/// <summary> /// Called by Unity when the window is disabled (happens on domain reload) /// </summary> protected virtual void OnDisable() { if (graph != null && graphView != null) { graphView.SaveGraphToDisk(); } }
/// <summary> /// Called by Unity when the window is disabled (happens on domain reload) /// </summary> protected virtual void OnDisable() { if (graph != null && graphView != null) { graphView.SaveGraphToDisk(); // Unload the graph graphUnloaded?.Invoke(this.graph); } }