Пример #1
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 public override void ResetToDefaultParameters()
 {
     MeshData      = null;
     Bones         = null;
     EmissiveColor = new GrimVec3();
     CastShadow    = false;
 }
Пример #2
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 public GrimModelMeshEntity(GrimModelMeshData meshData, GrimModelBone[] bones, GrimVec3 emissiveColor, bool castShadow)
 {
     MeshData      = meshData;
     Bones         = bones;
     EmissiveColor = emissiveColor;
     CastShadow    = castShadow;
 }
Пример #3
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        protected override void DoRead(System.IO.BinaryReader reader)
        {
            MeshData = new GrimModelMeshData(reader);
            int NumBones = reader.ReadInt32();

            Bones = new GrimModelBone[NumBones];

            for (int i = 0; i < NumBones; i++)
            {
                Bones[i] = new GrimModelBone(reader);
            }

            EmissiveColor = new GrimVec3(reader);
            CastShadow    = (reader.ReadByte() > 0);
        }
Пример #4
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 public GrimModelVertexArray(GrimModelMeshData parentMeshData, BinaryReader reader) : base()
 {
     ResetToDefaultParameters();
     ParentMeshData = parentMeshData;
     Read(reader);
 }
Пример #5
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 public GrimModelVertexArray(GrimModelMeshData parentMeshData) : base()
 {
     ParentMeshData = parentMeshData;
 }