Represents a point in the surface where a finger is or was placed. It's directely related to the TuioCursor class.
Пример #1
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        internal Trace(CursorPoint cursor, Group group, List<IGestureListener> targets, bool guiTargets)
        {
            m_id = s_idCounter++;
            m_group = group;
            m_path = new List<CursorPoint>();
            m_path.Add(cursor);
            m_first = m_last = cursor;
            m_state = States.ADDED;
            m_isAlive = true;

            m_initialTargets = new List<IGestureListener>();
            m_finalTargets = new List<IGestureListener>();
            m_enteringTargets = new List<IGestureListener>();
            m_currentTargets = new List<IGestureListener>();
            m_leavingTargets = new List<IGestureListener>();
            m_intersectionTargets = new List<IGestureListener>();
            m_unionTargets = new List<IGestureListener>();

            m_group.StartTrace(this);
            UpdateTargets(targets, guiTargets);
        }
Пример #2
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 public float SquareDistance(CursorPoint cursor)
 {
     float dx = m_x - cursor.X;
     float dy = m_y - cursor.Y;
     return dx * dx + dy * dy;
 }
Пример #3
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 private bool TryResurrectTrace(CursorPoint cursor, out Trace resurrectingTrace)
 {
     resurrectingTrace = null;
     float minDist = Settings.TRACE_SPACE_GAP * Settings.TRACE_SPACE_GAP;
     float dist;
     foreach (Trace trace in m_resurrectableTraces)
     {
         dist = trace.Last.SquareDistance(cursor);
         if (dist < minDist)
         {
             minDist = dist;
             resurrectingTrace = trace;
         }
     }
     if (resurrectingTrace != null)
     {
         m_resurrectableTraces.Remove(resurrectingTrace);
         return true;
     }
     else
         return false;
 }
Пример #4
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        /// <summary>
        /// Clustering method. Determine the best matching group to add the cursor's trace to.
        /// If none existing groups are suitable, a new one is created.
        /// </summary>
        /// <param name="cursor">The cursor to cluster</param>
        /// <param name="targets">The given cursor's targets</param>
        /// <param name="guiTargets">Flag indicating whether the given targets are GUI controls</param>
        /// <returns>The matching group where to add the given cursor-s trace.</returns>
        private Group GetMatchingGroup(CursorPoint cursor, List<IGestureListener> targets, bool isZControl)
        {
            Group matchingGroup = null;
            float minDist = Settings.GROUPING_SPACE * Settings.GROUPING_SPACE;
            float tempDist;

            foreach (Group group in m_activeGroups)
            {
                // filter out groups that don't accept the trace
                if (!group.AcceptNewCursor(cursor, targets, isZControl))
                    continue;

                // group all traces on the same zControl
                if (isZControl && group.OnZControl && targets[0] == group.ClosestCurrentTarget)
                {
                    matchingGroup = group;
                    break;
                }

                // find the closest
                tempDist = group.SquareDistanceToNearestTrace(cursor, Settings.CLUSTERING_ONLY_WITH_ALIVE_TRACES);
                if (tempDist < minDist)
                {
                    minDist = tempDist;
                    matchingGroup = group;
                }
            }

            // if no group is found, create a new one
            if (matchingGroup == null)
                matchingGroup = CreateGroup();

            return matchingGroup;
        }
Пример #5
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 protected void OnUp(CursorPoint c)
 {
     AppendEvent(Up,        new BasicMultiFingerEventArgs("Up",        Group.Id, c.X,                   c.Y,                   m_numberOfCurrentFingers, m_validInitialZTarget));
 }
Пример #6
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 private void UpdateCursorValues(CursorPoint cursor)
 {
     if (m_state != States.REMOVED)
     {
         double dt = (double)(cursor.TimeStamp - m_last.TimeStamp) / 1000;
         double xSpeed = ((double)cursor.X - (double)m_last.X) / dt;
         double ySpeed = ((double)cursor.Y - (double)m_last.Y) / dt;
         double motionSpeed = Math.Sqrt(xSpeed * xSpeed + ySpeed * ySpeed);
         double motionAccel = (motionSpeed - (double)m_last.MotionSpeed) / dt;
         cursor.XSpeed = (float)xSpeed;
         cursor.YSpeed = (float)ySpeed;
         cursor.MotionSpeed = (float)motionSpeed;
         cursor.MotionAcceleration = (float)motionAccel;
     }
     //Console.WriteLine("x_sp={0},\ty_sp={1},\tsp={2},\tac={3}", cursor.XSpeed, cursor.YSpeed, cursor.MotionSpeed, cursor.MotionAcceleration);
 }
Пример #7
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        internal void AppendRemovingCursor(
            CursorPoint cursor, List<IGestureListener> targets, bool isZControl)
        {
            UpdateCursorValues(cursor);
            m_path.Add(cursor);
            m_last = cursor;
            m_isAlive = false;

            m_state = States.REMOVED;

            m_group.EndTrace(this);
            UpdateTargets(targets, isZControl);
        }
Пример #8
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        internal void AppendAddingOrUpdatingCursor(
            CursorPoint cursor, List<IGestureListener> targets, bool isZControl)
        {
            UpdateCursorValues(cursor);
            m_path.Add(cursor);
            m_last = cursor;

            if (m_state == States.REMOVED)
            {
                m_state = States.RESET;
                m_isAlive = true;
            }
            else
                m_state = States.UPDATED;

            m_group.UpdateTrace(this);
            UpdateTargets(targets, isZControl);
        }