSize(Width, Height); m_Canvas.ShouldDrawBackground = true; m_Canvas.BackgroundColor = new Color(255, 150, 170, 170); m_XmlDesigner = Gwen.Xml.Component.Create <Gwen.XmlDesigner.XmlDesigner>(m_Canvas); m_XmlDesigner.Exit += OnExit; m_Stopwatch.Restart(); m_LastTime = 0; }
public ProjectPane(ProjectManager projectManager, Canvas canvas) { InitControl(canvas); this.projectManager = projectManager; projectManager.ProjectAdded += OnProjectAdded; projectManager.ProjectRemoved += OnProjectRemoved; }
public void Init(Gwen.Renderer.Base renderer, string textureName) { this.renderer = renderer; skin = new Gwen.Skin.TexturedBase(renderer, textureName); Canvas = new Gwen.Control.Canvas(skin); ToolBar = new ToolBar(Canvas); DocumentTab = new DocumentTab(Canvas); if (GUIInitiated != null) GUIInitiated.Invoke(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); renderer = new Gwen.Renderer.Monogame(spriteBatch, Content); skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin"); canvas = new Canvas(skin); canvas.SetSize(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.Blue.ToGwenColor(); }
public override void Initialize () { renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer,@"C:\\Users\\Damian\\Downloads\\GLWidget_ 1\\GLWidget\\GLWidgetTest\\bin\\Debug\\DefaultSkin.png"); canvas = new Canvas(skin); base.Initialize (); splitter = new Gwen.Control.MultiVerticalSplitter(canvas); splitter.SetPosition(0, 0); splitter.SplitterSize = 3; splitter.MinimumSize = new System.Drawing.Point (100,100); splitter.Dock = Pos.Fill; }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// game-specific content. /// </summary> protected override void UnloadContent() { if (canvas != null) { canvas.Dispose(); canvas = null; } if (skin != null) { skin.Dispose(); skin = null; } if (renderer != null) { renderer.Dispose(); renderer = null; } }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// game-specific content. /// </summary> protected override void UnloadContent() { if (m_Canvas != null) { m_Canvas.Dispose(); m_Canvas = null; } if (m_Skin != null) { m_Skin.Dispose(); m_Skin = null; } if (m_Renderer != null) { m_Renderer.Dispose(); m_Renderer = null; } }
public override void Dispose() { if (m_Canvas != null) { m_Canvas.Dispose(); m_Canvas = null; } if (m_Skin != null) { m_Skin.Dispose(); m_Skin = null; } if (m_Renderer != null) { m_Renderer.Dispose(); m_Renderer = null; } base.Dispose(); }
protected override void Dispose(bool disposing) { if (m_Canvas != null) { m_Canvas.Dispose(); m_Canvas = null; } if (m_Skin != null) { m_Skin.Dispose(); m_Skin = null; } if (m_Renderer != null) { m_Renderer.Dispose(); m_Renderer = null; } base.Dispose(); }
void TearDownGL() { EAGLContext.SetCurrentContext(context); if (m_Canvas != null) { m_Canvas.Dispose(); m_Canvas = null; } if (m_Skin != null) { m_Skin.Dispose(); m_Skin = null; } if (m_Renderer != null) { m_Renderer.Dispose(); m_Renderer = null; } }
void SetupGL() { EAGLContext.SetCurrentContext(context); var view = (GLKView)View; Platform.Platform.Init(new Platform.iOS()); m_Renderer = new Gwen.Renderer.iOS.OpenTK.OpenTK(false); m_Skin = new Gwen.Skin.TexturedBase(m_Renderer, "DefaultSkin.png"); m_Skin.DefaultFont = new Font(m_Renderer, "Arial", 13); m_Canvas = new Canvas(m_Skin); m_Canvas.ShouldDrawBackground = true; m_Canvas.BackgroundColor = new Color(255, 150, 170, 170); m_Canvas.Scale = 1.5f; m_UnitTest = new Gwen.UnitTest.UnitTest(m_Canvas); m_Stopwatch.Restart(); m_LastTime = 0; }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); InitializeOpenGL(); LoadLevel(); LoadDebugMeshes(); gwenRenderer = new Gwen.Renderer.OpenTK(); gwenSkin = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png"); gwenCanvas = new Gwen.Control.Canvas(gwenSkin); gwenInput = new Gwen.Input.OpenTK(this); gwenInput.Initialize(gwenCanvas); gwenCanvas.SetSize(Width, Height); gwenCanvas.ShouldDrawBackground = false; gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1); InitializeUI(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { Platform.Platform.Init(new Gwen.Platform.MonoGame.MonoGamePlatform()); Loader.LoaderBase.Init(new Gwen.Loader.MonoGame.MonoGameAssetLoader(Content)); m_Renderer = new Gwen.Renderer.MonoGame.MonoGame(GraphicsDevice, Content, Content.Load <Effect>("GwenEffect")); m_Renderer.Resize(m_Graphics.PreferredBackBufferWidth, m_Graphics.PreferredBackBufferHeight); m_Skin = new Gwen.Skin.TexturedBase(m_Renderer, "Skins/DefaultSkin", "Skins/DefaultSkinDefinition"); m_Skin.DefaultFont = new Font(m_Renderer, "Arial", 11); m_Canvas = new Canvas(m_Skin); m_Input = new Gwen.Renderer.MonoGame.Input.MonoGame(this); m_Input.Initialize(m_Canvas); m_Canvas.SetSize(m_Graphics.PreferredBackBufferWidth, m_Graphics.PreferredBackBufferHeight); m_Canvas.ShouldDrawBackground = true; m_Canvas.BackgroundColor = new Color(255, 150, 170, 170); m_UnitTest = new Gwen.UnitTest.UnitTest(m_Canvas); m_Time = 0; }
/// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedSkin(renderer, "DefaultSkin.png"); //skin = new Gwen.Skin.Simple(renderer); //skin.DefaultFont = new Font(renderer, "Courier", 10); canvas = new Canvas(skin); input = new Gwen.Input.OpenTK(this); input.Initialize(canvas); canvas.SetSize(Width, Height); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); //canvas.KeyboardInputEnabled = true; test = new UnitTest.UnitTest(canvas); stopwatch.Restart(); lastTime = 0; }
/// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png"); //skin = new Gwen.Skin.Simple(renderer); //skin.DefaultFont = new Font(renderer, "Courier", 10); canvas = new Canvas(skin); input = new Gwen.Input.OpenTK(this); input.Initialize(canvas); canvas.SetSize(Width, Height); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); //canvas.KeyboardInputEnabled = true; var d = new DesignerBase(canvas); stopwatch.Restart(); lastTime = 0; }
private void GlForm_Load(object sender, EventArgs e) { glControl.InitializeContexts(); Gl.glClearColor(1f, 0f, 0f, 1f); Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); Gl.glOrtho(0, glControl.Width, glControl.Height, 0, -1, 1); Gl.glMatrixMode(Gl.GL_MODELVIEW); Gl.glViewport(0, 0, glControl.Width, glControl.Height); renderer = new Gwen.Renderer.Tao(); skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png"); canvas = new Canvas(skin); canvas.SetSize(glControl.Width, glControl.Height); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); canvas.KeyboardInputEnabled = true; canvas.MouseInputEnabled = true; test = new UnitTest.UnitTest(canvas); stopwatch.Restart(); lastTime = 0; }
/// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png"); skin.DefaultFont = new Font(renderer, "Arial", 10); canvas = new Canvas(skin); input = new Input.OpenTK(this); input.Initialize(canvas); canvas.SetSize(Width, Height); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); ////canvas.KeyboardInputEnabled = true; //Control.TreeControl ctrl = new Control.TreeControl(canvas); //ctrl.AddNode("Node One"); //ctrl.AddNode("Node Two").AddNode("Node Two Inside"); //ctrl.SetBounds(20, 20, 400, 400); test = new UnitTest.UnitTest(canvas); //var button = new Button(canvas); //button.Font = new Font(renderer, "Times New Roman", 30); //button.AutoSizeToContents = false; //button.Text = "Hello I am a\n test button!"; //button.SetPosition(500, 500); //button.SetSize(200, 30); stopwatch.Restart(); lastTime = 0; }
protected override void OnLoad() { GL.ClearColor(Color.MidnightBlue); renderer = new Gwen.Renderer.OpenTK(this); skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png") { DefaultFont = new Font(renderer, "Arial", 10) }; canvas = new Canvas(skin); input = new Input.OpenTK(); input.Initialize(canvas); canvas.SetSize(1024, 768); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); //canvas.KeyboardInputEnabled = true; test = new UnitTest.UnitTest(canvas); stopwatch.Restart(); lastTime = 0; }
public void Initialize(Canvas c) { m_Canvas = c; }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); InitializeOpenGL(); if (_level != null) LoadLevel(); LoadDebugMeshes(); gwenRenderer = new Gwen.Renderer.OpenTK(); gwenSkin = new Gwen.Skin.TexturedBase(gwenRenderer, "GwenSkin.png"); gwenCanvas = new Gwen.Control.Canvas(gwenSkin); gwenInput = new Gwen.Input.OpenTK(this); gwenInput.Initialize(gwenCanvas); gwenCanvas.SetSize(Width, Height); gwenCanvas.ShouldDrawBackground = false; gwenProjection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1); InitializeUI(); if (true && _level == null && clientData == null) { LoadClient(@"C:\Dark Age of Camelot_Latest"); //_levelId = 221; _levelId = 79; } }
public void SetCanvas(Canvas canvas) { if (canvas == null) Canvas = _PrivateCanvas; else Canvas = canvas; }
/// <summary> /// Setup OpenGL and load resources here. /// </summary> /// <param name="e">Not used.</param> protected override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png"); skin.DefaultFont = new Font(renderer, "Arial", 10); canvas = new Canvas(skin); input = new Input.OpenTK(this); input.Initialize(canvas); canvas.SetSize (1024, 768); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = Color.FromArgb(255, 150, 170, 170); //canvas.KeyboardInputEnabled = true; test = new UnitTest.UnitTest(canvas); stopwatch.Restart(); lastTime = 0; }
public override bool Init(FreezingArcher.Core.Application app) { base.Init(app); SimpleMaterial = new SimpleMaterial(); SimpleMaterial.Init(this); GwenRenderer = new Gwen.Renderer.FreezingArcherGwenRenderer(this); Skin = new Gwen.Skin.TexturedBase(GwenRenderer, "lib/UI/Skins/NoWayOutSkin.png"); Canvas = new Gwen.Control.Canvas(Skin); _PrivateCanvas = Canvas; return true; }
public void DestroyCanvas(Canvas canvas) { if (Canvas == canvas) SetCanvas (null); canvas.Dispose (); }
/// <summary> /// Sets the currently active canvas. /// </summary> /// <param name="canvas">Canvas to use.</param> /// <param name="target">Rander target (needed for scaling).</param> public void Initialize(Canvas canvas, RenderTarget target) { m_Canvas = canvas; m_Target = target; }
public override void InitUi(Canvas canvas) { _canvas = canvas; Game.BackgroundColor = Color.Black; var windowAction = new WindowControl(canvas, "Options", false); windowAction.DisableResizing(); windowAction.IsClosable = false; windowAction.SetSize(200, 150); windowAction.SetPosition(0, 0); var addScriptButton = new Button(windowAction); addScriptButton.SetText("Ajouter un script"); addScriptButton.Clicked += (sender, arguments) => ShowAddScriptWindow(canvas); Align.CenterHorizontally(addScriptButton); // Fenêtre sur les informations du script sélectionné _windowInfoScript = new WindowControl(canvas, "Paramètres du script"); _windowInfoScript.DisableResizing(); _windowInfoScript.IsClosable = false; _windowInfoScript.SetSize(200, 300); _windowInfoScript.SetPosition(Game.GetWindowSize().X - _windowInfoScript.Width, 0); var labelX = new Label(_windowInfoScript); labelX.SetPosition(0, 10); labelX.SetText("X :"); _uiInfoTextBoxPosX = new TextBoxNumeric(_windowInfoScript); _uiInfoTextBoxPosX.SetSize(100, _uiInfoTextBoxPosX.Height); _uiInfoTextBoxPosX.TextChanged += (sender, arguments) => { if (_selectScript != null) { _selectScript.RectShape.Position = new Vector2f((int) _uiInfoTextBoxPosX.Value, _selectScript.RectShape.Position.Y); } }; Align.PlaceRightBottom(_uiInfoTextBoxPosX, labelX, 10); var labelY = new Label(_windowInfoScript); labelY.SetText("Y :"); Align.PlaceDownLeft(labelY, labelX, 10); _uiInfoTextBoxPosY = new TextBoxNumeric(_windowInfoScript); _uiInfoTextBoxPosY.SetSize(100, _uiInfoTextBoxPosY.Height); _uiInfoTextBoxPosY.TextChanged += (sender, arguments) => { if (_selectScript != null) { _selectScript.RectShape.Position = new Vector2f(_selectScript.RectShape.Position.X, (int) _uiInfoTextBoxPosY.Value); } }; Align.PlaceRightBottom(_uiInfoTextBoxPosY, labelY, 10); var labelSizeX = new Label(_windowInfoScript); labelSizeX.SetText("Largeur :"); Align.PlaceDownLeft(labelSizeX, labelY, 10); _uiInfoTextBoxSizeX = new TextBoxNumeric(_windowInfoScript); _uiInfoTextBoxSizeX.SetSize(100, _uiInfoTextBoxPosY.Height); _uiInfoTextBoxSizeX.TextChanged += (sender, arguments) => { if (_selectScript != null) { _selectScript.RectShape.Size = new Vector2f((int)_uiInfoTextBoxSizeX.Value, _selectScript.RectShape.Size.Y); _selectScript.RectShape.Origin = new Vector2f(_selectScript.RectShape.Size.X / 2, _selectScript.RectShape.Size.Y / 2); } }; Align.PlaceRightBottom(_uiInfoTextBoxSizeX, labelSizeX, 10); var labelSizeY = new Label(_windowInfoScript); labelSizeY.SetText("Hauteur :"); Align.PlaceDownLeft(labelSizeY, labelSizeX, 10); _uiInfoTextBoxSizeY = new TextBoxNumeric(_windowInfoScript); _uiInfoTextBoxSizeY.SetSize(100, _uiInfoTextBoxSizeY.Height); _uiInfoTextBoxSizeY.TextChanged += (sender, arguments) => { if (_selectScript != null) { _selectScript.RectShape.Size = new Vector2f(_selectScript.RectShape.Size.X, (int)_uiInfoTextBoxSizeY.Value); _selectScript.RectShape.Origin = new Vector2f(_selectScript.RectShape.Size.X / 2, _selectScript.RectShape.Size.Y / 2); } }; Align.PlaceRightBottom(_uiInfoTextBoxSizeY, labelSizeY, 10); _uiInfoScriptImage = new ImagePanel(_windowInfoScript); _uiInfoScriptImage.SetSize(75, 75); _uiInfoScriptImage.Hide(); Align.PlaceDownLeft(_uiInfoScriptImage, _uiInfoTextBoxSizeY, 10); Align.CenterHorizontally(_uiInfoScriptImage); UnSelect_SelectScript(); }
public override void InitUi(Canvas canvas) { }
static void Main() { //try { const int width = 1024; const int height = 768; // Create main window m_Window = new RenderWindow(new VideoMode(width, height), "GWEN.Net SFML test", Styles.Titlebar|Styles.Close|Styles.Resize, new ContextSettings(32, 0)); // Setup event handlers m_Window.Closed += OnClosed; m_Window.KeyPressed += OnKeyPressed; m_Window.Resized += OnResized; m_Window.KeyReleased += window_KeyReleased; m_Window.MouseButtonPressed += window_MouseButtonPressed; m_Window.MouseButtonReleased += window_MouseButtonReleased; m_Window.MouseWheelMoved += window_MouseWheelMoved; m_Window.MouseMoved += window_MouseMoved; m_Window.TextEntered += window_TextEntered; //m_Window.SetFramerateLimit(60); const int fps_frames = 50; List<long> ftime = new List<long>(fps_frames); long lastTime = 0; // create GWEN renderer Renderer.SFML gwenRenderer = new Renderer.SFML(m_Window); // Create GWEN skin //Skin.Simple skin = new Skin.Simple(GwenRenderer); Skin.TexturedBase skin = new Skin.TexturedBase(gwenRenderer, "DefaultSkin.png"); // set default font Font defaultFont = new Font(gwenRenderer) {Size = 10, FaceName = "Arial Unicode MS"}; // try to load, fallback if failed if (gwenRenderer.LoadFont(defaultFont)) { gwenRenderer.FreeFont(defaultFont); } else // try another { defaultFont.FaceName = "Arial"; if (gwenRenderer.LoadFont(defaultFont)) { gwenRenderer.FreeFont(defaultFont); } else // try default { defaultFont.FaceName = "OpenSans.ttf"; } } skin.SetDefaultFont(defaultFont.FaceName); defaultFont.Dispose(); // skin has its own // Create a Canvas (it's root, on which all other GWEN controls are created) m_Canvas = new Canvas(skin); m_Canvas.SetSize(width, height); m_Canvas.ShouldDrawBackground = true; m_Canvas.BackgroundColor = System.Drawing.Color.FromArgb(255, 150, 170, 170); m_Canvas.KeyboardInputEnabled = true; // create the unit test control m_UnitTest = new UnitTest.UnitTest(m_Canvas); // Create GWEN input processor m_Input = new Input.SFML(); m_Input.Initialize(m_Canvas, m_Window); Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); while (m_Window.IsOpen()) { m_Window.SetActive(); m_Window.DispatchEvents(); m_Window.Clear(); // Clear depth buffer Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT | Gl.GL_COLOR_BUFFER_BIT); if (ftime.Count == fps_frames) ftime.RemoveAt(0); ftime.Add(stopwatch.ElapsedMilliseconds - lastTime); lastTime = stopwatch.ElapsedMilliseconds; if (stopwatch.ElapsedMilliseconds > 1000) { m_UnitTest.Fps = 1000f * ftime.Count / ftime.Sum(); stopwatch.Restart(); } // render GWEN canvas m_Canvas.RenderCanvas(); m_Window.Display(); } // we only need to dispose the canvas, it will take care of disposing all its children m_Canvas.Dispose(); // also dispose of these skin.Dispose(); gwenRenderer.Dispose(); } //catch (Exception e) //{ //String msg = String.Format("Exception: {0}\n{1}", e.Message, e.StackTrace); //MessageBox.Show(msg); //} m_Window.Dispose(); }
public static void RenderOverlay(Canvas canvas, Skin.Base skin) { if (CurrentPackage == null) return; if (CurrentPackage.DrawControl == null) return; Point old = skin.Renderer.RenderOffset; skin.Renderer.AddRenderOffset(new Rectangle( m_MouseX - SourceControl.X - CurrentPackage.HoldOffset.X, m_MouseY - SourceControl.Y - CurrentPackage.HoldOffset.Y, 0, 0)); CurrentPackage.DrawControl.DoRender(skin); skin.Renderer.RenderOffset = old; }
private void ShowAddScriptWindow(Canvas canvas) { var windowAddScript = new WindowControl(canvas, "Ajouter un script", true); windowAddScript.DisableResizing(); windowAddScript.SetSize(200, 300); windowAddScript.SetPosition(Game.GetWindowSize().X / 2 - windowAddScript.Width / 2, Game.GetWindowSize().Y / 2 - windowAddScript.Height / 2); }
private void ShowAddScriptInfoWindow(Canvas canvas) { var windowAddScriptInfo = new WindowControl(canvas, "Script", false); windowAddScriptInfo.DisableResizing(); }
/// <summary> /// Contains the shared constructor code /// </summary> /// <param name="target"></param> private Gui(RenderTarget target) { _renderer = new Gwen.Renderer.SFML(target); skin = new TexturedBase(_renderer, "DefaultSkin.png"); // load font. TODO: remove hardcoding using (var font = new Gwen.Font(_renderer, "OpenSans.ttf", 14)) { if (_renderer.LoadFont(font)) _renderer.FreeFont(font); else { font.FaceName = "Arial Unicode MS"; if (_renderer.LoadFont(font)) _renderer.FreeFont(font); else { font.FaceName = "Arial"; _renderer.LoadFont(font); } } skin.SetDefaultFont(font.FaceName, 14); } GuiCanvas = new Canvas(skin); GuiCanvas.SetSize((int)target.Size.X, (int)target.Size.Y); GuiCanvas.ShouldDrawBackground = false; GuiCanvas.BackgroundColor = System.Drawing.Color.Black; GuiCanvas.KeyboardInputEnabled = true; _input = new Gwen.Input.SFML(); _input.Initialize(GuiCanvas, target); }
private void ShowSelectLevelUi(Canvas canvas) { var window = new WindowControl(canvas, "Choisir un niveau", true); window.DisableResizing(); window.SetSize(300, 400); window.SetPosition(Game.GetWindowSize().X /2 - window.Width / 2, Game.GetWindowSize().Y / 2 - window.Height / 2); var listLevel = new ListBox(window); listLevel.SetSize(window.Width / 2, window.Height - 40); if (Directory.Exists(_levelsPath)) { foreach (var file in Directory.EnumerateFiles(_levelsPath)) { var fileInfo = new FileInfo(file); if (fileInfo.Extension.Equals(".mtrlvl")) { listLevel.AddRow(fileInfo.Name.Remove(fileInfo.Name.LastIndexOf('.')), fileInfo.Name, file); } } } var widthButton = window.Width - listLevel.Width - 30; var playButton = new Button(window); playButton.SetText("Jouer"); playButton.SetPosition(listLevel.Width + 10, 0); playButton.SetSize(widthButton, playButton.Height); playButton.Clicked += (sender, arguments) => { LoadLevel(listLevel, canvas, false); }; var deleteLevelButton = new Button(window); deleteLevelButton.SetText("Supprimer"); deleteLevelButton.SetSize(widthButton, deleteLevelButton.Height); deleteLevelButton.Clicked += (sender, arguments) => { if (listLevel.SelectedRowIndex == -1) new MessageBox(canvas, "Aucun niveau n'a été sélectionné !", "Erreur !").Show(); else { var path = listLevel.SelectedRow.UserData.ToString(); try { File.Delete(path); listLevel.RemoveRow(listLevel.SelectedRowIndex); listLevel.SelectedRow = null; Log.WriteInfo("Le niveau : " + path + " a été supprimé !"); } catch (IOException e) { new MessageBox(canvas, "Impossible de supprimer le niveau sélectionné ! Erreur : " + e.Message, "Erreur !").Show(); } } }; Align.PlaceDownLeft(deleteLevelButton, playButton, 10); var editLevelButton = new Button(window); editLevelButton.SetText("Editer le niveau"); editLevelButton.SetSize(widthButton, editLevelButton.Height); editLevelButton.Clicked += (sender, arguments) => { LoadLevel(listLevel, canvas, true); }; Align.PlaceDownLeft(editLevelButton, deleteLevelButton, 10); var newLevelButton = new Button(window); newLevelButton.SetText("Nouveau niveau"); newLevelButton.SetSize(widthButton, newLevelButton.Height); Align.PlaceDownLeft(newLevelButton, editLevelButton, 10); }
public void Init(GameWindow gamewindow) { renderer = new Gwen.Renderer.OpenTK(); skin = new Gwen.Skin.TexturedBase (renderer, "DefaultSkin.png"); canvas = new Gwen.Control.Canvas (skin); canvas.SetSize (gamewindow.Width, gamewindow.Height); canvas.ShouldDrawBackground = true; canvas.BackgroundColor = System.Drawing.Color.FromArgb (255, 225, 225, 225); input = new Gwen.Input.OpenTK (gamewindow); input.Initialize (canvas); gamewindow.Keyboard.KeyDown += (s, e) => { input.ProcessKeyDown (e); }; gamewindow.Keyboard.KeyUp += (s, e) => { input.ProcessKeyUp (e); }; gamewindow.Mouse.ButtonDown += (s, e) => { input.ProcessMouseMessage (e); }; gamewindow.Mouse.ButtonUp += (s, e) => { input.ProcessMouseMessage (e); }; gamewindow.Mouse.Move += (s, e) => { input.ProcessMouseMessage (e); }; gamewindow.Mouse.WheelChanged += (s, e) => { input.ProcessMouseMessage (e); }; gamewindow.Load += (s, e) => { PreLoad(); gamewindow.VSync = VSyncMode.On; PostLoad(); }; gamewindow.Resize += (s, e) => { GL.Viewport (0, 0, gamewindow.Width, gamewindow.Height); GL.MatrixMode (MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho (0, gamewindow.Width, gamewindow.Height, 0, -1, 1); canvas.SetSize (gamewindow.Width, gamewindow.Height); }; gamewindow.UpdateFrame += (s, e) => { PreUpdate(); if (renderer.TextCacheSize > 1000) renderer.FlushTextCache(); PostUpdate(); }; gamewindow.RenderFrame += (s, e) => { gamewindow.MakeCurrent(); PreRender(); canvas.RenderCanvas(); PostRender(); gamewindow.SwapBuffers(); }; }
/// <summary> /// Sets the currently active canvas. /// </summary> /// <param name="canvas">Canvas to use.</param> /// <param name="target">Rander target (needed for scaling).</param> public void Initialize(Canvas canvas) { m_Canvas = canvas; }
private void setupUi() { renderer = new Gwen.Renderer.OpenTK(); Gwen.Skin.Base skin = new Gwen.Skin.TexturedBase(renderer, "DefaultSkin.png"); canvas = new Canvas(skin); canvas.SetSize(Width, Height); gwenInput = new Gwen.Input.OpenTK(this); gwenInput.Initialize(canvas); Mouse.ButtonDown += Mouse_ButtonDown; Mouse.ButtonUp += Mouse_ButtonUp; Mouse.Move += Mouse_Move; Mouse.WheelChanged += Mouse_Wheel; canvas.ShouldDrawBackground = true; canvas.BackgroundColor = System.Drawing.Color.FromArgb(122, 150, 170, 170); // controls radioCamera = new RadioButtonGroup(canvas); radioCamera.AutoSizeToContents = true; radioCamera.SetText("Тип камеры"); radioCamera.AddOption("Свободная", "free"); radioCamera.AddOption("Привязанная", "bound"); radioCamera.SetSelection(0); radioCamera.SelectionChanged += radioCamera_SelectionChanged; // coord GroupBox posGroup = new GroupBox(canvas); posGroup.SetText("Позиция камеры"); posGroup.SizeToChildren(); posGroup.SetSize(150, 120); Gwen.Align.PlaceDownLeft(posGroup, radioCamera, 45); labelPosX = new Label(posGroup); labelPosY = new Label(posGroup); labelPosZ = new Label(posGroup); labelPosX.SetText("X: 0.0"); labelPosY.SetText("Y: 1.0"); labelPosZ.SetText("Z: 2.0"); Gwen.Align.PlaceDownLeft(labelPosY, labelPosX, 5); Gwen.Align.PlaceDownLeft(labelPosZ, labelPosY, 5); // reset button Button resetCameraButton = new Gwen.Control.Button(posGroup); resetCameraButton.SetText("Сбросить позицию\nкамеры"); resetCameraButton.Clicked += cameraReset_Clicked; resetCameraButton.SizeToContents(); Gwen.Align.PlaceDownLeft(resetCameraButton, labelPosZ, 5); labelSpeed = new Label(canvas); Gwen.Align.PlaceDownLeft(labelSpeed, posGroup, 5); labelTips = new Label(canvas); labelTips.SetText(freeCameraTip + "\n\n" + nodeTransformTip); labelTips.SizeToContents(); Gwen.Align.PlaceDownLeft(labelTips, labelSpeed, 15); statusBar = new Gwen.Control.StatusBar(canvas); statusBar.Dock = Gwen.Pos.Bottom; }
//static int serial = 0; //int ID = 0; public ZApplication(): base(null) { App = this; // there can be only one ZApplication at a time SetStaticReferences(); // set the other static references in Model classes // Create the expression after the App reference has been set //MouseDownExpr = new ZCode<MouseMethod>(); //MouseUpExpr = new ZCode<MouseMethod>(); Canvas = new Canvas(); //ID = serial++; //Console.WriteLine(String.Format("ZApplication created: {0}", ID)); }
private void LoadLevel(ListBox listLevel, Canvas canvas, bool editorMode) { if (listLevel.SelectedRowIndex == -1) new MessageBox(canvas, "Aucun niveau n'a été sélectionné !", "Erreur !").Show(); else { var path = listLevel.SelectedRow.UserData as string; if (File.Exists(path)) { try { var level = LevelManager.LoadLevel(Game, new FileInfo(path)); if (editorMode) Game.LoadScene(new EditorScene(Game, level)); else Game.LoadScene(new GameScene(Game, level)); } catch (Exception e) { Log.WriteError(e.Message); } } else { Log.WriteError("Le niveau sélectionné n'existe pas !"); } } }