/// <summary> /// 更改任务、枪柜、枪位、子弹数量状态 /// </summary> /// <param name="task_info">任务对象</param> /// <param name="task_status">任务状态</param> /// <param name="gun_status">枪支状态</param> /// <param name="gun_pos_status">枪位状态</param> /// <param name="gun_info_id">枪支id集合</param> /// <param name="gun_pos_id">枪位id集合</param> /// <param name="magazine_id">子弹id集合</param> /// <param name="list_bullet">子弹任务详情集合</param> public static void update(Model.task_info task_info, string task_status, string gun_status, string gun_pos_status, string bullet_opreat, List <string> gun_info_id, List <string> gun_pos_id, List <string> magazine_id, List <Model.task_info_detail> list_bullet) { task_info.TASK_STATUS = task_status; new BLL.task_info().Update(task_info); //更新枪支状态“3”表示未置枪,“1”表示置枪 for (int i = 0; i < gun_info_id.Count; i++) { Model.gun_info gun_info = new BLL.gun_info().GetModel(gun_info_id[i]); if (task_info.task_BigType == 2) { gun_info.IN_TIME = DateTime.Now; } else if (task_info.task_BigType == 5 || task_info.task_BigType == 7 || task_info.task_BigType == 12) { gun_info.OUT_TIME = DateTime.Now; } gun_info.GUN_STATUS = gun_status; new BLL.gun_info().Update(gun_info); } //更新枪柜状态,“2”表示未置枪,“3”表示置枪,"8"表示已封存,”7“表示已出库 for (int i = 0; i < gun_pos_id.Count; i++) { Model.position_info gun_pos_info = new BLL.position_info().GetModel(gun_pos_id[i]); gun_pos_info.GUN_POSITION_STATUS = gun_pos_status; new BLL.position_info().Update(gun_pos_info); } //更新现存子弹数量,库存量-取弹数量 if (bullet_opreat == "取弹") { for (int i = 0; i < magazine_id.Count; i++) { Model.magazine_info mag_info = new BLL.magazine_info().GetModel(magazine_id[i]); mag_info.STOCK_QTY = mag_info.STOCK_QTY - list_bullet[i].APPLY_BULLET_QTY; new BLL.magazine_info().Update(mag_info); } } else if (bullet_opreat == "还弹") { for (int i = 0; i < magazine_id.Count; i++) { Model.magazine_info mag_info = new BLL.magazine_info().GetModel(magazine_id[i]); mag_info.STOCK_QTY = mag_info.STOCK_QTY + list_bullet[i].APPLY_BULLET_QTY; new BLL.magazine_info().Update(mag_info); } } }
/// <summary> /// 更改任务、枪柜、枪位、子弹数量状态 /// </summary> /// <param name="task_info">任务对象</param> /// <param name="task_status">任务状态</param> /// <param name="gun_status">枪支状态</param> /// <param name="gun_pos_status">枪位状态</param> /// <param name="gun_info_id">枪支id集合</param> /// <param name="gun_pos_id">枪位id集合</param> /// <param name="magazine_id">子弹id集合</param> /// <param name="list_bullet">子弹任务详情集合</param> public static void update(Model.task_info task_info, string task_status, string gun_status, string gun_pos_status,string bullet_opreat, List<string> gun_info_id, List<string> gun_pos_id, List<string> magazine_id, List<Model.task_info_detail> list_bullet) { task_info.TASK_STATUS = task_status; new BLL.task_info().Update(task_info); //更新枪支状态“3”表示未置枪,“1”表示置枪 for (int i = 0; i < gun_info_id.Count; i++) { Model.gun_info gun_info = new BLL.gun_info().GetModel(gun_info_id[i]); if (task_info.task_BigType == 2) { gun_info.IN_TIME = DateTime.Now; } else if (task_info.task_BigType == 5 || task_info.task_BigType == 7 || task_info.task_BigType == 12) { gun_info.OUT_TIME = DateTime.Now; } gun_info.GUN_STATUS = gun_status; new BLL.gun_info().Update(gun_info); } //更新枪柜状态,“2”表示未置枪,“3”表示置枪,"8"表示已封存,”7“表示已出库 for (int i = 0; i < gun_pos_id.Count; i++) { Model.position_info gun_pos_info = new BLL.position_info().GetModel(gun_pos_id[i]); gun_pos_info.GUN_POSITION_STATUS = gun_pos_status; new BLL.position_info().Update(gun_pos_info); } //更新现存子弹数量,库存量-取弹数量 if (bullet_opreat == "取弹") { for (int i = 0; i < magazine_id.Count; i++) { Model.magazine_info mag_info = new BLL.magazine_info().GetModel(magazine_id[i]); mag_info.STOCK_QTY = mag_info.STOCK_QTY - list_bullet[i].APPLY_BULLET_QTY; new BLL.magazine_info().Update(mag_info); } } else if (bullet_opreat == "还弹") { for (int i = 0; i < magazine_id.Count; i++) { Model.magazine_info mag_info = new BLL.magazine_info().GetModel(magazine_id[i]); mag_info.STOCK_QTY = mag_info.STOCK_QTY + list_bullet[i].APPLY_BULLET_QTY; new BLL.magazine_info().Update(mag_info); } } }
private static void addTask(string prams) { Bll.task_info task_info_bll = new Gunark.BLL.task_info(); Bll.task_info_detail task_detail_info_bll = new Gunark.BLL.task_info_detail(); Bll.position_info position_info_bll = new Gunark.BLL.position_info(); Bll.gun_info gun_info_bll = new Gunark.BLL.gun_info(); Bll.magazine_info magazine_info_bll = new Gunark.BLL.magazine_info(); int j = 10; string[] attributes = prams.Split('|'); //任务信息 Model.task_info task_info = new Gunark.Model.task_info(); task_info.task_ID = attributes[0]; task_info.GUNARK_ID = attributes[1]; task_info.UNIT_ID = attributes[2]; task_info.TASK_STATUS = attributes[3]; task_info.TASK_BIGTYPE = int.Parse(attributes[4]); task_info.TASK_SMALLTYPE = attributes[5]; task_info.TASK_PROPERTY = attributes[6]; task_info.TASK_PLAN_BEGINTIME = attributes[7]; task_info.TASK_PLAN_FINISHTIME = attributes[8]; task_info.TASK_APPLY_USERID = attributes[9]; task_info.TASK_APPLY_TIME = attributes[10]; task_info_bll.Add(task_info); //任务详情信息 int task_detail_info_count = int.Parse(attributes[11].Substring(1, attributes[11].LastIndexOf("&") - 1)); for (int i = 0; i < task_detail_info_count; i++) { Model.task_info_detail task_detail_info = new Gunark.Model.task_info_detail(); if(i == 0) task_detail_info.TASK_DETAIL_ID = attributes[++j].Substring(attributes[j].LastIndexOf("&") + 1); else task_detail_info.TASK_DETAIL_ID = attributes[++j]; task_detail_info.TASK_ID = attributes[++j]; task_detail_info.GUNARK_ID = attributes[++j]; task_detail_info.UNIT_ID = attributes[++j]; task_detail_info.GUN_INFO_ID = attributes[++j]; task_detail_info.GUN_POSITION_INFO_ID = attributes[++j]; task_detail_info.GUN_DUTY_USER = attributes[++j]; task_detail_info.BULLET_TYPE = attributes[++j]; task_detail_info.MAGAZINE_INFO_ID = attributes[++j]; task_detail_info.APPLY_BULLET_QTY = int.Parse(attributes[++j]); task_detail_info.DEPLETION_BULLET_QTY = int.Parse(attributes[++j]); if (i != task_detail_info_count - 1) ++j; task_detail_info_bll.Add(task_detail_info); } //枪位信息 int gun_position_info_count = 0; try { gun_position_info_count = int.Parse(attributes[j + 1].Substring(1, attributes[j + 1].LastIndexOf("&") - 1)); } catch { } if (gun_position_info_count != 0) { for (int i = 0; i < gun_position_info_count; i++) { Model.position_info gun_position_info = new Gunark.Model.position_info(); if (i == 0) gun_position_info.GUN_POSITION_INFO_ID = attributes[++j].Substring(3); else gun_position_info.GUN_POSITION_INFO_ID = attributes[++j]; gun_position_info.GUNARK_ID = attributes[++j]; gun_position_info.UNIT_ID = attributes[++j]; gun_position_info.GUN_POSITION_NUMBER = attributes[++j]; gun_position_info.GUN_POSITION_STATUS = attributes[++j]; gun_position_info.GUN_INFO_ID = attributes[++j]; gun_position_info.GUN_BULLET_NUMBER = attributes[++j]; gun_position_info.GUN_TYPE = attributes[++j]; if (i != gun_position_info_count - 1) ++j; position_info_bll.Add(gun_position_info); } //枪支信息 int gun_info_count = int.Parse(attributes[j + 1].Substring(1, attributes[j + 1].LastIndexOf("&") - 1)); for (int i = 0; i < gun_info_count; i++) { Model.gun_info gun_info = new Gunark.Model.gun_info(); if (i == 0) gun_info.GUN_INFO_ID = attributes[++j].Substring(3); else gun_info.GUN_INFO_ID = attributes[++j]; gun_info.GUNARK_ID = attributes[++j]; gun_info.UNIT_ID = attributes[++j]; gun_info.GUN_NUMBER = attributes[++j]; gun_info.GUN_TYPE = attributes[++j]; gun_info.GUN_STATUS = attributes[++j]; gun_info.GUN_BULLET_LOCATION = attributes[++j]; if (i != gun_info_count - 1) ++j; gun_info_bll.Add(gun_info); } //弹仓信息 int magazine_info_count = int.Parse(attributes[j + 1].Substring(1, attributes[j + 1].LastIndexOf("&") - 1)); for (int i = 0; i < magazine_info_count; i++) { Model.magazine_info magazine_info = new Gunark.Model.magazine_info(); if (i == 0) magazine_info.MAGAZINE_INFO_ID = attributes[++j].Substring(3); else magazine_info.MAGAZINE_INFO_ID = attributes[++j]; magazine_info.GUNARK_ID = attributes[++j]; magazine_info.UNIT_ID = attributes[++j]; magazine_info.MAGAZINE_NUMBER = attributes[++j]; magazine_info.STOCK_QTY = int.Parse(attributes[++j]); magazine_info.CAPACITY_QTY = int.Parse(attributes[++j]); magazine_info.MAGAZINE_NAME = attributes[++j]; magazine_info.BULLET_MODEL = attributes[++j]; magazine_info.BULLET_GROUP_ID = attributes[++j]; ////if (i != magazine_info_count - 1) //// ++j; magazine_info_bll.Add(magazine_info); } } else { int magazine_info_count = 0; //弹仓信息 try { magazine_info_count = int.Parse(attributes[j + 1].Substring(7, attributes[j + 1].LastIndexOf("&") - 1)); } catch { } for (int i = 0; i < magazine_info_count; i++) { Model.magazine_info magazine_info = new Gunark.Model.magazine_info(); if (i == 0) magazine_info.MAGAZINE_INFO_ID = attributes[++j].Substring(9); else magazine_info.MAGAZINE_INFO_ID = attributes[++j]; magazine_info.GUNARK_ID = attributes[++j]; magazine_info.UNIT_ID = attributes[++j]; magazine_info.MAGAZINE_NUMBER = attributes[++j]; magazine_info.STOCK_QTY = int.Parse(attributes[++j]); magazine_info.CAPACITY_QTY = int.Parse(attributes[++j]); magazine_info.MAGAZINE_NAME = attributes[++j]; magazine_info.BULLET_MODEL = attributes[++j]; magazine_info.BULLET_GROUP_ID = attributes[++j]; ////if (i != magazine_info_count - 1) //// ++j; magazine_info_bll.Add(magazine_info); } } }
private static void addTask(string prams) { Bll.task_info task_info_bll = new Gunark.BLL.task_info(); Bll.task_info_detail task_detail_info_bll = new Gunark.BLL.task_info_detail(); Bll.position_info position_info_bll = new Gunark.BLL.position_info(); Bll.gun_info gun_info_bll = new Gunark.BLL.gun_info(); Bll.magazine_info magazine_info_bll = new Gunark.BLL.magazine_info(); int j = 10; string[] attributes = prams.Split('|'); //任务信息 Model.task_info task_info = new Gunark.Model.task_info(); task_info.task_ID = attributes[0]; task_info.GUNARK_ID = attributes[1]; task_info.UNIT_ID = attributes[2]; task_info.TASK_STATUS = attributes[3]; task_info.TASK_BIGTYPE = int.Parse(attributes[4]); task_info.TASK_SMALLTYPE = attributes[5]; task_info.TASK_PROPERTY = attributes[6]; task_info.TASK_PLAN_BEGINTIME = attributes[7]; task_info.TASK_PLAN_FINISHTIME = attributes[8]; task_info.TASK_APPLY_USERID = attributes[9]; task_info.TASK_APPLY_TIME = attributes[10]; task_info_bll.Add(task_info); //任务详情信息 int task_detail_info_count = int.Parse(attributes[11].Substring(1, attributes[11].LastIndexOf("&") - 1)); for (int i = 0; i < task_detail_info_count; i++) { Model.task_info_detail task_detail_info = new Gunark.Model.task_info_detail(); if (i == 0) { task_detail_info.TASK_DETAIL_ID = attributes[++j].Substring(attributes[j].LastIndexOf("&") + 1); } else { task_detail_info.TASK_DETAIL_ID = attributes[++j]; } task_detail_info.TASK_ID = attributes[++j]; task_detail_info.GUNARK_ID = attributes[++j]; task_detail_info.UNIT_ID = attributes[++j]; task_detail_info.GUN_INFO_ID = attributes[++j]; task_detail_info.GUN_POSITION_INFO_ID = attributes[++j]; task_detail_info.GUN_DUTY_USER = attributes[++j]; task_detail_info.BULLET_TYPE = attributes[++j]; task_detail_info.MAGAZINE_INFO_ID = attributes[++j]; task_detail_info.APPLY_BULLET_QTY = int.Parse(attributes[++j]); task_detail_info.DEPLETION_BULLET_QTY = int.Parse(attributes[++j]); if (i != task_detail_info_count - 1) { ++j; } task_detail_info_bll.Add(task_detail_info); } //枪位信息 int gun_position_info_count = 0; try { gun_position_info_count = int.Parse(attributes[j + 1].Substring(1, attributes[j + 1].LastIndexOf("&") - 1)); } catch { } if (gun_position_info_count != 0) { for (int i = 0; i < gun_position_info_count; i++) { Model.position_info gun_position_info = new Gunark.Model.position_info(); if (i == 0) { gun_position_info.GUN_POSITION_INFO_ID = attributes[++j].Substring(3); } else { gun_position_info.GUN_POSITION_INFO_ID = attributes[++j]; } gun_position_info.GUNARK_ID = attributes[++j]; gun_position_info.UNIT_ID = attributes[++j]; gun_position_info.GUN_POSITION_NUMBER = attributes[++j]; gun_position_info.GUN_POSITION_STATUS = attributes[++j]; gun_position_info.GUN_INFO_ID = attributes[++j]; gun_position_info.GUN_BULLET_NUMBER = attributes[++j]; gun_position_info.GUN_TYPE = attributes[++j]; if (i != gun_position_info_count - 1) { ++j; } position_info_bll.Add(gun_position_info); } //枪支信息 int gun_info_count = int.Parse(attributes[j + 1].Substring(1, attributes[j + 1].LastIndexOf("&") - 1)); for (int i = 0; i < gun_info_count; i++) { Model.gun_info gun_info = new Gunark.Model.gun_info(); if (i == 0) { gun_info.GUN_INFO_ID = attributes[++j].Substring(3); } else { gun_info.GUN_INFO_ID = attributes[++j]; } gun_info.GUNARK_ID = attributes[++j]; gun_info.UNIT_ID = attributes[++j]; gun_info.GUN_NUMBER = attributes[++j]; gun_info.GUN_TYPE = attributes[++j]; gun_info.GUN_STATUS = attributes[++j]; gun_info.GUN_BULLET_LOCATION = attributes[++j]; if (i != gun_info_count - 1) { ++j; } gun_info_bll.Add(gun_info); } //弹仓信息 int magazine_info_count = int.Parse(attributes[j + 1].Substring(1, attributes[j + 1].LastIndexOf("&") - 1)); for (int i = 0; i < magazine_info_count; i++) { Model.magazine_info magazine_info = new Gunark.Model.magazine_info(); if (i == 0) { magazine_info.MAGAZINE_INFO_ID = attributes[++j].Substring(3); } else { magazine_info.MAGAZINE_INFO_ID = attributes[++j]; } magazine_info.GUNARK_ID = attributes[++j]; magazine_info.UNIT_ID = attributes[++j]; magazine_info.MAGAZINE_NUMBER = attributes[++j]; magazine_info.STOCK_QTY = int.Parse(attributes[++j]); magazine_info.CAPACITY_QTY = int.Parse(attributes[++j]); magazine_info.MAGAZINE_NAME = attributes[++j]; magazine_info.BULLET_MODEL = attributes[++j]; magazine_info.BULLET_GROUP_ID = attributes[++j]; ////if (i != magazine_info_count - 1) //// ++j; magazine_info_bll.Add(magazine_info); } } else { int magazine_info_count = 0; //弹仓信息 try { magazine_info_count = int.Parse(attributes[j + 1].Substring(7, attributes[j + 1].LastIndexOf("&") - 1)); } catch { } for (int i = 0; i < magazine_info_count; i++) { Model.magazine_info magazine_info = new Gunark.Model.magazine_info(); if (i == 0) { magazine_info.MAGAZINE_INFO_ID = attributes[++j].Substring(9); } else { magazine_info.MAGAZINE_INFO_ID = attributes[++j]; } magazine_info.GUNARK_ID = attributes[++j]; magazine_info.UNIT_ID = attributes[++j]; magazine_info.MAGAZINE_NUMBER = attributes[++j]; magazine_info.STOCK_QTY = int.Parse(attributes[++j]); magazine_info.CAPACITY_QTY = int.Parse(attributes[++j]); magazine_info.MAGAZINE_NAME = attributes[++j]; magazine_info.BULLET_MODEL = attributes[++j]; magazine_info.BULLET_GROUP_ID = attributes[++j]; ////if (i != magazine_info_count - 1) //// ++j; magazine_info_bll.Add(magazine_info); } } }
/// <summary> /// 符合条件的枪支信息 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void query_gun_TextChanged(object sender, EventArgs e) { //禁止自动创建列 dataGridView4.AutoGenerateColumns = false; dataGridView4.Columns[1].Visible = true; dataGridView4.Columns[2].Visible = true; dataGridView4.Columns[3].Visible = false; dataGridView4.Columns[4].Visible = false; dataGridView4.Columns[5].Visible = false; List<Model.gun_info> list_gun = new List<Gunark.Model.gun_info>(); list_gun = new Bll.gun_info().GetModelList("GUN_NUMBER like '%" + query_gun.Text + "%'"); dataGridView4.DataSource = list_gun; }