Пример #1
0
        // Plundered and adapted from Psychology
        public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
        {
            if (!RelationshipUtility.HasInformalRelationship(initiator, recipient) && !LovePartnerRelationUtility.LovePartnerRelationExists(initiator, recipient))
            {
                return(0f);
            }
            else if (initiator.story.traits.HasTrait(TraitDefOfPsychology.Codependent))
            {
                return(0f);
            }
            float chance         = 0.02f * GradualRomanceMod.BaseBreakupChance;
            float romanticFactor = 1f;

            if (PsycheHelper.PsychologyEnabled(initiator))
            {
                chance         = 0.05f * GradualRomanceMod.BaseBreakupChance;
                romanticFactor = Mathf.InverseLerp(1.05f, 0f, PsycheHelper.Comp(initiator).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic));
            }
            float           opinionFactor = Mathf.InverseLerp(100f, -100f, (float)initiator.relations.OpinionOf(recipient));
            float           spouseFactor  = 1f;
            PawnRelationDef relation      = RelationshipUtility.MostAdvancedRelationshipBetween(initiator, recipient);

            spouseFactor = relation.GetModExtension <RomanticRelationExtension>().baseAffairReluctance;
            float justificationFactor = 0.75f;

            if (BreakupUtility.HasReasonForBreakup(initiator, recipient))
            {
                justificationFactor = 2f;
            }
            return(chance * romanticFactor * opinionFactor * spouseFactor * justificationFactor);
        }
        //public float facialAttractiveness = 0f;


        public override void CompTick()
        {
            Pawn pawn      = this.parent as Pawn;
            int  gameTicks = Find.TickManager.TicksGame;

            if (gameTicks % recachePerTick == 0 && pawn.Spawned && !pawn.Dead)
            {
                refreshCache(pawn);
            }
            if (gameTicks % GenDate.TicksPerDay == 0 && pawn.Spawned && !pawn.Dead)
            {
                List <DirectPawnRelation> relations = pawn.relations.DirectRelations;
                for (int i = 0; i < relations.Count(); i++)
                {
                    if (RelationshipUtility.ListOfRomanceStages().Contains(relations[i].def))
                    {
                        if (BreakupUtility.CanDecay(pawn, relations[i].otherPawn, relations[i].def))
                        {
                            if (GradualRomanceMod.DecayRate <= Rand.Value)
                            {
                                BreakupUtility.DecayRelationship(pawn, relations[i].otherPawn, relations[i].def);
                            }
                        }
                    }
                }
                CleanAttractionRecords();
            }
        }
        private void BreakLoverAndFianceRelations(Pawn pawn, out List <Pawn> oldLoversAndFiances)
        {
            oldLoversAndFiances = new List <Pawn> {
            };
            List <PawnRelationDef> relationsToBreak = RelationshipUtility.ListOfBreakupRelationships();

            for (int i = 0; i < relationsToBreak.Count(); i++)
            {
                PawnRelationDef relation = relationsToBreak[i];
                List <Pawn>     pawns    = RelationshipUtility.GetAllPawnsWithGivenRelationshipTo(pawn, relation);
                for (int i2 = 1; i2 < pawns.Count(); i2++)
                {
                    Pawn other = pawns[i2];
                    if (!RelationshipUtility.IsPolygamist(pawn) || !RelationshipUtility.IsPolygamist(other))
                    {
                        if (!relation.GetModExtension <RomanticRelationExtension>().isFormalRelationship&& !BreakupUtility.ShouldImplicitlyEndInformalRelationship(pawn, other, relation))
                        {
                            continue;
                        }
                        BreakupUtility.ResolveBreakup(pawn, other, relation);
                        oldLoversAndFiances.Add(other);
                    }
                }
            }
        }
Пример #4
0
        private void BreakLoverAndFianceRelations(Pawn pawn, out List <Pawn> oldLoversAndFiances)
        {
            oldLoversAndFiances = new List <Pawn> {
            };
            List <PawnRelationDef> relationsToBreak = GRPawnRelationUtility.ListOfBreakupRelationships();

            for (int i = 0; i < relationsToBreak.Count(); i++)
            {
                PawnRelationDef relation = relationsToBreak[i];
                List <Pawn>     pawns    = GRPawnRelationUtility.GetAllPawnsWithGivenRelationshipTo(pawn, relation);
                for (int i2 = 1; i2 < pawns.Count(); i2++)
                {
                    Pawn other = pawns[i2];
                    if (!GRPawnRelationUtility.IsPolygamist(pawn) || !GRPawnRelationUtility.IsPolygamist(other))
                    {
                        BreakupUtility.ResolveBreakup(pawn, other, relation);

                        oldLoversAndFiances.Add(other);
                    }
                }
            }
        }
Пример #5
0
        /*
         * public float SuccessChance(Pawn initiator, Pawn recipient)
         * {
         *  float recipientAttraction = recipient.relations.SecondaryRomanceChanceFactor(initiator);
         *  return 1f;
         * }
         */
        //
        //allDefsListForReading.TryRandomElementByWeight((InteractionDef x) => x.Worker.RandomSelectionWeight(this.pawn, p), out intDef)

        public override void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef)
        {
            if (lastInitiator != initiator || lastRecipient != recipient)
            {
                EmptyReasons();
                recipientPhysicalAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Physical, initiator, recipient);
                recipientRomanticAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Romantic, initiator, recipient);
                recipientSocialAttraction   = CalculateAndSort(AttractionFactorCategoryDefOf.Social, initiator, recipient);
                initiatorCircumstances      = CalculateAndSort(AttractionFactorCategoryDefOf.Circumstance, initiator, recipient);
            }
            AttractionFactorDef whoCares;

            /*
             * initiatorPhysicalAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Physical, recipient, initiator, false);
             * initiatorRomanticAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Romantic, recipient, initiator, false);
             * initiatorSocialAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Social, recipient, initiator, false);
             * recipientCircumstances = CalculateAndSort(AttractionFactorCategoryDefOf.Circumstance, recipient, initiator, false);
             */
            recipientCircumstances = AttractionUtility.CalculateAttractionCategory(AttractionFactorCategoryDefOf.Circumstance, recipient, initiator);
            float totalAttraction = AttractionUtility.CalculateAttraction(recipient, initiator, false, false, out veryLowRecipientReasons, out lowRecipientReasons, out highRecipientReasons, out veryHighRecipientReasons, out whoCares);

            initiatorPhysicalAttraction = GRHelper.GRPawnComp(recipient).RetrieveAttractionForCategory(initiator, AttractionFactorCategoryDefOf.Physical);
            initiatorRomanticAttraction = GRHelper.GRPawnComp(recipient).RetrieveAttractionForCategory(initiator, AttractionFactorCategoryDefOf.Romantic);
            initiatorSocialAttraction   = GRHelper.GRPawnComp(recipient).RetrieveAttractionForCategory(initiator, AttractionFactorCategoryDefOf.Social);
            LogFlirt(initiator.Name.ToStringShort + "=>" + recipient.Name.ToStringShort + " attraction: physical " + recipientPhysicalAttraction.ToString() + ", romantic " + recipientRomanticAttraction.ToString() + ", social " + recipientSocialAttraction.ToString() + ".");
            List <FlirtStyleDef> allDefsListForReading = DefDatabase <FlirtStyleDef> .AllDefsListForReading;
            FlirtStyleDef        flirtStyle;

            pressureCache = AttractionUtility.RelationshipStress(initiator, recipient);
            allDefsListForReading.TryRandomElementByWeight((FlirtStyleDef x) => CalculateFlirtStyleWeight(x, initiator, recipient), out flirtStyle);
            if (flirtStyle == null)
            {
                Log.Error("FailedToFindFlirt_error".Translate());
                letterText  = null;
                letterLabel = null;
                letterDef   = null;
                return;
            }
            if (veryHighInitiatorReasons.Count() > 0)
            {
                AttractionFactorDef reason = veryHighInitiatorReasons.RandomElement <AttractionFactorDef>();
                extraSentencePacks.Add(reason.intriguedByText);
            }
            else if (highInitiatorReasons.Count() > 0)
            {
                AttractionFactorDef reason = highInitiatorReasons.RandomElement <AttractionFactorDef>();
                extraSentencePacks.Add(reason.intriguedByText);
            }
            if (recipient.gender == Gender.Male)
            {
                extraSentencePacks.Add(flirtStyle.rulePackMale);
            }
            if (recipient.gender == Gender.Female)
            {
                extraSentencePacks.Add(flirtStyle.rulePackFemale);
            }
            LogFlirt("Flirt chosen: " + flirtStyle.defName + ".");
            LogFlirt(recipient.Name.ToStringShort + "=>" + initiator.Name.ToStringShort + " attraction: physical " + initiatorPhysicalAttraction.ToString() + ", romantic " + initiatorRomanticAttraction.ToString() + ", social " + initiatorSocialAttraction.ToString() + ".");

            if (initiatorPhysicalAttraction == 0f || initiatorRomanticAttraction == 0f || initiatorSocialAttraction == 0f)
            {
                successImpossible = true;
            }
            else
            {
                successImpossible = false;
            }
            FlirtReactionDef flirtReaction = null;
            IEnumerable <FlirtReactionDef> successfulFlirtReactions = (from reaction in DefDatabase <FlirtReactionDef> .AllDefsListForReading
                                                                       where reaction.successful
                                                                       select reaction);
            IEnumerable <FlirtReactionDef> unsuccessfulFlirtReactions = (from reaction in DefDatabase <FlirtReactionDef> .AllDefsListForReading
                                                                         where !reaction.successful
                                                                         select reaction);
            List <FlirtReactionDef> allFlirtReactions = DefDatabase <FlirtReactionDef> .AllDefsListForReading;
            FlirtReactionDef        successfulFlirt;
            FlirtReactionDef        unsuccessfulFlirt;

            successfulFlirtReactions.TryRandomElementByWeight((FlirtReactionDef x) => CalculateFlirtReactionWeight(flirtStyle, x, initiator, recipient), out successfulFlirt);
            unsuccessfulFlirtReactions.TryRandomElementByWeight((FlirtReactionDef x) => CalculateFlirtReactionWeight(flirtStyle, x, initiator, recipient), out unsuccessfulFlirt);
            if (successImpossible)
            {
                flirtReaction = unsuccessfulFlirt;
            }
            else
            {
                //revise to include flirt type
                float chance = Mathf.Clamp01(GradualRomanceMod.RomanticSuccessRate * Mathf.Pow(initiatorPhysicalAttraction, flirtStyle.baseSexiness) * Mathf.Pow(initiatorRomanticAttraction, flirtStyle.baseRomance) * Mathf.Pow(initiatorSocialAttraction, flirtStyle.baseLogic) * recipientCircumstances * 0.65f);
                Log.Message("Romance success chance: " + chance.ToString());
                if (Rand.Value < chance)
                {
                    flirtReaction = successfulFlirt;
                }
                else
                {
                    flirtReaction = unsuccessfulFlirt;
                }
                LogFlirt(recipient.Name.ToStringShort + " chose reaction " + flirtReaction.defName + " from Successful: " + successfulFlirt.defName + "; Unsuccessful: " + unsuccessfulFlirt.defName + ".");
            }


            if (flirtReaction == null)
            {
                Log.Error("FailedToFindReaction_error".Translate());
                letterText  = null;
                letterLabel = null;
                letterDef   = null;
                return;
            }

            if (initiator.gender == Gender.Male)
            {
                extraSentencePacks.Add(flirtReaction.maleRulePack);
            }
            if (initiator.gender == Gender.Female)
            {
                extraSentencePacks.Add(flirtReaction.femaleRulePack);
            }
            if (flirtReaction != FlirtReactionDefOf.Ignorant)
            {
                if (flirtReaction.successful)
                {
                    if (veryHighRecipientReasons.Count() > 0)
                    {
                        AttractionFactorDef reason = veryHighRecipientReasons.RandomElement <AttractionFactorDef>();
                        extraSentencePacks.Add(reason.reactionPositiveText);
                    }
                    else if (highRecipientReasons.Count() > 0)
                    {
                        AttractionFactorDef reason = highRecipientReasons.RandomElement <AttractionFactorDef>();
                        extraSentencePacks.Add(reason.reactionPositiveText);
                    }
                }
                else
                {
                    if (veryLowRecipientReasons.Count() > 0)
                    {
                        AttractionFactorDef reason = veryLowRecipientReasons.RandomElement <AttractionFactorDef>();
                        extraSentencePacks.Add(reason.reactionNegativeText);
                    }
                    else if (lowRecipientReasons.Count() > 0)
                    {
                        AttractionFactorDef reason = lowRecipientReasons.RandomElement <AttractionFactorDef>();
                        extraSentencePacks.Add(reason.reactionNegativeText);
                    }
                }
            }

            flirtReaction.worker.GiveThoughts(initiator, recipient, out List <RulePackDef> yetMoreSentencePacks);

            extraSentencePacks.AddRange(yetMoreSentencePacks);

            letterText  = null;
            letterLabel = null;
            letterDef   = null;

            List <Pawn> loversInSight  = RelationshipUtility.PotentiallyJealousPawnsInLineOfSight(initiator);
            List <Pawn> loversInSight2 = RelationshipUtility.PotentiallyJealousPawnsInLineOfSight(recipient);

            for (int i = 0; i < loversInSight.Count(); i++)
            {
                if (BreakupUtility.ShouldBeJealous(loversInSight[i], initiator, recipient))
                {
                    loversInSight[i].needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfGR.CaughtFlirting, initiator);
                    if (flirtReaction.successful)
                    {
                        loversInSight[i].needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfGR.CaughtFlirtingWithLover, recipient);
                    }
                }
            }

            if (flirtReaction.successful)
            {
                if (flirtReaction.provokesJealousy)
                {
                    for (int i = 0; i < loversInSight2.Count(); i++)
                    {
                        if (BreakupUtility.ShouldBeJealous(loversInSight2[i], initiator, recipient))
                        {
                            loversInSight2[i].needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfGR.CaughtFlirting, recipient);
                            loversInSight2[i].needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfGR.CaughtFlirtingWithLover, initiator);
                        }
                    }
                }


                RelationshipUtility.AdvanceInformalRelationship(initiator, recipient, out PawnRelationDef newRelation, (flirtStyle.baseSweetheartChance * flirtReaction.sweetheartModifier));

                if (newRelation != null && (PawnUtility.ShouldSendNotificationAbout(initiator) || PawnUtility.ShouldSendNotificationAbout(recipient)))
                {
                    string initiatorParagraph = AttractionUtility.WriteReasonsParagraph(initiator, recipient, veryHighInitiatorReasons, highInitiatorReasons, lowInitiatorReasons, veryLowInitiatorReasons);
                    string recipientParagraph = AttractionUtility.WriteReasonsParagraph(recipient, initiator, veryHighRecipientReasons, highRecipientReasons, lowRecipientReasons, veryLowRecipientReasons);
                    letterDef   = LetterDefOf.PositiveEvent;
                    letterLabel = newRelation.GetModExtension <RomanticRelationExtension>().newRelationshipTitleText.Translate();
                    letterText  = newRelation.GetModExtension <RomanticRelationExtension>().newRelationshipLetterText.Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"));


                    letterText += initiatorParagraph;
                    letterText += recipientParagraph;

                    /*    if (newRelation == PawnRelationDefOfGR.Sweetheart)
                     *  {
                     *      letterDef = LetterDefOf.PositiveEvent;
                     *      letterLabel = "NewSweetheartsLabel".Translate();
                     *      letterText = "NewSweetheartsText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"));
                     *  }
                     *  if (newRelation == PawnRelationDefOfGR.Lovebuddy)
                     *  {
                     *      letterDef = LetterDefOf.PositiveEvent;
                     *      letterLabel = "NewLovebuddiesLabel".Translate();
                     *      letterText = "NewLovebuddiesText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"));
                     *  }
                     *  if (newRelation == PawnRelationDefOfGR.Paramour)
                     *  {
                     *      if (RelationshipUtility.IsAnAffair(initiator, recipient, out Pawn initiatorSO, out Pawn recipientSO))
                     *      {
                     *          letterDef = LetterDefOf.NegativeEvent;
                     *          letterLabel = "ParamoursAffairLabel".Translate();
                     *          if (initiatorSO != null && recipientSO != null)
                     *          {
                     *              letterText = "ParamoursAffairTwoCuckoldsText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"), initiatorSO.Named("CUCKOLD1"), recipientSO.Named("CUCKOLD2"));
                     *          }
                     *          if (initiatorSO != null && recipientSO == null)
                     *          {
                     *              letterText = "ParamoursAffairInitiatorCuckoldText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"), initiatorSO.Named("CUCKOLD1"));
                     *          }
                     *          if (initiatorSO == null && recipientSO != null)
                     *          {
                     *              letterText = "ParamoursAffairRecipientCuckoldText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"), recipientSO.Named("CUCKOLD1"));
                     *          }
                     *      }
                     *      else
                     *      {
                     *          letterDef = LetterDefOf.PositiveEvent;
                     *          letterLabel = "NewParamoursLabel".Translate();
                     *          letterText = "NewParamoursText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"));
                     *      }
                     *  }*/
                }
            }
        }
        public override void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef)
        {
            ///Stitched in from Psychology.
            Thought         thought  = this.RandomBreakupReason(initiator, recipient);
            PawnRelationDef relation = GRPawnRelationUtility.MostAdvancedRelationshipBetween(initiator, recipient);

            if (initiator.relations.DirectRelationExists(PawnRelationDefOf.Spouse, recipient))
            {
                BreakupUtility.RelationToEx(initiator, recipient, PawnRelationDefOf.Spouse);
                recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.DivorcedMe, initiator);
                recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfPsychology.BrokeUpWithMeCodependent, initiator);
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDef(ThoughtDefOf.GotMarried);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDef(ThoughtDefOf.GotMarried);
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.HoneymoonPhase, recipient);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.HoneymoonPhase, initiator);
            }
            else
            {
                BreakupUtility.ResolveBreakup(initiator, recipient, GRPawnRelationUtility.MostAdvancedRelationshipBetween(initiator, recipient));
            }
            if (initiator.ownership.OwnedBed != null && initiator.ownership.OwnedBed == recipient.ownership.OwnedBed)
            {
                Pawn pawn = (Rand.Value >= 0.5f) ? recipient : initiator;
                pawn.ownership.UnclaimBed();
            }
            TaleRecorder.RecordTale(TaleDefOf.Breakup, new object[]
            {
                initiator,
                recipient
            });
            StringBuilder stringBuilder = new StringBuilder();

            if (GRPawnRelationUtility.IsInformalRelationship(relation))
            {
                stringBuilder.AppendLine("LetterInformalRelationsEnds".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2")));
                letterDef   = LetterDefOf.NeutralEvent;
                letterLabel = "LetterLabelInformalRelationsEnds".Translate();
            }
            else
            {
                stringBuilder.AppendLine("LetterNoLongerLovers".Translate(initiator.LabelShort, recipient.LabelShort, initiator.Named("PAWN1"), recipient.Named("PAWN2")));
                letterDef   = LetterDefOf.NegativeEvent;
                letterLabel = "LetterLabelBreakup".Translate();
            }

            if (thought != null)
            {
                stringBuilder.AppendLine();
                stringBuilder.AppendLine("FinalStraw".Translate(thought.CurStage.label.CapitalizeFirst()));
            }
            if (PawnUtility.ShouldSendNotificationAbout(initiator) || PawnUtility.ShouldSendNotificationAbout(recipient))
            {
                letterDef   = null;
                letterLabel = null;
                letterText  = null;
            }
            else if (GRPawnRelationUtility.IsInformalRelationship(relation) && GradualRomanceMod.informalRomanceLetters == false)
            {
                letterDef   = null;
                letterLabel = null;
                letterText  = null;
            }
            else
            {
                letterText = stringBuilder.ToString();
            }
        }
Пример #7
0
        public override void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef)
        {
            if (lastInitiator != initiator || lastRecipient != recipient)
            {
                AttractionUtility.CalculateAttraction(initiator, recipient, false, true, out veryLowInitiatorReasons, out lowInitiatorReasons, out highInitiatorReasons, out veryHighInitiatorReasons, out AttractionFactorDef reasonForInstantFailure);
            }
            if (Rand.Value < this.SuccessChance(initiator, recipient))
            {
                List <Pawn> list;
                this.BreakLoverAndFianceRelations(initiator, out list);
                List <Pawn> list2;
                this.BreakLoverAndFianceRelations(recipient, out list2);
                for (int i = 0; i < list.Count; i++)
                {
                    BreakupUtility.TryAddCheaterThought(list[i], initiator, recipient);
                }
                for (int j = 0; j < list2.Count; j++)
                {
                    BreakupUtility.TryAddCheaterThought(list2[j], recipient, initiator);
                }
                initiator.relations.TryRemoveDirectRelation(PawnRelationDefOf.ExLover, recipient);
                initiator.relations.TryRemoveDirectRelation(PawnRelationDefOfGR.ExLovefriend, recipient);
                GRPawnRelationUtility.AdvanceRelationship(recipient, initiator, PawnRelationDefOfGR.Lovefriend);

                //TODO Change record tale
                TaleRecorder.RecordTale(TaleDefOf.BecameLover, new object[]
                {
                    initiator,
                    recipient
                });
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.BrokeUpWithMe, recipient);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.BrokeUpWithMe, initiator);
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMe, recipient);
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, recipient);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMe, initiator);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, initiator);
                if (PawnUtility.ShouldSendNotificationAbout(initiator) || PawnUtility.ShouldSendNotificationAbout(recipient))
                {
                    this.GetNewLoversLetter(initiator, recipient, list, list2, out letterText, out letterLabel, out letterDef);
                    letterText += AttractionUtility.WriteReasonsParagraph(initiator, recipient, veryHighInitiatorReasons, highInitiatorReasons, lowInitiatorReasons, veryLowInitiatorReasons);
                    letterText += AttractionUtility.WriteReasonsParagraph(recipient, initiator, veryHighRecipientReasons, highRecipientReasons, lowRecipientReasons, veryLowRecipientReasons);
                }
                else
                {
                    letterText  = null;
                    letterLabel = null;
                    letterDef   = null;
                }
                extraSentencePacks.Add(RulePackDefOf.Sentence_RomanceAttemptAccepted);
            }
            else
            {
                initiator.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.RebuffedMyRomanceAttempt, recipient);
                recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.FailedRomanceAttemptOnMe, initiator);
                if (recipient.relations.OpinionOf(initiator) <= 0)
                {
                    recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, initiator);
                }
                extraSentencePacks.Add(RulePackDefOf.Sentence_RomanceAttemptRejected);
                letterText  = null;
                letterLabel = null;
                letterDef   = null;
            }
        }