/// <summary> /// Function to retrieve a texture view. /// </summary> /// <param name="format">Format of the view.</param> /// <param name="firstMip">First mip level for the view.</param> /// <param name="mipCount">Number of mip levels to view.</param> /// <param name="arrayIndex">First array index for the view.</param> /// <param name="arrayCount">Number of array indices to view.</param> /// <returns>The cached texture shader view.</returns> public GorgonTextureShaderView GetTextureView(BufferFormat format, int firstMip, int mipCount, int arrayIndex, int arrayCount) { var buffer = (GorgonTexture)_resource; var key = new ViewKey(format, firstMip, mipCount, buffer.ResourceType != ResourceType.Texture3D ? arrayIndex : -1, buffer.ResourceType != ResourceType.Texture3D ? arrayCount : -1, buffer.Settings.IsTextureCube); lock (_syncLock) { GorgonTextureShaderView result; if (_textureViews.TryGetValue(key, out result)) { return(result); } result = new GorgonTextureShaderView(buffer, format, firstMip, mipCount, buffer.ResourceType != ResourceType.Texture3D ? arrayIndex : -1, buffer.ResourceType != ResourceType.Texture3D ? arrayCount : -1); result.Initialize(); _textureViews.Add(key, result); return(result); } }