Пример #1
0
 private void EncodeDead(DeadMessage message, BinaryWriter writer)
 {
     writer.Write(message.Name);
     writer.Write(message.Incarnation);
 }
Пример #2
0
        private void HandleDead(IPEndPoint remoteEndPoint, DeadMessage message)
        {
            TrackedGossipNode node;
            lock(_lock)
            {
                if (!_nodes.TryGetValue(message.Name, out node)) return;
                if (message.Incarnation < node.Incarnation) return;
                if (node.State == GossipNodeState.Dead) return;

                if (node.Name == _configuration.Name)
                {
                    // we need to rebut this if we aren't leaving
                    if (_leaveEvent == null)
                    {
                        int incarnation = GetNextIncarnationNumber();
                        while ((incarnation = GetNextIncarnationNumber()) <= message.Incarnation) ;

                        var alive = new AliveMessage(
                            _configuration.Name,
                            _configuration.LocalEndPoint,
                            _configuration.Metadata,
                            incarnation);
                        _messagePump.Broadcast(alive, null);
                        node.Incarnation = incarnation;
                        return;
                    }
                }

                node.Incarnation = message.Incarnation;
                node.State = GossipNodeState.Dead;
                node.UpdatedAtUtc = DateTime.UtcNow;

                _nodes.Remove(node);
            }

            // leave event will not be null if we are leaving.
            // therefore, we will wait in the shutdown method
            // until this broadcast goes out.
            _messagePump.Broadcast(message, _leaveEvent);

            if(NodeLeft != null)
            {
                NodeLeft(node);
            }
        }
Пример #3
0
 private void EncodeDead(DeadMessage message, BinaryWriter writer)
 {
     writer.Write(message.Name);
     writer.Write(message.Incarnation);
 }