Пример #1
0
 public gEdge(gVertex start, gVertex end)
 {
     StartVertex = start;
     EndVertex   = end;
     Length      = StartVertex.DistanceTo(EndVertex);
     Direction   = gVector.ByTwoVertices(StartVertex, EndVertex);
 }
Пример #2
0
        public bool ContainsVertex(gVertex vertex)
        {
            gVertex maxVertex   = vertices.OrderByDescending(v => v.DistanceTo(vertex)).First();
            double  maxDistance = vertex.DistanceTo(maxVertex) * 1.5;
            gVertex v2          = gVertex.ByCoordinates(vertex.X + maxDistance, vertex.Y, vertex.Z);
            gEdge   ray         = gEdge.ByStartVertexEndVertex(vertex, v2);
            gVertex coincident  = null;
            int     windNumber  = 0;

            foreach (gEdge edge in edges)
            {
                gBase intersection = ray.Intersection(edge);
                if (edge.StartVertex.Y <= vertex.Y)
                {
                    if (edge.EndVertex.Y > vertex.Y && intersection != null && intersection.GetType() == typeof(gVertex))
                    {
                        ++windNumber;
                    }
                }
                else
                {
                    if (edge.EndVertex.Y <= vertex.Y && intersection != null && intersection.GetType() == typeof(gVertex))
                    {
                        --windNumber;
                    }
                }
            }

            //If intersections is odd, returns true, false otherwise
            //return (intersections % 2 == 0) ? false : true;
            return(windNumber != 0);
        }
Пример #3
0
        internal gPolygon AddVertex(gVertex v, gEdge intersectingEdge)
        {
            //Assumes that vertex v intersects one of polygons edges.
            gPolygon newPolygon = (gPolygon)this.Clone();

            // Assign the polygon Id to the new vertex.
            v.polygonId = this.id;

            // Getting the index of the intersecting edge's start vertex and
            // inserting the new vertex at the following index.
            int index = newPolygon.vertices.IndexOf(intersectingEdge.StartVertex);

            newPolygon.vertices.Insert(index + 1, v);

            // Rebuilding edges.
            newPolygon.edges.Clear();
            int verticesCount = newPolygon.vertices.Count;

            for (var i = 0; i < verticesCount; i++)
            {
                int nextIndex = (i + 1) % verticesCount;
                newPolygon.edges.Add(new gEdge(newPolygon.vertices[i], newPolygon.vertices[nextIndex]));
            }

            return(newPolygon);
        }
Пример #4
0
        public static gVector ByTwoVertices(gVertex start, gVertex end)
        {
            var x      = end.X - start.X;
            var y      = end.Y - start.Y;
            var z      = end.Z - start.Z;
            var length = Math.Sqrt(Math.Pow(x, 2) + Math.Pow(y, 2) + Math.Pow(z, 2));

            return(new gVector(x, y, z, length));
        }
Пример #5
0
        public static gPolygon ByVertices(List <gVertex> vertices, bool isExternal)
        {
            gPolygon polygon = new gPolygon(-1, isExternal);

            polygon.vertices = vertices;
            int vertexCount = vertices.Count;

            for (var j = 0; j < vertexCount; j++)
            {
                int     next_index  = (j + 1) % vertexCount;
                gVertex vertex      = vertices[j];
                gVertex next_vertex = vertices[next_index];
                polygon.edges.Add(new gEdge(vertex, next_vertex));
            }
            return(polygon);
        }
Пример #6
0
 /// <summary>
 /// Method to return the other end vertex of the gEdge
 /// </summary>
 /// <param name="vertex"></param>
 /// <returns></returns>
 public gVertex GetVertexPair(gVertex vertex)
 {
     return((StartVertex.Equals(vertex)) ? EndVertex : StartVertex);
 }
Пример #7
0
        /// <summary>
        /// gEdge constructor by line
        /// </summary>
        /// <param name="line">line</param>
        /// <returns name="edge">edge</returns>
        //public static gEdge ByLine(Line line)
        //{
        //    gVertex start = gVertex.ByCoordinates(line.StartPoint.X, line.StartPoint.Y, line.StartPoint.Z);
        //    gVertex end = gVertex.ByCoordinates(line.EndPoint.X, line.EndPoint.Y, line.EndPoint.Z);
        //    return new gEdge(start, end);
        //}
        #endregion

        /// <summary>
        /// Method to check if vertex belongs to edge
        /// </summary>
        /// <param name="vertex"></param>
        /// <returns></returns>
        public bool Contains(gVertex vertex)
        {
            return(StartVertex.Equals(vertex) || EndVertex.Equals(vertex));
        }
Пример #8
0
 /// <summary>
 /// gEdge constructor by start and end vertices
 /// </summary>
 /// <param name="start">Start vertex</param>
 /// <param name="end">End gVertex</param>
 /// <returns name="edge">edge</returns>
 public static gEdge ByStartVertexEndVertex(gVertex start, gVertex end)
 {
     return(new gEdge(start, end));
 }
Пример #9
0
 public double DistanceTo(gVertex vertex)
 {
     return(vertex.DistanceTo(this));
 }
Пример #10
0
        public gBase Intersection(gEdge edge)
        {
            // http://mathworld.wolfram.com/Line-LineIntersection.html
            if (!this.IsCoplanarTo(edge))
            {
                return(null);
            }
            if (edge.Contains(this.StartVertex))
            {
                return(StartVertex);
            }
            if (edge.Contains(this.EndVertex))
            {
                return(EndVertex);
            }

            var a   = this.Direction;
            var b   = edge.Direction;
            var c   = gVector.ByTwoVertices(this.StartVertex, edge.StartVertex);
            var cxb = c.Cross(b);
            var axb = a.Cross(b);
            var dot = cxb.Dot(axb);

            // if dot == 0 it means that they are parallels

            if (Threshold(dot, 0))
            {
                //Fully contains the test edge
                if (edge.StartVertex.OnEdge(this) && edge.EndVertex.OnEdge(this))
                {
                    return(edge);
                }
                else if (this.StartVertex.OnEdge(edge) || this.EndVertex.OnEdge(edge))
                {
                    gVertex[] vertices = new gVertex[4]
                    {
                        this.StartVertex,
                        this.EndVertex,
                        edge.StartVertex,
                        edge.EndVertex
                    };
                    var sorted = vertices.OrderBy(v => v.Y).ThenBy(v => v.X).ThenBy(v => v.Z).ToList();
                    return(gEdge.ByStartVertexEndVertex(sorted[1], sorted[2]));
                }
                else
                {
                    return(null);
                }
            }

            double s = (dot) / Math.Pow(axb.Length, 2);

            // s > 1, means that "intersection" vertex is not on either edge
            // s == NaN means they are parallels so never intersect
            if (s < 0 || s > 1 || Double.IsNaN(s))
            {
                return(null);
            }

            gVertex intersection = this.StartVertex.Translate(a.Scale(s));

            if (intersection.Equals(edge.StartVertex))
            {
                return(edge.StartVertex);
            }
            if (intersection.Equals(edge.EndVertex))
            {
                return(edge.EndVertex);
            }
            if (!intersection.OnEdge(edge))
            {
                return(null);
            }

            return(intersection);
        }
Пример #11
0
 internal void AddVertex(gVertex vertex)
 {
     vertex.polygonId = this.id;
     vertices.Add(vertex);
 }