Пример #1
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 public void DeleteCell(HexCoords loc)
 {
     DeleteCell(CellAt(loc));
 }
Пример #2
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 public bool InBounds(HexCoords loc)
 {
     return(coords.Contains(loc));
 }
Пример #3
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 public TCell this[HexCoords loc] {
     get { return(CellAt(loc)); }
 }
Пример #4
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 public Vector3 GridToWorld(HexCoords loc)
 {
     return(gridTransform * new Vector3(loc.x, loc.y, 0));
 }
Пример #5
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 public HexCoords WorldToGrid(Vector3 pos)
 {
     return(HexCoords.Round(gridTransform.inverse * pos));
 }
Пример #6
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 public static IEnumerable <HexCoords> Line(HexCoords left, HexCoords right)
 {
     return(left.LineTo(right));
 }
Пример #7
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 public static HexCoords Lerp(HexCoords left, HexCoords right, float t)
 {
     return(left.LerpTo(right, t));
 }
Пример #8
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 public static int Distance(HexCoords left, HexCoords right)
 {
     return(left.DistanceTo(right));
 }
Пример #9
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        public int DistanceTo(HexCoords other)
        {
            HexCoords d = other - this;

            return((Math.Abs(d.x) + Math.Abs(d.y) + Math.Abs(d.z)) / 2);
        }
Пример #10
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 public bool Adjacent(HexCoords other)
 {
     return(DistanceTo(other) == 1);
 }