Пример #1
0
        public void LaunchForm_AsBody()
        {
            ((Ui_ShogiForm1)this.OwnerForm).Delegate_Form1_Load = (NarabeRoomViewModel shogiGui, object sender, EventArgs e) =>
            {
                //
                // ボタンのプロパティを外部ファイルから設定
                //
                foreach (WidgetsLoader widgetsLoader in this.WidgetLoaders)
                {
                    widgetsLoader.Step1_ReadFile(shogiGui);
                }

                foreach (WidgetsLoader widgetsLoader in this.WidgetLoaders)
                {
                    widgetsLoader.Step2_Compile_AllWidget(shogiGui);
                }

                foreach (WidgetsLoader widgetsLoader in this.WidgetLoaders)
                {
                    widgetsLoader.Step3_SetEvent(shogiGui);
                }
            };

            this.ReadStyle_ToForm((Ui_ShogiForm1)this.OwnerForm);

            //
            // FIXME: [初期配置]を1回やっておかないと、[コマ送り]ボタン等で不具合が出てしまう。
            //
            {
                //ResponseImpl dammy_response = new ResponseImpl();
                WidgetsLoader_KifuNarabe.Perform_SyokiHaichi(
                    //ref dammy_response,
                    ((Ui_ShogiForm1)this.OwnerForm).Ui_PnlMain1
                    );
            }


            Application.Run((Ui_ShogiForm1)this.OwnerForm);
        }
Пример #2
0
        public virtual void Step3_SetEvent(object obj_shogiGui)
        {
            NarabeRoomViewModel shogiGui1 = (NarabeRoomViewModel)obj_shogiGui;

            //----------
            // [成る]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnNaru");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;


                    shogiGui.Shape_PnlTaikyoku.SetNaruFlag(true);
                    this.After_NaruNaranai(
                        shogiGui
                        , btnKoma_Selected
                        );
                };
            }

            //----------
            // [成らない]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnNaranai");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;

                    shogiGui.Shape_PnlTaikyoku.SetNaruFlag(false);
                    this.After_NaruNaranai(
                        shogiGui
                        , btnKoma_Selected
                        );
                };
            }

            //----------
            // [クリアー]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnClear");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Util_Lua_KifuNarabe.ShogiGui = shogiGui;
                    Util_Lua_KifuNarabe.Perform("click_clearButton");
                };
            }

            //----------
            // [再生]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnPlay");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Util_Lua_KifuNarabe.ShogiGui = shogiGui;
                    Util_Lua_KifuNarabe.Perform("click_playButton");
                };
            }

            //----------
            // [コマ送り]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnForward");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    string restText = Util_InGui.ReadLine_FromTextbox();
                    Util_InServer.Komaokuri_Srv(ref restText, shogiGui);
                    Util_InGui.Komaokuri_Gui(restText, shogiGui);
                    Util_Menace.Menace(shogiGui);// メナス
                };
            }

            //----------
            // [巻戻し]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnBackward");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;

                    Finger movedKoma;
                    Finger foodKoma;//取られた駒
                    string fugoJStr;

                    if (!Util_InServer.Makimodosi_Srv(out movedKoma, out foodKoma, out fugoJStr, shogiGui))
                    {
                        goto gt_EndBlock;
                    }

                    Util_InGui.Makimodosi_Gui(shogiGui, movedKoma, foodKoma, fugoJStr, Util_InGui.ReadLine_FromTextbox());
                    Util_Menace.Menace(shogiGui);//メナス

gt_EndBlock:
                    ;
                };
            }


            //----------
            // ログ出せボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnLogdase");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;

                    ui_PnlMain.ShogiGui.Logdase();
                };
            }



            //----------
            // [壁置く]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnKabeOku");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;

                    // [壁置く]←→[駒動かす]切替
                    switch (widget.Text)
                    {
                    case "壁置く":
                        widget.Text = "駒動かす";
                        break;

                    default:
                        widget.Text = "壁置く";
                        break;
                    }

                    shogiGui.ResponseData.ToRedraw();
                };
            }


            //----------
            // [出力切替]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnSyuturyokuKirikae");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;

                    switch (shogiGui.Shape_PnlTaikyoku.SyuturyokuKirikae)
                    {
                    case SyuturyokuKirikae.Japanese:
                        shogiGui.Shape_PnlTaikyoku.SetSyuturyokuKirikae(SyuturyokuKirikae.Sfen);
                        break;

                    case SyuturyokuKirikae.Sfen:
                        shogiGui.Shape_PnlTaikyoku.SetSyuturyokuKirikae(SyuturyokuKirikae.Html);
                        break;

                    case SyuturyokuKirikae.Html:
                        shogiGui.Shape_PnlTaikyoku.SetSyuturyokuKirikae(SyuturyokuKirikae.Japanese);
                        break;
                    }

                    shogiGui.ResponseData.OutputTxt = ResponseGedanTxt.Kifu;
                };
            }

            //----------
            // [▲]~[打]符号ボタン
            //----------
            {
                string[] buttonNames = new string[] {
                    "BtnFugo_Sente"    // [▲]~[打]符号ボタン
                    , "BtnFugo_Gote"
                    , "BtnFugo_1"
                    , "BtnFugo_2"
                    , "BtnFugo_3"
                    , "BtnFugo_4"
                    , "BtnFugo_5"
                    , "BtnFugo_6"
                    , "BtnFugo_7"
                    , "BtnFugo_8"
                    , "BtnFugo_9"
                    , "BtnFugo_Dou"
                    , "BtnFugo_Fu"
                    , "BtnFugo_Hisya"
                    , "BtnFugo_Kaku"
                    , "BtnFugo_Kyo"
                    , "BtnFugo_Kei"
                    , "BtnFugo_Gin"
                    , "BtnFugo_Kin"
                    , "BtnFugo_Oh"
                    , "BtnFugo_Gyoku"
                    , "BtnFugo_Tokin"
                    , "BtnFugo_Narikyo"
                    , "BtnFugo_Narikei"
                    , "BtnFugo_Narigin"
                    , "BtnFugo_Ryu"
                    , "BtnFugo_Uma"
                    , "BtnFugo_Yoru"
                    , "BtnFugo_Hiku"
                    , "BtnFugo_Agaru"
                    , "BtnFugo_Migi"
                    , "BtnFugo_Hidari"
                    , "BtnFugo_Sugu"
                    , "BtnFugo_Nari"
                    , "BtnFugo_Funari"
                    , "BtnFugo_Da"
                };

                foreach (string buttonName in buttonNames)
                {
                    UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget(buttonName);
                    widget.Delegate_MouseHitEvent = (
                        object obj_shogiGui2
                        , Shape_BtnKoma btnKoma_Selected
                        ) =>
                    {
                        NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                        Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;

                        shogiGui.ResponseData.SetAppendInputTextString(shogiGui.Shape_PnlTaikyoku.GetWidget(buttonName).Fugo);
                    };
                }
            }


            //----------
            // [全消]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnFugo_Zenkesi");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;

                    shogiGui.ResponseData.InputTextString = "";
                };
            }


            //----------
            // [ここから採譜]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnFugo_KokokaraSaifu");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;

                    ui_PnlMain.ShogiGui.GameViewModel.Kifu.SetStartpos_KokokaraSaifu(Util_InServer.CurPside(ui_PnlMain.ShogiGui));
                    shogiGui.ResponseData.OutputTxt = ResponseGedanTxt.Kifu;
                };
            }

            //----------
            // 初期配置ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnSyokihaichi");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;

                    WidgetsLoader_KifuNarabe.Perform_SyokiHaichi(ui_PnlMain);
                };
            }


            //----------
            // [向き]ボタン
            //----------
            {
                UserWidget widget = shogiGui1.Shape_PnlTaikyoku.GetWidget("BtnMuki");
                widget.Delegate_MouseHitEvent = (
                    object obj_shogiGui2
                    , Shape_BtnKoma btnKoma_Selected
                    ) =>
                {
                    NarabeRoomViewModel shogiGui = (NarabeRoomViewModel)obj_shogiGui2;

                    Ui_PnlMain ui_PnlMain = ((Ui_ShogiForm1)shogiGui.OwnerForm).Ui_PnlMain1;

                    Shape_BtnKoma movedKoma = shogiGui.Shape_PnlTaikyoku.Btn_MovedKoma();

                    RO_Star_Koma koma;
                    Finger       figKoma = Fingers.Error_1;

                    if (null != movedKoma)
                    {
                        //>>>>> 移動直後の駒があるとき
                        koma    = Util_Koma.AsKoma(ui_PnlMain.ShogiGui.GameViewModel.GuiSkyConst.StarlightIndexOf(movedKoma.Finger).Now);
                        figKoma = movedKoma.Finger;
                    }
                    else if (null != btnKoma_Selected)
                    {
                        //>>>>> 選択されている駒があるとき
                        koma    = Util_Koma.AsKoma(ui_PnlMain.ShogiGui.GameViewModel.GuiSkyConst.StarlightIndexOf(btnKoma_Selected.Koma).Now);
                        figKoma = btnKoma_Selected.Koma;
                    }
                    else
                    {
                        koma = null;
                    }

                    if (null != koma)
                    {
                        switch (koma.Pside)
                        {
                        case Playerside.P1:
                        {
                            SkyBuffer buffer_Sky = new SkyBuffer(ui_PnlMain.ShogiGui.GameViewModel.GuiSkyConst);

                            buffer_Sky.AddOverwriteStarlight(figKoma, new RO_MotionlessStarlight(
                                                                 //figKoma,
                                                                 new RO_Star_Koma(Playerside.P2,
                                                                                  koma.Masu,
                                                                                  Haiyaku184Array.Syurui(koma.Haiyaku))
                                                                 ));

                            KifuNode modifyNode = new KifuNodeImpl(
                                ui_PnlMain.ShogiGui.GameViewModel.Kifu.CurNode.Key,                                //現在の局面を流用
                                new KyokumenWrapper(new SkyConst(buffer_Sky)),
                                ((KifuNode)ui_PnlMain.ShogiGui.GameViewModel.Kifu.CurNode).Tebanside
                                );

                            // ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
                            // ここで局面データを変更します。
                            // ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
                            Util_InServer.SetCurNode_Srv(ui_PnlMain.ShogiGui, modifyNode);
                            ui_PnlMain.ShogiGui.ResponseData.ToRedraw();
                        }
                        break;

                        case Playerside.P2:
                        {
                            SkyBuffer buffer_Sky = new SkyBuffer(ui_PnlMain.ShogiGui.GameViewModel.GuiSkyConst);

                            buffer_Sky.AddOverwriteStarlight(figKoma, new RO_MotionlessStarlight(
                                                                 //figKoma,
                                                                 new RO_Star_Koma(Playerside.P1,
                                                                                  koma.Masu,
                                                                                  Haiyaku184Array.Syurui(koma.Haiyaku))
                                                                 ));

                            KifuNode modifyNode =
                                new KifuNodeImpl(
                                    ui_PnlMain.ShogiGui.GameViewModel.Kifu.CurNode.Key,        //現在の局面を流用
                                    new KyokumenWrapper(new SkyConst(buffer_Sky)),
                                    ((KifuNode)ui_PnlMain.ShogiGui.GameViewModel.Kifu.CurNode).Tebanside
                                    );


                            // ここで局面データを変更します。
                            Util_InServer.SetCurNode_Srv(ui_PnlMain.ShogiGui, modifyNode);
                            ui_PnlMain.ShogiGui.ResponseData.ToRedraw();
                        }
                        break;
                        }
                    }
                };
            }
        }