Пример #1
0
 public void ResolveCollision(Player player, DrawData item)
 {
     Rectangle overlap = Rectangle.Intersect(player.Destination, item.Destination);
     player.Position -= new Vector2(overlap.X, overlap.Y);
     player.Velocity = new Vector2(0, 0);
     player.VelocityGravity = new Vector2(0, 0);
 }
Пример #2
0
 public Level01(Texture2D terrainArt, Texture2D enemyArt, GameState gameState, int gameStateCheck, Player player)
 {
     _levelObjects = new List<DrawData>();
     _terrainArt = terrainArt;
     _enemyArt = enemyArt;
     GameState = gameState;
     GameStateCheck = gameStateCheck;
     _player = player;
     AddLevelObjects();
 }
Пример #3
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        public void Update(GameTime gameTime, Player player)
        {
            //  _centre = new Vector2(player.Destination.X , player.Destination.Y);
            //_centre = new Vector2(player.Position.X + (player.Destination.Width / 2), player.Position.Y + (player.Destination.Height / 2));

            _centre = new Vector2(player.Position.X - 300, player.Position.Y + (_view.Height / 2)- 500);

            transform = Matrix.CreateScale(new Vector3(1, 1, 0))
                * Matrix.CreateTranslation(new Vector3(-_centre.X, -_centre.Y, 0));

               // * Matrix.CreateTranslation(new Vector3(-player.Position.X + (player.Destination.Width / 2), -player.Position.Y + (player.Destination.Height / 2), 0));
        }
Пример #4
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 public bool IsCollision(Player player, DrawData item)
 {
     if (player.Destination.Intersects(item.Destination))
         return true;
     return false;
 }
Пример #5
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            _backgroundMusic = Content.Load<SoundEffect>("endless");
            SoundEffectInstance instance = _backgroundMusic.CreateInstance();
            instance.IsLooped = true;

            _backgroundMusic.Play();

            Texture2D _buttonArt = Content.Load<Texture2D>("meny");
            Texture2D _keysBindingArt = Content.Load<Texture2D>("keysSprite2");
            _keyMenu = new KeyBindingsMenu(_keysBindingArt, _screenWidth, _screenHeight, _gameState, _gameStateCheck);
            _startMenu = new StartMenu(_buttonArt, _screenWidth, _screenHeight, _gameState, _gameStateCheck);

            Texture2D _playerArt = Content.Load<Texture2D>("spritesheettest1");
            Rectangle playerRect = new Rectangle(0, 0, 100, 117);
            _player = new Player(_playerArt, 5, playerRect);

            Texture2D terrainArt = Content.Load<Texture2D>("spriteTerrain");
            _level01 = new Level01(terrainArt, _playerArt, _gameState, _gameStateCheck, _player);
        }