/// <summary> /// Determine the current state of the project. /// </summary> /// <returns>DependencyState instance with data derived from the current /// project.</returns> public static DependencyState GetState() { return(new DependencyState { Packages = new HashSet <string>(PlayServicesSupport.GetAllDependencies().Keys), Files = new HashSet <string>(PlayServicesResolver.FindLabeledAssets()) }); }
/// <summary> /// Delete the full set of assets managed from this plugin. /// This is used for uninstalling or switching between resolvers which maintain a different /// set of assets. /// </summary> internal static void DeleteLabeledAssets() { foreach (var assetPath in PlayServicesResolver.FindLabeledAssets()) { PlayServicesSupport.DeleteExistingFileOrDirectory(assetPath, includeMetaFiles: true); } AssetDatabase.Refresh(); }