Пример #1
0
        public HUDInventory()
        {
            InventorySlot.Width = InventorySlot.Size / Engine.Singleton.Camera.AspectRatio;
            Slots = new InventorySlot[SlotsCount];
            for (int i = 0; i < SlotsCount; i++)
                Slots[i] = new InventorySlot(SlotsSpacing, SlotsSpacing + i * (InventorySlot.Size + SlotsSpacing));

            SelectQuad = Engine.Singleton.Labeler.NewSimpleQuad("HighlightMaterial", SlotsSpacing, SlotsSpacing, InventorySlot.Width, InventorySlot.Size, new ColourValue(1, 1, 1), 4);

            DescriptionBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.2f, 0.5f, 0.6f, 0.45f, ColourValue.White, 1);
            SelectedPicture = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial",
                0.21f,
                0.58f,
                0.3f / Engine.Singleton.Camera.AspectRatio,
                0.3f, ColourValue.White, 2);
            DescriptionLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.03f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            DescriptionLabel.SetPosition(0.45f, 0.51f);

            GoldBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.7f, 0.1f, 0.2f, 0.1f, new ColourValue(1, 1, 1), 1);
            GoldLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            GoldLabel.SetPosition(0.71f, 0.13f);

            InventoryBg = Engine.Singleton.Labeler.NewSimpleQuad("InventoryBgMaterial", 0.01f, 0.01f, 0.98f, 0.98f, new ColourValue(1, 1, 1), 0);
            CharacterPicture = Engine.Singleton.Labeler.NewSimpleQuad("Default", 0.4f, 0.1f, 0.2f / Engine.Singleton.Camera.AspectRatio, 0.2f, new ColourValue(1, 1, 1), 1);

            IsVisible = false;
        }
        public HUDNewCharacterStats()
        {
            Bg = Engine.Singleton.Labeler.NewSimpleQuad("InventoryBgMaterial", 0.01f, 0.01f, 0.98f, 0.98f, new ColourValue(1, 1, 1), 0);
            MouseCursor = Engine.Singleton.Labeler.NewSimpleQuad("Kursor", 0.0f, 0.0f, Engine.Singleton.GetFloatFromPxWidth(32), Engine.Singleton.GetFloatFromPxHeight(32), new ColourValue(1, 1, 1), 4);
            HeaderBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.25f, 0.04f, 0.5f, 0.1f, ColourValue.White, 1);
            Header = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.08f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            Header.SetPosition(0.4f, 0.06f);
            Header.Caption = "Statystyki";
            ResetBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.8f, 0.85f, 0.09f, 0.06f, ColourValue.White, 1);
            Reset = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.04f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            Reset.SetPosition(0.81f, 0.86f);
            Reset.Caption = "RESET";

            DownArrow = Engine.Singleton.Labeler.NewSimpleQuad("DownArrow", 0.45f, 0.75f, Engine.Singleton.GetFloatFromPxWidth(64), Engine.Singleton.GetFloatFromPxHeight(128), ColourValue.White, 3);
            DownArrow.IsVisible = DownArrowEnabled;

            KwadratyLosu = new KwadratLosu[6];

            for (int i = 0; i < 6; i++)
            {
                KwadratyLosu[i] = new KwadratLosu(Engine.Singleton.Kostka(2, 10).ToString(), 0.2f, 0.215f + i * 0.1f);
            }

            StatyLosu = new StatLosu[6];
            StatyLosu[0] = new StatLosu("Walka wrecz", CharStats.WalkaWrecz.ToString(), 0.32f, 0.1f);
            StatyLosu[1] = new StatLosu("Krzepa", CharStats.Krzepa.ToString(), 0.38f, 0.1f);
            StatyLosu[2] = new StatLosu("Zrecznosc", CharStats.Zrecznosc.ToString(), 0.44f, 0.1f);
            StatyLosu[3] = new StatLosu("Charyzma", CharStats.Charyzma.ToString(), 0.5f, 0.1f);
            StatyLosu[4] = new StatLosu("Opanowanie", CharStats.Opanowanie.ToString(), 0.56f, 0.1f);
            StatyLosu[5] = new StatLosu("Odpornosc", CharStats.Odpornosc.ToString(), 0.62f, 0.1f);

            IsVisible = false;
        }
Пример #3
0
        public HUDInventory()
        {
            InventorySlot.Width = InventorySlot.Size / Engine.Singleton.Camera.AspectRatio;
            Slots = new InventorySlot[SlotsCount];
            for (int i = 0; i < SlotsCount; i++)
            {
                Slots[i] = new InventorySlot(SlotsSpacing, SlotsSpacing + i * (InventorySlot.Size + SlotsSpacing));
            }

            SelectQuad = Engine.Singleton.Labeler.NewSimpleQuad("HighlightMaterial", SlotsSpacing, SlotsSpacing, InventorySlot.Width, InventorySlot.Size, new ColourValue(1, 1, 1), 4);

            DescriptionBg   = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.2f, 0.5f, 0.6f, 0.45f, ColourValue.White, 1);
            SelectedPicture = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial",
                                                                     0.21f,
                                                                     0.58f,
                                                                     0.3f / Engine.Singleton.Camera.AspectRatio,
                                                                     0.3f, ColourValue.White, 2);
            DescriptionLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.03f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            DescriptionLabel.SetPosition(0.45f, 0.51f);

            GoldBg    = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.7f, 0.1f, 0.2f, 0.1f, new ColourValue(1, 1, 1), 1);
            GoldLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            GoldLabel.SetPosition(0.71f, 0.13f);

            InventoryBg      = Engine.Singleton.Labeler.NewSimpleQuad("InventoryBgMaterial", 0.01f, 0.01f, 0.98f, 0.98f, new ColourValue(1, 1, 1), 0);
            CharacterPicture = Engine.Singleton.Labeler.NewSimpleQuad("Default", 0.4f, 0.1f, 0.2f / Engine.Singleton.Camera.AspectRatio, 0.2f, new ColourValue(1, 1, 1), 1);

            IsVisible = false;
        }
Пример #4
0
        public HUDStats()
        {
            Stats    = new Stat[10];
            Stats[0] = new Stat(true, "Walka wrecz", CharStats.WalkaWrecz.ToString(), 0.32f, 0.1f);
            Stats[1] = new Stat(true, "Krzepa", CharStats.Krzepa.ToString(), 0.38f, 0.1f);
            Stats[2] = new Stat(true, "Zrecznosc", CharStats.Zrecznosc.ToString(), 0.44f, 0.1f);
            Stats[3] = new Stat(true, "Zywotnosc", CharStats.Zywotnosc.ToString(), 0.5f, 0.1f);
            Stats[4] = new Stat(true, "Charyzma", CharStats.Charyzma.ToString(), 0.56f, 0.1f);
            Stats[5] = new Stat(true, "Opanowanie", CharStats.Opanowanie.ToString(), 0.32f, 0.5f);
            Stats[6] = new Stat(true, "Odpornosc", CharStats.Odpornosc.ToString(), 0.38f, 0.5f);
            Stats[7] = new Stat(false, "Wytrzymalosc", CharStats.Wytrzymalosc.ToString(), 0.44f, 0.5f);
            Stats[8] = new Stat(false, "Sila", CharStats.Sila.ToString(), 0.5f, 0.5f);
            Stats[9] = new Stat(false, "Ataki", CharStats.Ataki.ToString(), 0.56f, 0.5f);

            HeaderBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.25f, 0.04f, 0.5f, 0.1f, ColourValue.White, 1);
            Header   = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.08f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            Header.SetPosition(0.4f, 0.06f);
            Header.Caption = "Statystyki";
            ExpBg          = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.25f, 0.2f, 0.5f, 0.06f, ColourValue.White, 2);
            Exp            = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 3);
            Exp.SetPosition(0.26f, 0.21f);
            MouseCursor = Engine.Singleton.Labeler.NewSimpleQuad("Kursor", 0.0f, 0.0f, Engine.Singleton.GetFloatFromPxWidth(32), Engine.Singleton.GetFloatFromPxHeight(32), new ColourValue(1, 1, 1), 4);
            Bg          = Engine.Singleton.Labeler.NewSimpleQuad("InventoryBgMaterial", 0.01f, 0.01f, 0.98f, 0.98f, new ColourValue(1, 1, 1), 0);
            Zmiany      = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.04f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            Zmiany.SetPosition(0.42f, 0.71f);
            Zmiany.Caption = "Zatwierdz zmiany";
            ZmianyBg       = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.41f, 0.7f, 0.22f, 0.06f, ColourValue.White, 1);
            RequiredBg     = Engine.Singleton.Labeler.NewSimpleQuad("Black", 0, 0, 0.3f, 0.05f, new ColourValue(1, 1, 1), 3);
            Required       = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 4);

            IsVisible = false;
        }
        public HUDNewCharacterStats()
        {
            Bg          = Engine.Singleton.Labeler.NewSimpleQuad("InventoryBgMaterial", 0.01f, 0.01f, 0.98f, 0.98f, new ColourValue(1, 1, 1), 0);
            MouseCursor = Engine.Singleton.Labeler.NewSimpleQuad("Kursor", 0.0f, 0.0f, Engine.Singleton.GetFloatFromPxWidth(32), Engine.Singleton.GetFloatFromPxHeight(32), new ColourValue(1, 1, 1), 4);
            HeaderBg    = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.25f, 0.04f, 0.5f, 0.1f, ColourValue.White, 1);
            Header      = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.08f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            Header.SetPosition(0.4f, 0.06f);
            Header.Caption = "Statystyki";
            ResetBg        = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.8f, 0.85f, 0.09f, 0.06f, ColourValue.White, 1);
            Reset          = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.04f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            Reset.SetPosition(0.81f, 0.86f);
            Reset.Caption = "RESET";

            DownArrow           = Engine.Singleton.Labeler.NewSimpleQuad("DownArrow", 0.45f, 0.75f, Engine.Singleton.GetFloatFromPxWidth(64), Engine.Singleton.GetFloatFromPxHeight(128), ColourValue.White, 3);
            DownArrow.IsVisible = DownArrowEnabled;

            KwadratyLosu = new KwadratLosu[6];

            for (int i = 0; i < 6; i++)
            {
                KwadratyLosu[i] = new KwadratLosu(Engine.Singleton.Kostka(2, 10).ToString(), 0.2f, 0.215f + i * 0.1f);
            }

            StatyLosu    = new StatLosu[6];
            StatyLosu[0] = new StatLosu("Walka wrecz", CharStats.WalkaWrecz.ToString(), 0.32f, 0.1f);
            StatyLosu[1] = new StatLosu("Krzepa", CharStats.Krzepa.ToString(), 0.38f, 0.1f);
            StatyLosu[2] = new StatLosu("Zrecznosc", CharStats.Zrecznosc.ToString(), 0.44f, 0.1f);
            StatyLosu[3] = new StatLosu("Charyzma", CharStats.Charyzma.ToString(), 0.5f, 0.1f);
            StatyLosu[4] = new StatLosu("Opanowanie", CharStats.Opanowanie.ToString(), 0.56f, 0.1f);
            StatyLosu[5] = new StatLosu("Odpornosc", CharStats.Odpornosc.ToString(), 0.62f, 0.1f);

            IsVisible = false;
        }
Пример #6
0
        public Stat(bool addAble, String name, String value, float top, float left)
        {
            AddAble = addAble;

            Name         = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            Name.Caption = name;
            Name.SetPosition(left + 0.01f, top + 0.01f);

            Value         = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            Value.Caption = value;
            Value.SetPosition(left + 0.22f, top + 0.01f);

            AddPoint    = Engine.Singleton.Labeler.NewSimpleQuad("AddPoint", left + 0.29f, top, Engine.Singleton.GetFloatFromPxWidth(32), Engine.Singleton.GetFloatFromPxHeight(32), new ColourValue(1, 1, 1), 1);
            RemovePoint = Engine.Singleton.Labeler.NewSimpleQuad("RemovePoint", left + 0.3f + Engine.Singleton.GetFloatFromPxWidth(32), top, Engine.Singleton.GetFloatFromPxWidth(32), Engine.Singleton.GetFloatFromPxHeight(32), new ColourValue(1, 1, 1), 1);

            if (AddAble)
            {
                AddPoint.IsVisible    = false;
                RemovePoint.IsVisible = false;
            }

            NameBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left, top, 0.2f, 0.05f, new ColourValue(1, 1, 1), 1);

            ValueBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left + 0.21f, top, 0.07f, 0.05f, new ColourValue(1, 1, 1), 1);
        }
Пример #7
0
 public bool IsOver(SimpleQuad quad)
 {
     if (Engine.Singleton.GetFloatFromPxWidth(Engine.Singleton.Mouse.MouseState.X.abs) >= quad.Panel.Left && Engine.Singleton.GetFloatFromPxWidth(Engine.Singleton.Mouse.MouseState.X.abs) <= quad.Panel.Left + quad.Panel.Width && Engine.Singleton.GetFloatFromPxHeight(Engine.Singleton.Mouse.MouseState.Y.abs) >= quad.Panel.Top && Engine.Singleton.GetFloatFromPxHeight(Engine.Singleton.Mouse.MouseState.Y.abs) <= quad.Panel.Top + quad.Panel.Height)
     {
         return(true);
     }
     return(false);
 }
Пример #8
0
            public InventorySlot(float left, float top)
            {
                BgQuad  = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left, top, Width, Size, new ColourValue(1, 1, 1), 1);
                Picture = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left, top, Width, Size, new ColourValue(1, 1, 1), 2);


                Picture.IsVisible = false;
            }
 public KwadratLosu(String wartosc, float top, float left)
 {
     Kwadrat = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left, top, 0.08f, 0.08f, ColourValue.White, 1);
     Wartosc = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 4);
     Wartosc.SetPosition(left + 0.02f, top + 0.01f);
     Wartosc.Caption  = wartosc;
     CzerwonaPoswiata = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left - 0.01f, top - 0.01f, 0.1f, 0.1f, ColourValue.Red, 2);
 }
Пример #10
0
            public Slot(float left, float top)
            {
                BgQuad      = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left, top, Width, Size, new ColourValue(1, 1, 1), 1);
                BlueQuad    = Engine.Singleton.Labeler.NewSimpleQuad("HighlightBlueMaterial", left, top, Width, Size, new ColourValue(1, 1, 1), 3);
                ItemPicture = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left, top, Width, Size, new ColourValue(1, 1, 1), 2);

                BlueQuad.IsVisible    = false;
                ItemPicture.IsVisible = false;
                isSelected            = false;
            }
Пример #11
0
        public SimpleQuad NewSimpleQuad(string materialName, float left, float top,
                                        float width, float height, ColourValue colour, int layer)
        {
            SimpleQuad quad = new SimpleQuad(GetUniqueLabelName(), materialName,
                                             left, top, width, height, colour);

            Overlays[layer].Add2D(quad.Panel);
            Quads.Add(quad);

            return(quad);
        }
Пример #12
0
        public void Init()
        {
            Start_line = 0;
            Height     = 1;

            Bg      = Engine.Singleton.Labeler.NewSimpleQuad("ConsoleMat", 0, 0, 1, 0.5f, ColourValue.ZERO, 3);
            Textbox = Engine.Singleton.Labeler.NewTextLabel("Console", 0.03f, ColourValue.Black, ColourValue.Black, 4);

            LogManager.Singleton.DefaultLog.MessageLogged += new LogListener.MessageLoggedHandler(MessageLogged);

            Initialized = true;
        }
Пример #13
0
        public HUDMenu()
        {
            Menu = Engine.Singleton.Menu;
            //Options2Choose = new List<TextLabel>();
            Options2Choose = new TextLabel[6];
            Header = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.1f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            Header.SetPosition(0.4f, 0.3f);
            MouseCursor = Engine.Singleton.Labeler.NewSimpleQuad("Kursor", 0.0f, 0.0f, Engine.Singleton.GetFloatFromPxWidth(32), Engine.Singleton.GetFloatFromPxHeight(32), new ColourValue(1, 1, 1), 4);

            BGQuad = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.35f, 0.25f, 0.3f, 0.5f, ColourValue.Black, 1);

            for (int i = 0; i < 6; i++)
            {
                Options2Choose[i] = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.03f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            }
        }
Пример #14
0
        public HUDMenu()
        {
            Menu = Engine.Singleton.Menu;
            //Options2Choose = new List<TextLabel>();
            Options2Choose = new TextLabel[6];
            Header         = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.1f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            Header.SetPosition(0.4f, 0.3f);
            MouseCursor = Engine.Singleton.Labeler.NewSimpleQuad("Kursor", 0.0f, 0.0f, Engine.Singleton.GetFloatFromPxWidth(32), Engine.Singleton.GetFloatFromPxHeight(32), new ColourValue(1, 1, 1), 4);

            BGQuad = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.35f, 0.25f, 0.3f, 0.5f, ColourValue.Black, 1);

            for (int i = 0; i < 6; i++)
            {
                Options2Choose[i] = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.03f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            }
        }
Пример #15
0
        public HUDShop()
        {
            AktywnaStrona = 0;
            Slot.Width    = Slot.Size / Engine.Singleton.Camera.AspectRatio;
            Slots         = new Slot[SlotsCount];
            Slots2        = new Slot[SlotsCount];
            for (int i = 0; i < SlotsCount; i++)
            {
                Slots[i]  = new Slot(SlotsSpacing, SlotsSpacing + i * (Slot.Size + SlotsSpacing));
                Slots2[i] = new Slot(SlotsSpacing + 0.87f, SlotsSpacing + i * (Slot.Size + SlotsSpacing));
            }

            DescriptionBg   = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.2f, 0.5f, 0.6f, 0.45f, ColourValue.White, 1);
            SelectedPicture = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial",
                                                                     0.21f,
                                                                     0.58f,
                                                                     0.3f / Engine.Singleton.Camera.AspectRatio,
                                                                     0.3f, ColourValue.White, 2);
            DescriptionLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.03f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            DescriptionLabel.SetPosition(0.45f, 0.51f);

            YourGoldBg    = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.2f, 0.2f, 0.2f, 0.08f, ColourValue.White, 1);
            YourGoldLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.03f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            YourGoldLabel.SetPosition(0.2f, 0.23f);

            NPCGoldBg    = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.6f, 0.2f, 0.2f, 0.08f, ColourValue.White, 1);
            NPCGoldLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.03f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            NPCGoldLabel.SetPosition(0.6f, 0.23f);

            ShopNameBg    = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.25f, 0.04f, 0.5f, 0.1f, ColourValue.White, 1);
            ShopNameLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.08f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            ShopNameLabel.SetPosition(0.25f, 0.06f);

            //CompassBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.1f, 0.1f, 0.2f, 0.1f, new ColourValue(1, 1, 1), 1);
            //CompassLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            //CompassLabel.SetPosition(0.11f, 0.13f);

            InventoryBg = Engine.Singleton.Labeler.NewSimpleQuad("InventoryBgMaterial", 0.01f, 0.01f, 0.98f, 0.98f, new ColourValue(1, 1, 1), 0);
            MouseCursor = Engine.Singleton.Labeler.NewSimpleQuad("Kursor", 0.0f, 0.0f, Engine.Singleton.GetFloatFromPxWidth(32), Engine.Singleton.GetFloatFromPxHeight(32), new ColourValue(1, 1, 1), 4);
            IsVisible   = false;

            KtoraStrona = 0;
            SelectedOne = -1;

            //DescriptionLabel.Caption = screenx.ToString();
        }
Пример #16
0
        public void Update()
        {
            if (Uzyty)
            {
                Kwadrat = Kwadrat;
            }
            else
            {
                Kwadrat = Kwadrat;
            }

            if (Zaznaczony)
            {
                CzerwonaPoswiata.IsVisible = true;
            }
            else
            {
                CzerwonaPoswiata.IsVisible = false;
            }
        }
Пример #17
0
        public HUD()
        {
            LogList = new List <Pair <string, ColourValue> >(8);
            for (int i = 0; i < 8; i++)
            {
                LogList.Add(new Pair <string, ColourValue>("", ColourValue.Black));
            }

            CompassBg    = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.1f, 0.1f, 0.2f, 0.1f, new ColourValue(1, 1, 1), 1);
            CompassLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            CompassLabel.SetPosition(0.11f, 0.13f);

            Crosshair = Engine.Singleton.Labeler.NewSimpleQuad("CrosshairMat", Engine.Singleton.GetFloatFromPxWidth(((int)Engine.Singleton.Root.AutoCreatedWindow.Width / 2) - 10), Engine.Singleton.GetFloatFromPxHeight(((int)Engine.Singleton.Root.AutoCreatedWindow.Height / 2) - 10), Engine.Singleton.GetFloatFromPxWidth(20), Engine.Singleton.GetFloatFromPxHeight(20), new ColourValue(1, 1, 1), 2);


            HPHero  = Engine.Singleton.Labeler.NewSimpleQuad("CzerwonyMaterial", 0.05f, 0.05f, 0.1f, 0.05f, new ColourValue(1, 1, 1), 1);
            HPEnemy = Engine.Singleton.Labeler.NewSimpleQuad("ZoltyMaterial", 0.45f, 0.05f, 0.1f, 0.05f, new ColourValue(1, 1, 1), 1);
            Log     = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.8f, 0.8f, 0.18f, 0.18f, new ColourValue(1, 1, 1), 1);

            HPHeroLabel  = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(1, 0, 0), new ColourValue(1, 0, 0), 2);
            HPEnemyLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(1, 0, 0), new ColourValue(1, 0, 0), 2);
            LogLabel     = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);


            LoadScreen = Engine.Singleton.Labeler.NewSimpleQuad("Loading1", 0, 0, 1.0f, 1.0f, ColourValue.White, 4);

            HPHeroLabel.SetPosition(0.055f, 0.055f);
            HPEnemyLabel.SetPosition(0.455f, 0.055f);
            LogLabel.SetPosition(0.82f, 0.82f);

            LogSlots = new LogSlot[8];
            for (int i = 0; i < 8; i++)
            {
                LogSlots[i] = new LogSlot(0.81f, 0.81f + i * 0.02f);
            }

            IsVisible            = false;
            DrawEnemyHP          = false;
            DrawLog              = false;
            LoadScreen.IsVisible = false;
        }
Пример #18
0
        public HUD()
        {
            LogList = new List<Pair<string, ColourValue>>(8);
            for (int i = 0; i < 8; i++)
            {
                LogList.Add(new Pair<string, ColourValue>("", ColourValue.Black));
            }

            CompassBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.1f, 0.1f, 0.2f, 0.1f, new ColourValue(1, 1, 1), 1);
            CompassLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            CompassLabel.SetPosition(0.11f, 0.13f);

            Crosshair = Engine.Singleton.Labeler.NewSimpleQuad("CrosshairMat", Engine.Singleton.GetFloatFromPxWidth(((int)Engine.Singleton.Root.AutoCreatedWindow.Width / 2) - 10), Engine.Singleton.GetFloatFromPxHeight(((int)Engine.Singleton.Root.AutoCreatedWindow.Height / 2) - 10), Engine.Singleton.GetFloatFromPxWidth(20), Engine.Singleton.GetFloatFromPxHeight(20), new ColourValue(1, 1, 1), 2);

            HPHero = Engine.Singleton.Labeler.NewSimpleQuad("CzerwonyMaterial", 0.05f, 0.05f, 0.1f, 0.05f, new ColourValue(1, 1, 1), 1);
            HPEnemy = Engine.Singleton.Labeler.NewSimpleQuad("ZoltyMaterial", 0.45f, 0.05f, 0.1f, 0.05f, new ColourValue(1, 1, 1), 1);
            Log = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.8f, 0.8f, 0.18f, 0.18f, new ColourValue(1, 1, 1), 1);

            HPHeroLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(1, 0, 0), new ColourValue(1, 0, 0), 2);
            HPEnemyLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(1, 0, 0), new ColourValue(1, 0, 0), 2);
            LogLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);

            LoadScreen = Engine.Singleton.Labeler.NewSimpleQuad("Loading1", 0, 0, 1.0f, 1.0f, ColourValue.White, 4);

            HPHeroLabel.SetPosition(0.055f, 0.055f);
            HPEnemyLabel.SetPosition(0.455f, 0.055f);
            LogLabel.SetPosition(0.82f, 0.82f);

            LogSlots = new LogSlot[8];
            for (int i = 0; i < 8; i++)
            {
                LogSlots[i] = new LogSlot(0.81f, 0.81f + i * 0.02f);
            }

            IsVisible = false;
            DrawEnemyHP = false;
            DrawLog = false;
            LoadScreen.IsVisible = false;
        }
Пример #19
0
 public bool IsOverQuad(SimpleQuad quad)
 {
     return ((Engine.Singleton.GetFloatFromPxWidth(Engine.Singleton.Mouse.MouseState.X.abs) >= quad.Panel.Left && Engine.Singleton.GetFloatFromPxWidth(Engine.Singleton.Mouse.MouseState.X.abs) <= quad.Panel.Left + quad.Panel.Width && Engine.Singleton.GetFloatFromPxHeight(Engine.Singleton.Mouse.MouseState.Y.abs) >= quad.Panel.Top && Engine.Singleton.GetFloatFromPxHeight(Engine.Singleton.Mouse.MouseState.Y.abs) <= quad.Panel.Top + quad.Panel.Height));
 }
Пример #20
0
 public KwadratLosu(String wartosc, float top, float left)
 {
     Kwadrat = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left, top, 0.08f, 0.08f, ColourValue.White, 1);
     Wartosc = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 4);
     Wartosc.SetPosition(left + 0.02f, top + 0.01f);
     Wartosc.Caption = wartosc;
     CzerwonaPoswiata = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left - 0.01f, top - 0.01f, 0.1f, 0.1f, ColourValue.Red, 2);
 }
Пример #21
0
            public InventorySlot(float left, float top)
            {
                BgQuad = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left, top, Width, Size, new ColourValue(1, 1, 1), 1);
                Picture = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left, top, Width, Size, new ColourValue(1, 1, 1), 2);
                BlueQuad = Engine.Singleton.Labeler.NewSimpleQuad("HighlightBlueMaterial", left, top, Width, Size, new ColourValue(1, 1, 1), 3);

                Picture.IsVisible = false;
                BlueQuad.IsVisible = false;
            }
Пример #22
0
        public void Update()
        {
            if (Uzyty)
                Kwadrat = Kwadrat;
            else
                Kwadrat = Kwadrat;

            if (Zaznaczony)
                CzerwonaPoswiata.IsVisible = true;
            else
                CzerwonaPoswiata.IsVisible = false;
        }
Пример #23
0
        public StatLosu(String name, String value, float top, float left)
        {
            Name = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 4);
            Name.Caption = name;
            Name.SetPosition(left + 0.01f, top + 0.01f);

            Value = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.05f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 4);
            Value.Caption = value;
            Value.SetPosition(left + 0.22f, top + 0.01f);

            AddPoint = Engine.Singleton.Labeler.NewSimpleQuad("AddPoint", left + 0.34f, top, Engine.Singleton.GetFloatFromPxWidth(32), Engine.Singleton.GetFloatFromPxHeight(32), new ColourValue(1, 1, 1), 2);

            AddPoint.IsVisible = false;

            NameBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left, top, 0.2f, 0.05f, new ColourValue(1, 1, 1), 2);

            ValueBg = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", left + 0.21f, top, 0.12f, 0.05f, new ColourValue(1, 1, 1), 2);
        }
Пример #24
0
        public HumanController()
        {
            TargetLabel = Engine.Singleton.Labeler.NewTextLabel3D("Primitive", 0.04f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 0);
            ColLabel = Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.04f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2);
            ColLabel.Caption = "Kolizja";
            ColLabel.SetColor(ColourValue.Green, ColourValue.Green);
            ColLabel.SetPosition(0.4f, 0.1f);

            TalkBox = Engine.Singleton.Labeler.NewSimpleQuad("QuadMaterial", 0.05f, 0.85f, 0.9f, 0.1f, new ColourValue(1, 1, 1), 1);
            TalkBox.IsVisible = false;

            TalkLabels = new List<TextLabel>();
            for (int i = 0; i < 8; i++)
            {
                TalkLabels.Add(Engine.Singleton.Labeler.NewTextLabel("Primitive", 0.04f, new ColourValue(0.7f, 0.4f, 0), new ColourValue(1, 1.0f, 0.6f), 2));
                TalkLabels[i].SetPosition(0.07f, 0.63f + i * 0.037f);
            }
            ValidReplies = new List<TalkReply>();

            HUDInventory = new HUDInventory();
            HUDContainer = new HUDContainer();
            HUDShop = new HUDShop();
            HUD = new HUD();
            HUDMenu = new HUDMenu();

            Mysz = new MOIS.MouseState_NativePtr();

            light.Type = Light.LightTypes.LT_POINT;
            light.Direction = new Vector3(0, -1, 0).NormalisedCopy;
            light.DiffuseColour = new ColourValue(0.2f, 0.2f, 0.8f);
            light.SpecularColour = new ColourValue(0.3f, 0.3f, 0.9f);
               // light.SetAttenuation(10.0f, 0, 5.0f, 10.0f);
            light.PowerScale = 1.0f;

            l1.Type = Light.LightTypes.LT_POINT;
            l1.DiffuseColour = new ColourValue(1,0,0);
            l1.SpecularColour = new ColourValue(1,0,0);
            l1.PowerScale = 1.0f;
            l1.Visible = false;

            l2.Type = Light.LightTypes.LT_POINT;
            l2.DiffuseColour = new ColourValue(0, 1, 0);
            l2.SpecularColour = new ColourValue(0, 1, 0);
            l2.PowerScale = 1.0f;
            l2.Visible = false;

            l3.Type = Light.LightTypes.LT_POINT;
            l3.DiffuseColour = new ColourValue(0, 0, 1);
            l3.SpecularColour = new ColourValue(0, 0, 1);
            l3.PowerScale = 1.0f;
            l3.Visible = false;

            l4.Type = Light.LightTypes.LT_POINT;
            l4.DiffuseColour = new ColourValue(1, 1, 0);
            l4.SpecularColour = new ColourValue(1, 1, 0);
            l4.PowerScale = 1.0f;
            l4.Visible = false;

            l5.Type = Light.LightTypes.LT_POINT;
            l5.DiffuseColour = new ColourValue(1, 1, 1);
            l5.SpecularColour = new ColourValue(1, 1, 1);
            l5.PowerScale = 1.0f;
            l5.Visible = false;

            l6.Type = Light.LightTypes.LT_POINT;
            l6.DiffuseColour = new ColourValue(1, 0, 1);
            l6.SpecularColour = new ColourValue(1, 0, 1);
            l6.PowerScale = 1.0f;
            l6.Visible = false;

            l7.Type = Light.LightTypes.LT_POINT;
            l7.DiffuseColour = new ColourValue(0, 1, 1);
            l7.SpecularColour = new ColourValue(0, 1, 1);
            l7.PowerScale = 1.0f;
            l7.Visible = false;
        }