// Private method to avoid too deeply nested code in "DoResolution".
        private void GradleResolve(AndroidSdkPackageCollection packages,
                                   PlayServicesSupport svcSupport, string destinationDirectory,
                                   System.Action resolutionComplete)
        {
            string errorOutro = "make sure you have the latest version of this plugin and if you " +
                                "still get this error, report it in a a bug here:\n" +
                                "https://github.com/googlesamples/unity-jar-resolver/issues\n";
            string errorIntro = null;

            int    targetSdkVersion  = UnityCompat.GetAndroidTargetSDKVersion();
            string buildToolsVersion = null;

            if (targetSdkVersion < 0)
            {
                // A value of -1 means the targetSDK Version enum returned "Auto"
                // instead of an actual version, so it's up to us to actually figure it out.
                targetSdkVersion = GetLatestInstalledAndroidPlatformVersion(packages);
                PlayServicesResolver.Log(
                    String.Format("TargetSDK is set to Auto-detect, and the latest Platform has " +
                                  "been detected as: android-{0}", targetSdkVersion),
                    level: LogLevel.Verbose);

                errorIntro = String.Format("The Target SDK is set to automatically pick the highest " +
                                           "installed platform in the Android Player Settings, which appears to be " +
                                           "\"android-{0}\". This requires build-tools with at least the same version, " +
                                           "however ", targetSdkVersion);
            }
            else
            {
                errorIntro = String.Format("The target SDK version is set in the Android Player " +
                                           "Settings to \"android-{0}\" which requires build tools with " +
                                           "at least the same version, however ", targetSdkVersion);
            }

            // You can use a higher version of the build-tools than your compileSdkVersion, in order
            // to pick up new/better compiler while not changing what you build your app against. --Xav
            // https://stackoverflow.com/a/24523113
            // Implicitly Xav is also saying, you can't use a build tool version less than the
            // platform level you're building. This is backed up from testing.
            if (targetSdkVersion > TESTED_BUILD_TOOLS_VERSION_MAJOR)
            {
                buildToolsVersion = GetLatestMinorBuildToolsVersion(packages, targetSdkVersion);

                if (buildToolsVersion == null)
                {
                    PlayServicesResolver.Log(
                        errorIntro + String.Format("no build-tools are available " +
                                                   "at this level in the sdk manager. This plugin has been tested with " +
                                                   "platforms up to android-{0} using build-tools {0}.{1}.{2}. You can try " +
                                                   "selecting a lower targetSdkVersion in the Android Player Settings.  Please ",
                                                   TESTED_BUILD_TOOLS_VERSION_MAJOR, TESTED_BUILD_TOOLS_VERSION_MINOR,
                                                   TESTED_BUILD_TOOLS_VERSION_REV) + errorOutro,
                        level: LogLevel.Error);
                    return;
                }
                else
                {
                    PlayServicesResolver.Log(
                        errorIntro + String.Format("this plugin has only been " +
                                                   "tested with build-tools up to version {0}.{1}.{2}. Corresponding " +
                                                   "build-tools version {3} will be used, however this is untested with this " +
                                                   "plugin and MAY NOT WORK! If you have trouble, please select a target SDK " +
                                                   "version at or below \"android-{0}\". If you need to get this working with " +
                                                   "the latest platform, please ",
                                                   TESTED_BUILD_TOOLS_VERSION_MAJOR,
                                                   TESTED_BUILD_TOOLS_VERSION_MINOR,
                                                   TESTED_BUILD_TOOLS_VERSION_REV,
                                                   buildToolsVersion) + errorOutro, level: LogLevel.Warning);
                }
            }

            if (buildToolsVersion == null)
            {
                // Use the tested build tools version, which we know will be able to handle
                // this targetSDK version.
                buildToolsVersion = String.Format("{0}.{1}.{2}", TESTED_BUILD_TOOLS_VERSION_MAJOR,
                                                  TESTED_BUILD_TOOLS_VERSION_MINOR,
                                                  TESTED_BUILD_TOOLS_VERSION_REV);
                // We don't have to bother with checking if it's installed because gradle actually
                // does that for us.
            }

            string minSdkVersion = UnityCompat.GetAndroidMinSDKVersion().ToString();

            var config = new Dictionary <string, string>()
            {
                { "app_id", UnityCompat.ApplicationId },
                { "sdk_version", targetSdkVersion.ToString() },
                { "min_sdk_version", minSdkVersion },
                { "build_tools_version", buildToolsVersion },
                { "android_sdk_dir", svcSupport.SDK }
            };

            // This creates an enumerable of strings with the json lines for each dep like this:
            // "[\"namespace\", \"package\", \"version\"]"
            var dependencies = PlayServicesSupport.GetAllDependencies();
            var depLines     = from d in dependencies
                               select "[" + ToJSONList(DepsVersionAsArray(d.Value)) + "]";
            // Get a flattened list of dependencies, excluding any with the "$SDK" path variable,
            // since those will automatically be included in the gradle build.
            var repoLines = new HashSet <string>(
                dependencies.SelectMany(d => d.Value.Repositories)
                .Where(s => !s.Contains(PlayServicesSupport.SdkVariable)));

            var proguard_config_paths = new List <string>()
            {
                Path.Combine(GRADLE_SCRIPT_LOCATION, PROGUARD_UNITY_CONFIG),
                Path.Combine(GRADLE_SCRIPT_LOCATION, PROGUARD_MSG_FIX_CONFIG)
            };

            // Build the full json config as a string.
            string json_config = @"{{
""config"": {{
{0}
}},
""project_deps"": [
{1}
],
""extra_m2repositories"": [
{2}
],
""extra_proguard_configs"": [
{3}
]
}}";

            json_config = String.Format(json_config, ToJSONDictionary(config),
                                        ToJSONList(depLines, ",\n", 4, true),
                                        ToJSONList(repoLines, ",\n", 4),
                                        ToJSONList(proguard_config_paths, ",\n", 4));

            // Escape any literal backslashes (such as those from paths on windows), since we want to
            // preserve them when reading the config as backslashes and not interpret them
            // as escape characters.
            json_config = json_config.Replace(@"\", @"\\");

            System.IO.File.WriteAllText(GENERATE_CONFIG_PATH, json_config);
            var outDir = Path.Combine(destinationDirectory, GENERATE_GRADLE_OUTPUT_DIR);

            RunGenGradleScript(
                " -c \"" + GENERATE_CONFIG_PATH + "\"" +
                " -b \"" + GENERATE_GRADLE_BUILD_PATH + "\"" +
                " -o \"" + outDir + "\"",
                (result) => {
                if (result.exitCode == 0)
                {
                    var currentAbi = PlayServicesResolver.AndroidTargetDeviceAbi;
                    var activeAbis = GetSelectedABIDirs(currentAbi);
                    var libsDir    = Path.Combine(outDir, "libs");
                    if (Directory.Exists(libsDir))
                    {
                        foreach (var directory in Directory.GetDirectories(libsDir))
                        {
                            var abiDir = Path.GetFileName(directory).ToLower();
                            if (!activeAbis.Contains(abiDir))
                            {
                                FileUtils.DeleteExistingFileOrDirectory(directory);
                            }
                        }
                    }
                    if (Directory.Exists(outDir))
                    {
                        PlayServicesResolver.LabelAssets(new [] { outDir }, true, true);
                    }
                    AssetDatabase.Refresh();
                    resolutionComplete();
                }
            });
        }
Пример #2
0
        /// <summary>
        /// Does the resolution of the play-services aars.
        /// </summary>
        /// <param name="svcSupport">Svc support.</param>
        /// <param name="destinationDirectory">Destination directory.</param>
        /// <param name="handleOverwriteConfirmation">Handle overwrite confirmation.</param>
        /// <param name="resolutionComplete">Delegate called when resolution is complete.</param>
        public override void DoResolution(PlayServicesSupport svcSupport, string destinationDirectory,
                                          PlayServicesSupport.OverwriteConfirmation handleOverwriteConfirmation,
                                          System.Action resolutionComplete)
        {
            string targetSdkVersion  = UnityCompat.GetAndroidPlatform().ToString();
            string minSdkVersion     = UnityCompat.GetAndroidMinSDKVersion().ToString();
            string buildToolsVersion = UnityCompat.GetAndroidBuildToolsVersion();

            var config = new Dictionary <string, string>()
            {
                { "app_id", UnityCompat.ApplicationId },
                { "sdk_version", targetSdkVersion },
                { "min_sdk_version", minSdkVersion },
                { "build_tools_version", buildToolsVersion },
                { "android_sdk_dir", svcSupport.SDK }
            };

            // This creates an enumerable of strings with the json lines for each dep like this:
            // "[\"namespace\", \"package\", \"version\"]"
            var dependencies = svcSupport.LoadDependencies(true, true, false);
            var depLines     = from d in dependencies
                               select "[" + ToJSONList(DepsVersionAsArray(d.Value)) + "]";
            // Get a flattened list of dependencies, excluding any with the "$SDK" path variable,
            // since those will automatically be included in the gradle build.
            var repoLines = new HashSet <string>(
                dependencies.SelectMany(d => d.Value.Repositories)
                .Where(s => !s.Contains(PlayServicesSupport.SdkVariable)));

            var proguard_config_paths = new List <string>()
            {
                Path.Combine(GRADLE_SCRIPT_LOCATION, PROGUARD_UNITY_CONFIG),
                Path.Combine(GRADLE_SCRIPT_LOCATION, PROGUARD_MSG_FIX_CONFIG)
            };

            // Build the full json config as a string.
            string json_config = @"{{
""config"": {{
{0}
}},
""project_deps"": [
{1}
],
""extra_m2repositories"": [
{2}
],
""extra_proguard_configs"": [
{3}
]
}}";

            json_config = String.Format(json_config, ToJSONDictionary(config),
                                        ToJSONList(depLines, ",\n", 4, true),
                                        ToJSONList(repoLines, ",\n", 4),
                                        ToJSONList(proguard_config_paths, ",\n", 4));

            System.IO.File.WriteAllText(GENERATE_CONFIG_PATH, json_config);

            RunGenGradleScript(
                " -c \"" + GENERATE_CONFIG_PATH + "\"" +
                " -b \"" + GENERATE_GRADLE_BUILD_PATH + "\"" +
                " -o \"" + Path.Combine(destinationDirectory, GENERATE_GRADLE_OUTPUT_DIR) + "\"");
        }