Пример #1
0
        public void Load(String Slot)
        {
            if (Slot == null)
                Slot = "AutoSave";

            bool WasSaved;

            if (Slot != "AutoSave")
            {
                String fixer;
                {
                    XmlDocument File = new XmlDocument();
                    File.Load("Saves\\" + Slot + "\\Profile.xml");

                    XmlElement root = File.DocumentElement;
                    XmlNode Item = root.SelectSingleNode("//Profile");
                    fixer = Item["MapName"].InnerText;
                }
                WasSaved = System.IO.File.Exists("Saves\\" + Slot + "\\" + fixer + "\\Saved.xml");
                Engine.Singleton.CurrentLevel.Name = fixer;
            }

            else
                WasSaved = System.IO.File.Exists("Saves\\" + Slot + "\\" + Engine.Singleton.CurrentLevel.Name + "\\Saved.xml");

            TriggerManager.RemoveAll();
            while (Engine.Singleton.ObjectManager.Objects.Count > 0)
            {
                int q = 0;

                if (Engine.Singleton.ObjectManager.Objects[0] is Character && (Engine.Singleton.ObjectManager.Objects[0] as Character) == Engine.Singleton.HumanController.Character)
                {
                    q = 1;

                    if (Engine.Singleton.ObjectManager.Objects.Count == 1)
                        break;
                }

                Engine.Singleton.ObjectManager.Destroy(Engine.Singleton.ObjectManager.Objects[q]);
            }

            //*************************************************************//
            //                                                             //
            //                            ITEMY                            //
            //                                                             //
            //*************************************************************//

            if (System.IO.File.Exists("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\Items.xml"))
            {
                XmlDocument File = new XmlDocument();
                File.Load("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\Items.xml");

                XmlElement root = File.DocumentElement;
                XmlNodeList Items = root.SelectNodes("//items/item");

                foreach (XmlNode item in Items)
                {
                    if (item["DescribedProfile"].InnerText != "")
                    {
                        Described newDescribed = new Described(Gra.Items.I[item["DescribedProfile"].InnerText]);
                        Vector3 Position = new Vector3();

                        Quaternion Orientation = new Quaternion(float.Parse(item["Orientation_w"].InnerText), float.Parse(item["Orientation_x"].InnerText), float.Parse(item["Orientation_y"].InnerText), float.Parse(item["Orientation_z"].InnerText));
                        newDescribed.Orientation = Orientation;

                        Position.x = float.Parse(item["Position_x"].InnerText);
                        Position.y = float.Parse(item["Position_y"].InnerText);
                        Position.z = float.Parse(item["Position_z"].InnerText);
                        newDescribed.Position = Position;
                        newDescribed.Activatorr = item["Activator"].InnerText;
                        newDescribed.PrzypiszMetode();

                        if (newDescribed.IsContainer && WasSaved)
                        {
                            newDescribed.Container.Gold = int.Parse(item["ContainerGold"].InnerText);

                            XmlNodeList No_oN = item["ContainerItems"].ChildNodes;

                            newDescribed.Container.Contains = new List<DescribedProfile>();

                            foreach (XmlNode o_o in No_oN)
                                newDescribed.Container.Contains.Add(Gra.Items.I[o_o["ContainerItem"].InnerText]);

                        }

                        Engine.Singleton.ObjectManager.Add(newDescribed);
                    }

                    if (item["ItemSword"].InnerText != "")
                    {
                        Described newDescribed = new Described(Gra.Items.I[item["ItemSword"].InnerText]);
                        Vector3 Position = new Vector3();

                        Quaternion Orientation = new Quaternion(float.Parse(item["Orientation_w"].InnerText), float.Parse(item["Orientation_x"].InnerText), float.Parse(item["Orientation_y"].InnerText), float.Parse(item["Orientation_z"].InnerText));
                        newDescribed.Orientation = Orientation;

                        Position.x = float.Parse(item["Position_x"].InnerText);
                        Position.y = float.Parse(item["Position_y"].InnerText);
                        Position.z = float.Parse(item["Position_z"].InnerText);
                        newDescribed.Position = Position;
                        newDescribed.Activatorr = item["Activator"].InnerText;
                        newDescribed.PrzypiszMetode();

                        Engine.Singleton.ObjectManager.Add(newDescribed);
                    }
                }
            }

            //*************************************************************//
            //                                                             //
            //                            NPCs                             //
            //                                                             //
            //*************************************************************//

            if (System.IO.File.Exists("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\NPCs.xml"))
            {
                XmlDocument File = new XmlDocument();
                File.Load("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\NPCs.xml");

                XmlElement root = File.DocumentElement;
                XmlNodeList Items = root.SelectNodes("//npcs//npc");

                foreach (XmlNode item in Items)
                {
                    Character newCharacter = new Character(CharacterProfileManager.C[item["ProfileName"].InnerText]);
                    Vector3 Position = new Vector3();

                    Quaternion Orientation = new Quaternion(float.Parse(item["Orientation_w"].InnerText), float.Parse(item["Orientation_x"].InnerText), float.Parse(item["Orientation_y"].InnerText), float.Parse(item["Orientation_z"].InnerText));
                    newCharacter.Orientation = Orientation;

                    Position.x = float.Parse(item["Position_x"].InnerText);
                    Position.y = float.Parse(item["Position_y"].InnerText);
                    Position.z = float.Parse(item["Position_z"].InnerText);
                    newCharacter.Position = Position;

                    if (WasSaved)
                    {
                        newCharacter.Statistics = new Statistics(
                            int.Parse(item["WalkaWrecz"].InnerText), int.Parse(item["Krzepa"].InnerText),
                            int.Parse(item["Opanowanie"].InnerText), int.Parse(item["Odpornosc"].InnerText),
                            int.Parse(item["Zrecznosc"].InnerText), int.Parse(item["Charyzma"].InnerText),
                            int.Parse(item["Zywotnosc"].InnerText), int.Parse(item["Ataki"].InnerText));
                        newCharacter.Statistics.aktualnaZywotnosc = int.Parse(item["aktualnaZywotnosc"].InnerText);
                        newCharacter.State = (Enemy.StateTypes)int.Parse((item["State"].InnerText));
                        newCharacter.Profile.Gold = ulong.Parse(item["Gold"].InnerText);
                        List<DescribedProfile> Inventory = new List<DescribedProfile>();
                        XmlNodeList inv = item["Inventory"].ChildNodes;
                        foreach (XmlNode invItem in inv)
                        {
                            Inventory.Add(Gra.Items.I[invItem["InventoryItem"].InnerText].Clone());
                        }
                        newCharacter.Inventory = Inventory;
                    }

                    Engine.Singleton.ObjectManager.Add(newCharacter);
                }
            }

            //*************************************************************//
            //                                                             //
            //                           ENEMIES                           //
            //                                                             //
            //*************************************************************//

            if (System.IO.File.Exists("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\Enemies.xml"))
            {
                XmlDocument File = new XmlDocument();
                File.Load("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\Enemies.xml");

                XmlElement root = File.DocumentElement;
                XmlNodeList Items = root.SelectNodes("//enemies//enemy");

                foreach (XmlNode item in Items)
                {
                    Enemy newCharacter = new Enemy(Gra.CharacterProfileManager.E[item["ProfileName"].InnerText], false, Gra.CharacterProfileManager.E[item["ProfileName"].InnerText].ZasiegWzroku, Gra.CharacterProfileManager.E[item["ProfileName"].InnerText].ZasiegOgolny);
                    Vector3 Position = new Vector3();

                    Quaternion Orientation = new Quaternion(float.Parse(item["Orientation_w"].InnerText), float.Parse(item["Orientation_x"].InnerText), float.Parse(item["Orientation_y"].InnerText), float.Parse(item["Orientation_z"].InnerText));
                    newCharacter.Orientation = Orientation;

                    Position.x = float.Parse(item["Position_x"].InnerText);
                    Position.y = float.Parse(item["Position_y"].InnerText);
                    Position.z = float.Parse(item["Position_z"].InnerText);
                    newCharacter.Position = Position;

                    if (WasSaved)
                    {
                        newCharacter.Statistics = new Statistics(
                            int.Parse(item["WalkaWrecz"].InnerText), int.Parse(item["Krzepa"].InnerText),
                            int.Parse(item["Opanowanie"].InnerText), int.Parse(item["Odpornosc"].InnerText),
                            int.Parse(item["Zrecznosc"].InnerText), int.Parse(item["Charyzma"].InnerText),
                            int.Parse(item["Zywotnosc"].InnerText), int.Parse(item["Ataki"].InnerText));
                        newCharacter.Statistics.aktualnaZywotnosc = int.Parse(item["aktualnaZywotnosc"].InnerText);
                        newCharacter.State = (Enemy.StateTypes)int.Parse((item["State"].InnerText));
                    }

                    Engine.Singleton.ObjectManager.Add(newCharacter);
                }
            }

            //*************************************************************//
            //                                                             //
            //                        TWOJ PROFIL                          //
            //                                                             //
            //*************************************************************//

            if (WasSaved)
            {
                XmlDocument File = new XmlDocument();
                File.Load("Saves\\" + Slot + "\\Profile.xml");

                XmlElement root = File.DocumentElement;
                XmlNode Item = root.SelectSingleNode("//Profile");

                Character ch = HumanController.Character;
                ch.Profile.Gold = ulong.Parse(Item["Gold"].InnerText);
                ch.Profile.Exp = int.Parse(Item["Exp"].InnerText);
                ch.Position = new Vector3(float.Parse(Item["Position_x"].InnerText),
                    float.Parse(Item["Position_y"].InnerText),
                    float.Parse(Item["Position_z"].InnerText));
                ch.Orientation = new Quaternion(float.Parse(Item["Orientation_w"].InnerText),
                    float.Parse(Item["Orientation_x"].InnerText),
                    float.Parse(Item["Orientation_y"].InnerText),
                    float.Parse(Item["Orientation_z"].InnerText));
                ch.Statistics = new Statistics(
                    int.Parse(Item["WalkaWrecz"].InnerText), int.Parse(Item["Krzepa"].InnerText),
                    int.Parse(Item["Opanowanie"].InnerText), int.Parse(Item["Odpornosc"].InnerText),
                    int.Parse(Item["Zrecznosc"].InnerText), int.Parse(Item["Charyzma"].InnerText),
                    int.Parse(Item["Zywotnosc"].InnerText), int.Parse(Item["Ataki"].InnerText));
                ch.Statistics.aktualnaZywotnosc = int.Parse(Item["aktualnaZywotnosc"].InnerText);
                ch.State = (Enemy.StateTypes)int.Parse((Item["State"].InnerText));
                ch.Inventory = new List<DescribedProfile>();

                XmlNodeList invItems = Item["Inventory"].ChildNodes;

                foreach (XmlNode invItem in invItems)
                {
                    ch.Inventory.Add(Gra.Items.I[invItem["ProfileName"].InnerText].Clone());

                    if (bool.Parse(invItem["IsEquipment"].InnerText))
                    {
                        ch.Inventory[ch.Inventory.Count - 1].IsEquipment = true;
                        ch.Sword = ch.Inventory[ch.Inventory.Count - 1] as ItemSword;
                    }
                }

                if (Slot != "AutoSave")
                {
                    CurrentLevel.DeleteWithAutoSave = false;
                    CurrentLevel.LoadNewMap = true;
                    CurrentLevel.NewMapName = Item["MapName"].InnerText;
                    CurrentLevel.NewMapNav = "Karczmanav";

                    Gra.Quests.Reload();

                    XmlNodeList quests = Item["Quests"].ChildNodes;

                    foreach (XmlNode quest in quests)
                    {
                        Quest q = Gra.Quests.Q[quest["QuestName"].InnerText];
                        q.IsFinished = bool.Parse(quest["IsFinished"].InnerText);
                        q.KilledEnemies.Clear();

                        XmlNodeList killedEnemies = quest["KilledEnemies"].ChildNodes;

                        foreach (XmlNode killedEnemy in killedEnemies)
                        {
                            q.KilledEnemies.Add(killedEnemy["EnemyName"].InnerText, int.Parse(killedEnemy["Amount"].InnerText));
                        }

                        ch.ActiveQuests.Add(Gra.Quests.Q[quest["QuestName"].InnerText]);
                    }
                }
            }

            //*************************************************************//
            //                                                             //
            //                           DIALOGI                           //
            //                                                             //
            //*************************************************************//

            if (Slot != "AutoSave")
            {
                XmlDocument File = new XmlDocument();
                File.Load("Saves\\" + Slot + "\\Dialogi.xml");

                XmlElement root = File.DocumentElement;
                XmlNodeList Items = root.SelectNodes("//Dialogi//Dialog");

                foreach (XmlNode Item in Items)
                {
                    String id = Item["DialogID"].InnerText;
                    Dialog d = Conversations.D[id];

                    XmlNodeList talkEdges = Item["TalkEdges"].ChildNodes;

                    foreach (XmlNode talkEdge in talkEdges)
                    {
                        String edgeid = talkEdge["EdgeID"].InnerText;
                        TalkEdge e = d.Edges[edgeid];

                        e.FirstTalk = bool.Parse(talkEdge["FirstTalk"].InnerText);
                        e.Other = bool.Parse(talkEdge["Other"].InnerText);
                    }
                }
            }

            //*************************************************************//
            //                                                             //
            //                         WAYPOINTS                           //
            //                                                             //
            //*************************************************************//

            Engine.Singleton.CurrentLevel.WayPoints.Clear();

            if (System.IO.File.Exists("Media\\Maps\\" + CurrentLevel.Name + "\\Waypoints.xml"))
            {
                XmlDocument File = new XmlDocument();
                File.Load("Media\\Maps\\" + CurrentLevel.Name + "\\Waypoints.xml");

                XmlElement root = File.DocumentElement;
                XmlNodeList Items = root.SelectNodes("//waypoints//waypoint");

                foreach (XmlNode item in Items)
                {
                    WayPoint newWP = new WayPoint();
                    newWP.DisplayName = item["DisplayName"].InnerText;
                    Vector3 pos = new Vector3(float.Parse(item["Position_x"].InnerText),
                                              float.Parse(item["Position_y"].InnerText),
                                              float.Parse(item["Position_z"].InnerText));
                    newWP.Position = pos;

                    Engine.Singleton.CurrentLevel.WayPoints.Add(newWP);
                    Engine.Singleton.ObjectManager.Add(newWP);
                }
            }

            TriggerManager.Load();
        }
Пример #2
0
        public void Load(String Slot)
        {
            if (Slot == null)
            {
                Slot = "AutoSave";
            }

            bool WasSaved;

            if (Slot != "AutoSave")
            {
                String fixer;
                {
                    XmlDocument File = new XmlDocument();
                    File.Load("Saves\\" + Slot + "\\Profile.xml");

                    XmlElement root = File.DocumentElement;
                    XmlNode    Item = root.SelectSingleNode("//Profile");
                    fixer = Item["MapName"].InnerText;
                }
                WasSaved = System.IO.File.Exists("Saves\\" + Slot + "\\" + fixer + "\\Saved.xml");
                Engine.Singleton.CurrentLevel.Name = fixer;
            }

            else
            {
                WasSaved = System.IO.File.Exists("Saves\\" + Slot + "\\" + Engine.Singleton.CurrentLevel.Name + "\\Saved.xml");
            }

            TriggerManager.RemoveAll();
            while (Engine.Singleton.ObjectManager.Objects.Count > 0)
            {
                int q = 0;

                if (Engine.Singleton.ObjectManager.Objects[0] is Character && (Engine.Singleton.ObjectManager.Objects[0] as Character) == Engine.Singleton.HumanController.Character)
                {
                    q = 1;

                    if (Engine.Singleton.ObjectManager.Objects.Count == 1)
                    {
                        break;
                    }
                }


                Engine.Singleton.ObjectManager.Destroy(Engine.Singleton.ObjectManager.Objects[q]);
            }

            //*************************************************************//
            //                                                             //
            //                            ITEMY                            //
            //                                                             //
            //*************************************************************//

            if (System.IO.File.Exists("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\Items.xml"))
            {
                XmlDocument File = new XmlDocument();
                File.Load("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\Items.xml");

                XmlElement  root  = File.DocumentElement;
                XmlNodeList Items = root.SelectNodes("//items/item");

                foreach (XmlNode item in Items)
                {
                    if (item["DescribedProfile"].InnerText != "")
                    {
                        Described newDescribed = new Described(Gra.Items.I[item["DescribedProfile"].InnerText]);
                        Vector3   Position     = new Vector3();

                        Quaternion Orientation = new Quaternion(float.Parse(item["Orientation_w"].InnerText), float.Parse(item["Orientation_x"].InnerText), float.Parse(item["Orientation_y"].InnerText), float.Parse(item["Orientation_z"].InnerText));
                        newDescribed.Orientation = Orientation;

                        Position.x              = float.Parse(item["Position_x"].InnerText);
                        Position.y              = float.Parse(item["Position_y"].InnerText);
                        Position.z              = float.Parse(item["Position_z"].InnerText);
                        newDescribed.Position   = Position;
                        newDescribed.Activatorr = item["Activator"].InnerText;
                        newDescribed.PrzypiszMetode();

                        if (newDescribed.IsContainer && WasSaved)
                        {
                            newDescribed.Container.Gold = int.Parse(item["ContainerGold"].InnerText);

                            XmlNodeList No_oN = item["ContainerItems"].ChildNodes;

                            newDescribed.Container.Contains = new List <DescribedProfile>();

                            foreach (XmlNode o_o in No_oN)
                            {
                                newDescribed.Container.Contains.Add(Gra.Items.I[o_o["ContainerItem"].InnerText]);
                            }
                        }

                        Engine.Singleton.ObjectManager.Add(newDescribed);
                    }

                    if (item["ItemSword"].InnerText != "")
                    {
                        Described newDescribed = new Described(Gra.Items.I[item["ItemSword"].InnerText]);
                        Vector3   Position     = new Vector3();

                        Quaternion Orientation = new Quaternion(float.Parse(item["Orientation_w"].InnerText), float.Parse(item["Orientation_x"].InnerText), float.Parse(item["Orientation_y"].InnerText), float.Parse(item["Orientation_z"].InnerText));
                        newDescribed.Orientation = Orientation;

                        Position.x              = float.Parse(item["Position_x"].InnerText);
                        Position.y              = float.Parse(item["Position_y"].InnerText);
                        Position.z              = float.Parse(item["Position_z"].InnerText);
                        newDescribed.Position   = Position;
                        newDescribed.Activatorr = item["Activator"].InnerText;
                        newDescribed.PrzypiszMetode();

                        Engine.Singleton.ObjectManager.Add(newDescribed);
                    }
                }
            }

            //*************************************************************//
            //                                                             //
            //                            NPCs                             //
            //                                                             //
            //*************************************************************//

            if (System.IO.File.Exists("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\NPCs.xml"))
            {
                XmlDocument File = new XmlDocument();
                File.Load("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\NPCs.xml");

                XmlElement  root  = File.DocumentElement;
                XmlNodeList Items = root.SelectNodes("//npcs//npc");

                foreach (XmlNode item in Items)
                {
                    Character newCharacter = new Character(CharacterProfileManager.C[item["ProfileName"].InnerText]);
                    Vector3   Position     = new Vector3();

                    Quaternion Orientation = new Quaternion(float.Parse(item["Orientation_w"].InnerText), float.Parse(item["Orientation_x"].InnerText), float.Parse(item["Orientation_y"].InnerText), float.Parse(item["Orientation_z"].InnerText));
                    newCharacter.Orientation = Orientation;

                    Position.x            = float.Parse(item["Position_x"].InnerText);
                    Position.y            = float.Parse(item["Position_y"].InnerText);
                    Position.z            = float.Parse(item["Position_z"].InnerText);
                    newCharacter.Position = Position;

                    if (WasSaved)
                    {
                        newCharacter.Statistics = new Statistics(
                            int.Parse(item["WalkaWrecz"].InnerText), int.Parse(item["Krzepa"].InnerText),
                            int.Parse(item["Opanowanie"].InnerText), int.Parse(item["Odpornosc"].InnerText),
                            int.Parse(item["Zrecznosc"].InnerText), int.Parse(item["Charyzma"].InnerText),
                            int.Parse(item["Zywotnosc"].InnerText), int.Parse(item["Ataki"].InnerText));
                        newCharacter.Statistics.aktualnaZywotnosc = int.Parse(item["aktualnaZywotnosc"].InnerText);
                        newCharacter.State        = (Enemy.StateTypes) int.Parse((item["State"].InnerText));
                        newCharacter.Profile.Gold = ulong.Parse(item["Gold"].InnerText);
                        List <DescribedProfile> Inventory = new List <DescribedProfile>();
                        XmlNodeList             inv       = item["Inventory"].ChildNodes;
                        foreach (XmlNode invItem in inv)
                        {
                            Inventory.Add(Gra.Items.I[invItem["InventoryItem"].InnerText].Clone());
                        }
                        newCharacter.Inventory = Inventory;
                    }

                    Engine.Singleton.ObjectManager.Add(newCharacter);
                }
            }

            //*************************************************************//
            //                                                             //
            //                           ENEMIES                           //
            //                                                             //
            //*************************************************************//

            if (System.IO.File.Exists("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\Enemies.xml"))
            {
                XmlDocument File = new XmlDocument();
                File.Load("Saves\\" + Slot + "\\" + CurrentLevel.Name + "\\Enemies.xml");

                XmlElement  root  = File.DocumentElement;
                XmlNodeList Items = root.SelectNodes("//enemies//enemy");

                foreach (XmlNode item in Items)
                {
                    Enemy   newCharacter = new Enemy(Gra.CharacterProfileManager.E[item["ProfileName"].InnerText], false, Gra.CharacterProfileManager.E[item["ProfileName"].InnerText].ZasiegWzroku, Gra.CharacterProfileManager.E[item["ProfileName"].InnerText].ZasiegOgolny);
                    Vector3 Position     = new Vector3();

                    Quaternion Orientation = new Quaternion(float.Parse(item["Orientation_w"].InnerText), float.Parse(item["Orientation_x"].InnerText), float.Parse(item["Orientation_y"].InnerText), float.Parse(item["Orientation_z"].InnerText));
                    newCharacter.Orientation = Orientation;

                    Position.x            = float.Parse(item["Position_x"].InnerText);
                    Position.y            = float.Parse(item["Position_y"].InnerText);
                    Position.z            = float.Parse(item["Position_z"].InnerText);
                    newCharacter.Position = Position;

                    if (WasSaved)
                    {
                        newCharacter.Statistics = new Statistics(
                            int.Parse(item["WalkaWrecz"].InnerText), int.Parse(item["Krzepa"].InnerText),
                            int.Parse(item["Opanowanie"].InnerText), int.Parse(item["Odpornosc"].InnerText),
                            int.Parse(item["Zrecznosc"].InnerText), int.Parse(item["Charyzma"].InnerText),
                            int.Parse(item["Zywotnosc"].InnerText), int.Parse(item["Ataki"].InnerText));
                        newCharacter.Statistics.aktualnaZywotnosc = int.Parse(item["aktualnaZywotnosc"].InnerText);
                        newCharacter.State = (Enemy.StateTypes) int.Parse((item["State"].InnerText));
                    }

                    Engine.Singleton.ObjectManager.Add(newCharacter);
                }
            }

            //*************************************************************//
            //                                                             //
            //                        TWOJ PROFIL                          //
            //                                                             //
            //*************************************************************//

            if (WasSaved)
            {
                XmlDocument File = new XmlDocument();
                File.Load("Saves\\" + Slot + "\\Profile.xml");

                XmlElement root = File.DocumentElement;
                XmlNode    Item = root.SelectSingleNode("//Profile");

                Character ch = HumanController.Character;
                ch.Profile.Gold = ulong.Parse(Item["Gold"].InnerText);
                ch.Profile.Exp  = int.Parse(Item["Exp"].InnerText);
                ch.Position     = new Vector3(float.Parse(Item["Position_x"].InnerText),
                                              float.Parse(Item["Position_y"].InnerText),
                                              float.Parse(Item["Position_z"].InnerText));
                ch.Orientation = new Quaternion(float.Parse(Item["Orientation_w"].InnerText),
                                                float.Parse(Item["Orientation_x"].InnerText),
                                                float.Parse(Item["Orientation_y"].InnerText),
                                                float.Parse(Item["Orientation_z"].InnerText));
                ch.Statistics = new Statistics(
                    int.Parse(Item["WalkaWrecz"].InnerText), int.Parse(Item["Krzepa"].InnerText),
                    int.Parse(Item["Opanowanie"].InnerText), int.Parse(Item["Odpornosc"].InnerText),
                    int.Parse(Item["Zrecznosc"].InnerText), int.Parse(Item["Charyzma"].InnerText),
                    int.Parse(Item["Zywotnosc"].InnerText), int.Parse(Item["Ataki"].InnerText));
                ch.Statistics.aktualnaZywotnosc = int.Parse(Item["aktualnaZywotnosc"].InnerText);
                ch.State     = (Enemy.StateTypes) int.Parse((Item["State"].InnerText));
                ch.Inventory = new List <DescribedProfile>();

                XmlNodeList invItems = Item["Inventory"].ChildNodes;

                foreach (XmlNode invItem in invItems)
                {
                    ch.Inventory.Add(Gra.Items.I[invItem["ProfileName"].InnerText].Clone());

                    if (bool.Parse(invItem["IsEquipment"].InnerText))
                    {
                        ch.Inventory[ch.Inventory.Count - 1].IsEquipment = true;
                        ch.Sword = ch.Inventory[ch.Inventory.Count - 1] as ItemSword;
                    }
                }

                if (Slot != "AutoSave")
                {
                    CurrentLevel.DeleteWithAutoSave = false;
                    CurrentLevel.LoadNewMap         = true;
                    CurrentLevel.NewMapName         = Item["MapName"].InnerText;
                    CurrentLevel.NewMapNav          = "Karczmanav";

                    Gra.Quests.Reload();

                    XmlNodeList quests = Item["Quests"].ChildNodes;

                    foreach (XmlNode quest in quests)
                    {
                        Quest q = Gra.Quests.Q[quest["QuestName"].InnerText];
                        q.IsFinished = bool.Parse(quest["IsFinished"].InnerText);
                        q.KilledEnemies.Clear();

                        XmlNodeList killedEnemies = quest["KilledEnemies"].ChildNodes;

                        foreach (XmlNode killedEnemy in killedEnemies)
                        {
                            q.KilledEnemies.Add(killedEnemy["EnemyName"].InnerText, int.Parse(killedEnemy["Amount"].InnerText));
                        }

                        ch.ActiveQuests.Add(Gra.Quests.Q[quest["QuestName"].InnerText]);
                    }
                }
            }

            //*************************************************************//
            //                                                             //
            //                           DIALOGI                           //
            //                                                             //
            //*************************************************************//

            if (Slot != "AutoSave")
            {
                XmlDocument File = new XmlDocument();
                File.Load("Saves\\" + Slot + "\\Dialogi.xml");

                XmlElement  root  = File.DocumentElement;
                XmlNodeList Items = root.SelectNodes("//Dialogi//Dialog");

                foreach (XmlNode Item in Items)
                {
                    String id = Item["DialogID"].InnerText;
                    Dialog d  = Conversations.D[id];

                    XmlNodeList talkEdges = Item["TalkEdges"].ChildNodes;

                    foreach (XmlNode talkEdge in talkEdges)
                    {
                        String   edgeid = talkEdge["EdgeID"].InnerText;
                        TalkEdge e      = d.Edges[edgeid];

                        e.FirstTalk = bool.Parse(talkEdge["FirstTalk"].InnerText);
                        e.Other     = bool.Parse(talkEdge["Other"].InnerText);
                    }
                }
            }

            //*************************************************************//
            //                                                             //
            //                         WAYPOINTS                           //
            //                                                             //
            //*************************************************************//

            Engine.Singleton.CurrentLevel.WayPoints.Clear();

            if (System.IO.File.Exists("Media\\Maps\\" + CurrentLevel.Name + "\\Waypoints.xml"))
            {
                XmlDocument File = new XmlDocument();
                File.Load("Media\\Maps\\" + CurrentLevel.Name + "\\Waypoints.xml");

                XmlElement  root  = File.DocumentElement;
                XmlNodeList Items = root.SelectNodes("//waypoints//waypoint");

                foreach (XmlNode item in Items)
                {
                    WayPoint newWP = new WayPoint();
                    newWP.DisplayName = item["DisplayName"].InnerText;
                    Vector3 pos = new Vector3(float.Parse(item["Position_x"].InnerText),
                                              float.Parse(item["Position_y"].InnerText),
                                              float.Parse(item["Position_z"].InnerText));
                    newWP.Position = pos;

                    Engine.Singleton.CurrentLevel.WayPoints.Add(newWP);
                    Engine.Singleton.ObjectManager.Add(newWP);
                }
            }

            TriggerManager.Load();
        }