/// <summary>
        /// Checks the values for a tile at a specific tileGridPosition. 
        /// If one value doesn't match the value within the tiles name false is returned, 
        /// while one null-value of the tileValueGrid values is allowed.
        /// </summary>
        /// <param name="tile">The tile whose values should be checked.</param>
        /// <param name="tileGridPosition">The tiles position within the tileGrid.</param>
        /// <returns>True, if values matching (one tileValueGrid value can be null), false if not.</returns>
        private bool CheckValueGridAtTileGridPosition(TriominoTile tile, Point tileGridPosition)
        {
            List<int?> valuesToCheck = this.GetValueGridValuesFromNameGridPositions(tileGridPosition, tile.Orientation.ToArrayTileOrientation());

            // if more than two values are null, this triomino tile
            // isn't added adjacent to another tile (except for the first tile).
            if (this.NumbTilesOnBoard > 0 && valuesToCheck.Where(v => !v.HasValue).Count() > 1)
            {
                return false;
            }

            string[] nameParts = tile.GetArrayName().Split('-');

            for (int i = 0; i < valuesToCheck.Count; i++)
            {
                int intValue = int.Parse(nameParts[i]);

                if (valuesToCheck[i].HasValue && valuesToCheck[i] != intValue)
                {
                    return false;
                }
            }

            return true;
        }
        private bool AddTile(TriominoTile tile, Point tileGridPosition)
        {
            if (this.tileGrid[tileGridPosition.Y, tileGridPosition.X] != null)
            {
                throw new ArgumentException($"Cannot add tile {tile.Name} at position(x,y): ({tileGridPosition.X}, {tileGridPosition.Y}). Place is taken by tile: '{this.tileGrid[tileGridPosition.Y, tileGridPosition.X].Name}'");
            }

            if (!this.CheckValueGridAtTileGridPosition(tile, tileGridPosition))
            {
                return false;
            }

            this.tileGrid[tileGridPosition.Y, tileGridPosition.X] = tile;
            this.AddValuesToValueGrid(tile.GetArrayName(), tileGridPosition, tile.Orientation.ToArrayTileOrientation());

            return true;
        }