private void gamePlay() { ship1.attack(); ship2.attack(); ship3.attack(); MoveSubject.getInstance().Move(); onPropertyChanged(string.Empty); }
public static MoveSubject getInstance() { if (_instance == null) { _instance = new MoveSubject(); } return(_instance); }
public EnemyShip() { AttackSubject.getInstance().register(this); MoveSubject.getInstance().register(this); }