Пример #1
0
            public override ExpressionDrawer.IDrawable Load(MemoryReader mreader, Debugger debugger,
                                                            string name, string type,
                                                            LoadCallback callback)
            {
                // NOTE: If the image is not created at the point of debugging, so the variable is
                // uninitialized, the size may be out of bounds of int32 range. In this case the
                // exception is thrown here and this is ok. However if there is some garbage in
                // memory random size could be loaded here. Then also the memory probably points
                // to some random place in memory (maybe protected?) so the result will probably
                // be another exception which is fine or an image containing noise from memory.
                ulong dataStart = ExpressionParser.GetPointer(debugger, name + ".DataStart");
                ulong dataEnd   = ExpressionParser.GetPointer(debugger, name + ".DataEnd");
                ulong length    = dataEnd - dataStart;
                int   cols      = ExpressionParser.LoadSize(debugger, name + ".Cols");
                int   rows      = ExpressionParser.LoadSize(debugger, name + ".Rows");

                EnvDTE.Expression exp = debugger.GetExpression("(int)(" + name + ".Type())");

                MatType mType = MatType.CV_8UC1;

                if (exp.IsValidValue)
                {
                    mType = (MatType)int.Parse(exp.Value);
                }

                byte[] memory   = new byte[length];
                bool   isLoaded = false;

                if (mreader != null)
                {
                    ulong address = ExpressionParser.GetValueAddress(debugger, name + ".DataPointer[0]");
                    if (address == 0)
                    {
                        return(null);
                    }

                    isLoaded = mreader.ReadBytes(address, memory);
                }

                var    pixelFormat = MatTypeToPixelFormat(mType);
                Bitmap bmp         = new Bitmap(
                    cols,
                    rows,
                    pixelFormat);

                BitmapData data = bmp.LockBits(
                    new Rectangle(System.Drawing.Point.Empty, bmp.Size),
                    ImageLockMode.WriteOnly,
                    pixelFormat);

                Marshal.Copy(memory, 0, data.Scan0, (int)length);

                bmp.UnlockBits(data);

                return(new ExpressionDrawer.Image(bmp));
            }
            private void LoadSizes(Debugger debugger, string name, out int size1, out int size2)
            {
                int size    = LoadSize(debugger, name);
                int size_fe = ExpressionParser.LoadSize(debugger, "(" + name + ".m_end - " + name + ".m_first)");

                size1 = size;
                size2 = 0;
                if (size > size_fe)
                {
                    size1 = size_fe;
                    size2 = size - size_fe;
                }
            }
Пример #3
0
            public override ExpressionDrawer.IDrawable Load(MemoryReader mreader, Debugger debugger,
                                                            string name, string type,
                                                            LoadCallback callback)
            {
                // NOTE: If the image is not created at the point of debugging, so the variable is
                // uninitialized, the size may be out of bounds of int32 range. In this case the
                // exception is thrown here and this is ok. However if there is some garbage in
                // memory random size could be loaded here. Then also the memory probably points
                // to some random place in memory (maybe protected?) so the result will probably
                // be another exception which is fine or an image containing noise from memory.
                int width  = ExpressionParser.LoadSize(debugger, name + "._view._dimensions.x");
                int height = ExpressionParser.LoadSize(debugger, name + "._view._dimensions.y");

                if (width < 1 || height < 1)
                {
                    return(null);
                }

                string pixelType, isPlanarStr;

                if (!Util.Tparams(type, out pixelType, out isPlanarStr))
                {
                    return(null);
                }

                string pixelId = Util.TypeId(pixelType);

                if (pixelId != "boost::gil::pixel")
                {
                    return(null);
                }

                bool isPlanar = (isPlanarStr == "1");

                string channelValueType, layoutType;

                if (!Util.Tparams(pixelType, out channelValueType, out layoutType))
                {
                    return(null);
                }

                string layoutId = Util.TypeId(layoutType);

                if (layoutId != "boost::gil::layout")
                {
                    return(null);
                }

                string colorSpaceType, channelMappingType;

                if (!Util.Tparams(layoutType, out colorSpaceType, out channelMappingType))
                {
                    return(null);
                }

                ChannelValueKind channelValueKind = ChannelValueKind.Unknown;
                int channelValueSize = 0;

                ParseChannelValue(debugger, channelValueType, out channelValueKind, out channelValueSize);
                if (channelValueKind == ChannelValueKind.Unknown || channelValueSize == 0)
                {
                    return(null);
                }

                string     colorSpaceId   = Util.TypeId(colorSpaceType);
                ColorSpace colorSpace     = ParseColorSpace(colorSpaceType);
                int        colorSpaceSize = ColorSpaceSize(colorSpace);

                if (colorSpace == ColorSpace.Unknown || colorSpaceSize == 0)
                {
                    return(null);
                }

                Layout layout = ParseChannelMapping(colorSpace, channelMappingType);

                if (layout == Layout.Unknown)
                {
                    return(null);
                }

                if (channelValueSize != 1 &&
                    channelValueSize != 2 &&
                    channelValueSize != 4 &&
                    channelValueSize != 8)
                {
                    return(null);
                }

                // TODO: size_t? ulong?
                int bytesCount = width * height * colorSpaceSize * channelValueSize;

                byte[] memory   = new byte[bytesCount];
                bool   isLoaded = false;

                if (mreader != null)
                {
                    ulong address = ExpressionParser.GetValueAddress(debugger, name + "._memory[0]");
                    if (address == 0)
                    {
                        return(null);
                    }

                    isLoaded = mreader.ReadBytes(address, memory);
                }

                if (!isLoaded)
                {
                    // Parsing the memory byte by byte may take very long time
                    // even for small images. So don't do it.
                    return(null);
                }

                LayoutMapper layoutMapper = GetLayoutMapper(layout);

                if (layoutMapper == null)
                {
                    return(null);
                }

                // Use Pixel format native to Gil Image?
                System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(width, height);
                for (int j = 0; j < height; ++j)
                {
                    for (int i = 0; i < width; ++i)
                    {
                        int pixelIndex = (j * width + i);

                        // The raw bytes are converted into channel values pixel by pixel.
                        //  It could be more efficient to convert all channel values at once first
                        //  and only create pixels from array of channels in this loop.
                        // Another thing is that when channels are always converted to byte
                        //  the information is lost. This information could be used during potential
                        //  conversion in GetColor() below (cmyk->rgb). Channels could be returned
                        //  as float[]. In practice the eye will probably not notice the difference.
                        byte[] channels = isPlanar
                                        ? GetChannelsPlanar(memory,
                                                            pixelIndex,
                                                            channelValueKind, channelValueSize, colorSpaceSize)
                                        : GetChannelsInterleaved(memory,
                                                                 pixelIndex,
                                                                 channelValueKind, channelValueSize, colorSpaceSize);
                        if (channels == null)
                        {
                            return(null);
                        }

                        System.Drawing.Color c = layoutMapper.GetColor(channels);
                        bmp.SetPixel(i, j, c);

                        // TODO: Checked per pixel. Too often?
                        //   But it's the same for geometries (ForEachMemoryBlock).
                        if (!callback())
                        {
                            return(null);
                        }
                    }
                }

                return(new ExpressionDrawer.Image(bmp));
            }
 public override int LoadSize(Debugger debugger, string name)
 {
     return(ExpressionParser.LoadSize(debugger, SizeStr(name)));
 }
 public override int LoadSize(Debugger debugger, string name)
 {
     return(ExpressionParser.LoadSize(debugger, name + ".m_size"));
 }