SetPlayer1() публичный Метод

public SetPlayer1 ( string player1 ) : void
player1 string
Результат void
Пример #1
0
        public void OnJoinedRoom(int p0, IRoom p1)
        {
            Toast.MakeText(this, "On Joined Room", ToastLength.Short).Show();
            switch (p0)
            {
            case 0:
                _roomFragment.SetPlayer1(p1.ParticipantIds[p0]);
                break;

            case 1:
                _roomFragment.SetPlayer2(p1.ParticipantIds[p0]);
                break;

            default:
                Toast.MakeText(this, p0.ToString(), ToastLength.Short).Show();
                break;
            }

            /*
             * _gameFragment = new GameFragment(p1);
             * SupportFragmentManager.BeginTransaction()
             *  .Replace(Resource.Id.FragmentContainer,  _gameFragment)
             *  .Commit();
             */
        }
Пример #2
0
        public void OnRoomCreated(int p0, IRoom room)
        {
            Toast.MakeText(this, "On Room Created", ToastLength.Short).Show();
            _roomFragment = new RoomFragment();
            SupportFragmentManager.BeginTransaction()
            .Replace(Resource.Id.FragmentContainer, _roomFragment)
            .Commit();

            for (int i = 0; i < room.ParticipantIds.Count; i++)
            {
                try
                {
                    switch (i)
                    {
                    case 0:
                        _roomFragment.SetPlayer1(room.Participants[0].Player.DisplayName);
                        break;

                    case 1:
                        _roomFragment.SetPlayer2(room.Participants[1].Player.DisplayName);
                        break;

                    default:
                        Toast.MakeText(this, p0, ToastLength.Short).Show();
                        break;
                    }
                }
                catch (Exception e)
                {
                }
            }

            /*
             * _gameFragment = new GameFragment(room);
             * SupportFragmentManager.BeginTransaction()
             *  .Replace(Resource.Id.FragmentContainer, _gameFragment)
             *  .Commit();
             */
        }
Пример #3
0
        public void OnRoomCreated(int p0, IRoom room)
        {
            Toast.MakeText(this, "On Room Created", ToastLength.Short).Show();
            _roomFragment = new RoomFragment();
            SupportFragmentManager.BeginTransaction()
                .Replace(Resource.Id.FragmentContainer, _roomFragment)
                .Commit();

            for (int i = 0; i < room.ParticipantIds.Count; i++)
            {
                try
                {
                    switch (i)
                    {
                        case 0:
                            _roomFragment.SetPlayer1(room.Participants[0].Player.DisplayName);
                            break;
                        case 1:
                            _roomFragment.SetPlayer2(room.Participants[1].Player.DisplayName);
                            break;
                        default:
                            Toast.MakeText(this, p0, ToastLength.Short).Show();
                            break;
                    }
                }
                catch (Exception e)
                {

                }
            }
            /*
            _gameFragment = new GameFragment(room);
            SupportFragmentManager.BeginTransaction()
                .Replace(Resource.Id.FragmentContainer, _gameFragment)
                .Commit();
            */
        }