Пример #1
0
        public static int Main(string[] args)
        {
            if (args.Length != 2)
            {
                Console.WriteLine("Usage: glgen <filename> <outputfile>");
                return(0);
            }

            Parser p = new Parser(args[0]);

            p.Parse();
            Writer writer = new Writer(args[1], p.Namespace);

            foreach (IGeneratable gen in SymbolTable.Generatables)
            {
                gen.Generate(writer.sw);
            }

            writer.CloseWriter();

            Statistics.Report();
            return(0);
        }
Пример #2
0
        public static int Main(string[] args)
        {
            if (args.Length < 2)
            {
                Console.WriteLine("Usage: codegen --generate <filename1...>");
                return(0);
            }

            bool   generate      = false;
            string dir           = "";
            string custom_dir    = "";
            string assembly_name = "";
            string glue_filename = "";
            string glue_includes = "";
            string gluelib_name  = "";

            SymbolTable table = SymbolTable.Table;
            ArrayList   gens  = new ArrayList();

            foreach (string arg in args)
            {
                string filename = arg;
                if (arg == "--generate")
                {
                    generate = true;
                    continue;
                }
                else if (arg == "--include")
                {
                    generate = false;
                    continue;
                }
                else if (arg.StartsWith("-I:"))
                {
                    generate = false;
                    filename = filename.Substring(3);
                }
                else if (arg.StartsWith("--outdir="))
                {
                    generate = false;
                    dir      = arg.Substring(9);
                    continue;
                }
                else if (arg.StartsWith("--customdir="))
                {
                    generate   = false;
                    custom_dir = arg.Substring(12);
                    continue;
                }
                else if (arg.StartsWith("--assembly-name="))
                {
                    generate      = false;
                    assembly_name = arg.Substring(16);
                    continue;
                }
                else if (arg.StartsWith("--glue-filename="))
                {
                    generate      = false;
                    glue_filename = arg.Substring(16);
                    continue;
                }
                else if (arg.StartsWith("--glue-includes="))
                {
                    generate      = false;
                    glue_includes = arg.Substring(16);
                    continue;
                }
                else if (arg.StartsWith("--gluelib-name="))
                {
                    generate     = false;
                    gluelib_name = arg.Substring(15);
                    continue;
                }

                Parser         p         = new Parser();
                IGeneratable[] curr_gens = p.Parse(filename);
                table.AddTypes(curr_gens);
                if (generate)
                {
                    gens.AddRange(curr_gens);
                }
            }

            // Now that everything is loaded, validate all the to-be-
            // generated generatables and then remove the invalid ones.
            ArrayList invalids = new ArrayList();

            foreach (IGeneratable gen in gens)
            {
                if (!gen.Validate())
                {
                    invalids.Add(gen);
                }
            }
            foreach (IGeneratable gen in invalids)
            {
                gens.Remove(gen);
            }

            GenerationInfo gen_info = null;

            if (dir != "" || assembly_name != "" || glue_filename != "" || glue_includes != "" || gluelib_name != "")
            {
                gen_info = new GenerationInfo(dir, custom_dir, assembly_name, glue_filename, glue_includes, gluelib_name);
            }

            foreach (IGeneratable gen in gens)
            {
                if (gen_info == null)
                {
                    gen.Generate();
                }
                else
                {
                    gen.Generate(gen_info);
                }
            }

            ObjectGen.GenerateMappers();

            if (gen_info != null)
            {
                gen_info.CloseGlueWriter();
            }

            Statistics.Report();
            return(0);
        }
Пример #3
0
        public static int Main(string[] args)
        {
            bool   show_help     = false;
            bool   all_opaque    = true;
            string dir           = "";
            string assembly_name = "";
            string gapidir       = "";
            string abi_cs_usings = "";
            string abi_cs_file   = "";
            string abi_c_file    = "";
            string glue_filename = "";
            string glue_includes = "";
            string gluelib_name  = "";
            string schema_name   = "";

            SymbolTable table = SymbolTable.Table;
            var         gens  = new List <IGeneratable> ();

            var filenames = new List <string> ();
            var includes  = new List <string> ();

            var options = new OptionSet()
            {
                { "generate=", "Generate the C# code for this GAPI XML file.",
                  (string v) => { filenames.Add(v); } },
                { "I|include=", "GAPI XML file that contain symbols used in the main GAPI XML file.",
                  (string v) => { includes.Add(v); } },
                { "outdir=", "Directory where the C# files will be generated.",
                  (string v) => { dir = v; } },
                { "assembly-name=", "Name of the assembly for which the code is generated.",
                  (string v) => { assembly_name = v; } },
                { "gapidir=", "GAPI xml data  folder.",
                  (string v) => { gapidir = v; } },
                { "abi-cs-filename=", "Filename for the generated CSharp ABI checker.",
                  (string v) => { abi_cs_file = v; } },
                { "abi-cs-usings=", "Namespaces to use in the CS ABI checker.",
                  (string v) => { abi_cs_usings = v; } },
                { "abi-c-filename=", "Filename for the generated C ABI checker.",
                  (string v) => { abi_c_file = v; } },
                { "glue-filename=", "Filename for the generated C glue code.",
                  (string v) => { glue_filename = v; } },
                { "glue-includes=", "Content of #include directive to add in the generated C glue code.",
                  (string v) => { glue_includes = v; } },
                { "gluelib-name=", "Name of the C library into which the C glue code will be compiled. " +
                  "Used to generated correct DllImport attributes.",
                  (string v) => { gluelib_name = v; } },
                { "schema=", "Validate all GAPI XML files against this XSD schema.",
                  (string v) => { schema_name = v; } },
                { "h|help", "Show this message and exit",
                  v => show_help = v != null },
            };

            List <string> extra;

            try {
                extra = options.Parse(args);
            }
            catch (OptionException e) {
                Console.Write("gapi-codegen: ");
                Console.WriteLine(e.Message);
                Console.WriteLine("Try `gapi-codegen --help' for more information.");
                return(64);
            }

            if (show_help)
            {
                ShowHelp(options);
                return(0);
            }

            if (filenames.Count == 0)
            {
                Console.WriteLine("You need to specify a file to process using the --generate option.");
                Console.WriteLine("Try `gapi-codegen --help' for more information.");
                return(64);
            }

            if (extra.Exists(v => { return(v.StartsWith("--customdir")); }))
            {
                Console.WriteLine("Using .custom files is not supported anymore, use partial classes instead.");
                return(64);
            }

            if (!String.IsNullOrEmpty(schema_name) && !File.Exists(schema_name))
            {
                Console.WriteLine("WARNING: Could not find schema file at '{0}', no validation will be done.", schema_name);
                schema_name = null;
            }

            Parser p = new Parser();

            foreach (string include in includes)
            {
                log.Info("Parsing included gapi: " + include);
                IGeneratable[] curr_gens = p.Parse(include, schema_name, gapidir);
                table.AddTypes(curr_gens);
            }

            foreach (string filename in filenames)
            {
                log.Info("Parsing included gapi: " + filename);
                IGeneratable[] curr_gens = p.Parse(filename, schema_name, gapidir);
                table.AddTypes(curr_gens);
                gens.AddRange(curr_gens);
            }

            // Now that everything is loaded, validate all the to-be-
            // generated generatables and then remove the invalid ones.
            var invalids = new List <IGeneratable> ();

            foreach (IGeneratable gen in gens)
            {
                if (!gen.Validate())
                {
                    invalids.Add(gen);
                }
            }
            foreach (IGeneratable gen in invalids)
            {
                gens.Remove(gen);
            }

            GenerationInfo gen_info = null;

            if (dir != "" || assembly_name != "" || glue_filename != "" || glue_includes != "" || gluelib_name != "")
            {
                gen_info = new GenerationInfo(dir, assembly_name, glue_filename, glue_includes, gluelib_name,
                                              abi_c_file, abi_cs_file, abi_cs_usings);
            }

            foreach (IGeneratable gen in gens)
            {
                if (gen_info == null)
                {
                    gen.Generate();
                }
                else
                {
                    gen.Generate(gen_info);
                }
            }

            ObjectGen.GenerateMappers();

            if (gen_info != null)
            {
                gen_info.CloseWriters();
            }

            Statistics.Report();
            return(0);
        }