setPosition() публичный Метод

public setPosition ( Vector2 a_position ) : void
a_position Vector2
Результат void
Пример #1
0
        public void selectEvent(Button a_button)
        {
            foreach (Button t_button in m_events.Keys)
            {
                t_button.setState(Button.State.Normal);
            }

            a_button.setState(3);
            m_triggerButtons = new LinkedList<Button>();
            m_effectButtons = new LinkedList<Button>();
            m_selectedEvent = a_button;
            m_selectedEvent.setPosition(Vector2.Zero);

            foreach (EventTrigger t_trigger in m_events[a_button].getTriggers())
            {
                m_triggerButtons.AddLast(new Button("btn_asset_list", new Vector2(m_btnAddTrigger.getBox().X, 40 + (m_triggerButtons.Count * 25)),
                    t_trigger.ToString(), "VerdanaBold", Color.Yellow, new Vector2(10, 2)));
                m_triggerButtons.Last().m_clickEvent += new Button.clickDelegate(selectEffectTrigger);
                if (t_trigger is PlayerIsWithinRectangle)
                {
                    m_recLines = ((PlayerIsWithinRectangle)t_trigger).getRectangle();
                }
            }

            foreach (EventEffect t_effect in m_events[a_button].getEffects())
            {
                m_effectButtons.AddLast(new Button("btn_asset_list", new Vector2(m_btnAddTrigger.getBox().X + m_btnAddEffect.getBox().Width + 40, 40 + (m_effectButtons.Count * 25)),
                    t_effect.ToString(), "VerdanaBold", Color.Yellow, new Vector2(10, 2)));
                m_effectButtons.Last().m_clickEvent += new Button.clickDelegate(selectEffectTrigger);
            }

            if (m_triggerButtons.Count() > 0)
            {
                m_btnAddTrigger.setPosition(new Vector2(m_triggerButtons.Last().getBox().X, m_triggerButtons.Last().getBox().Y + 25));
            }
            else
            {
                m_btnAddTrigger.setPosition(new Vector2(0, 40));
            }

            if (m_effectButtons.Count() > 0)
            {
                m_btnAddEffect.setPosition(new Vector2(m_effectButtons.Last().getBox().X, m_effectButtons.Last().getBox().Y + 25));
            }
            else
            {
                m_btnAddEffect.setPosition(new Vector2(m_btnAddTrigger.getBox().Width + 25, 40));
            }
        }