internal static void InternalLeaveRoomCallback(Status.ResponseStatus response, IntPtr data)
        {
            Logger.d("Entering internal callback for InternalLeaveRoomCallback");

            Action <Status.ResponseStatus> callback =
                Callbacks.IntPtrToTempCallback <Action <Status.ResponseStatus> >(data);

            if (callback == null)
            {
                return;
            }

            try {
                callback(response);
            } catch (Exception e) {
                Logger.e("Error encountered executing InternalLeaveRoomCallback. " +
                         "Smothering to avoid passing exception into Native: " + e);
            }
        }
Пример #2
0
        internal static void InternalSendReliableMessageCallback(Status.MultiplayerStatus response,
                                                                 IntPtr data)
        {
            Logger.d("Entering internal callback for InternalSendReliableMessageCallback " + response);

            var callback =
                Callbacks.IntPtrToTempCallback <Action <Status.MultiplayerStatus> >(data);

            if (callback == null)
            {
                return;
            }

            try
            {
                callback(response);
            }
            catch (Exception e)
            {
                Logger.e("Error encountered executing InternalSendReliableMessageCallback. " +
                         "Smothering to avoid passing exception into Native: " + e);
            }
        }
Пример #3
0
        internal static void InternalSendReliableMessageCallback(GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus response, IntPtr data)
        {
            Logger.d("Entering internal callback for InternalSendReliableMessageCallback " + response);
            Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus> action = Callbacks.IntPtrToTempCallback <Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus> >(data);

            if (action != null)
            {
                try
                {
                    action(response);
                }
                catch (Exception exception)
                {
                    Logger.e("Error encountered executing InternalSendReliableMessageCallback. Smothering to avoid passing exception into Native: " + exception);
                }
            }
        }
Пример #4
0
        internal static void InternalMultiplayerStatusCallback(GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus status, IntPtr data)
        {
            Logger.d("InternalMultiplayerStatusCallback: " + status);
            Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus> action = Callbacks.IntPtrToTempCallback <Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus> >(data);

            try
            {
                action(status);
            }
            catch (Exception exception)
            {
                Logger.e("Error encountered executing InternalMultiplayerStatusCallback. Smothering to avoid passing exception into Native: " + exception);
            }
        }