/***************************************************/ // Clone. public override GuanacoObject Clone(bool newID = false) { GravityLoad gl = this.ShallowClone(newID) as GravityLoad; gl._gravityFactor = new Vector3d(this._gravityFactor); return(gl); }
/***************************************************/ // Apply gravity load to the model. private void ApplyLoad(GravityLoad load) { this._gravity += load.GravityFactor; }