private void Timer_Tick(object sender, EventArgs e) { switch (way) { case Way.MoveWay.Up: boll.Clear(Color.White); people.MoveUp(crah, map); people.Updata(boll, map); break; case Way.MoveWay.Down: boll.Clear(Color.White); people.MoveDown(crah, map); people.Updata(boll, map); break; case Way.MoveWay.Left: boll.Clear(Color.White); people.MoveLeft(crah, map); people.Updata(boll, map); break; case Way.MoveWay.Right: boll.Clear(Color.White); people.MoveRight(crah, map); people.Updata(boll, map); break; default: break; } crah.Draw(item, map); }