Пример #1
0
 /// <summary>
 /// Trigger the event for all event handlers
 /// </summary>
 /// <param name="numberTile"></param>
 public void OnCorrectGuessEvent(NumberTile numberTile)
 {
     if (eventHandlers != null)
     {
         eventHandlers(numberTile);
     }
 }
Пример #2
0
        // sound effects

        #endregion

        #region Constructors

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="contentManager">the content manager</param>
        /// <param name="center">the center of the board</param>
        /// <param name="sideLength">the side length for the board</param>
        /// <param name="correctNumber">the correct number</param>
        public NumberBoard(ContentManager contentManager, Vector2 center, int sideLength,
                           int correctNumber, CorrectGuessEventHandler handleCorrectGuessEvent)
        {
            // Increment 2: load content for the board and create draw rectangle
            LoadContent(contentManager);
            drawRectangle = new Rectangle(
                (int)center.X - sideLength / 2, (int)center.Y - sideLength / 2,
                sideLength, sideLength);

            // Increment 2: calculate side length for number tiles
            tileSideLength = (sideLength - (NumColumns + 1) * BorderSize) / NumColumns;

            // Increments 3 and 5: initialize array of number tiles
            for (int i = 0; i < NumRows; i++)
            {
                for (int j = 0; j < NumColumns; j++)
                {
                    tiles[i, j] = new NumberTile(contentManager, CalculateTileCenter(i, j),
                                                 tileSideLength, i * NumColumns + j + 1, correctNumber, handleCorrectGuessEvent);
                }
            }
        }
Пример #3
0
 /// <summary>
 /// Trigger the correct guess event for the tile
 /// </summary>
 /// <param name="numberTile"></param>
 private void OnCorrectGuessEvent(NumberTile numberTile)
 {
     correctGuessEvent.OnCorrectGuessEvent(numberTile);
 }
Пример #4
0
 private void HandleCorrectGuessEvent(NumberTile numberTile)
 {
     StartGame();
 }