Пример #1
0
 private void PopulateUser(uint authGeneration, GooglePlayGames.Native.PInvoke.PlayerManager.FetchSelfResponse response)
 {
     Logger.d("Populating User");
     if (authGeneration != mAuthGeneration)
     {
         Logger.d("Received user callback after signout occurred, ignoring");
     }
     else
     {
         lock (AuthStateLock)
         {
             if (response.Status() != CommonErrorStatus.ResponseStatus.VALID && response.Status() != CommonErrorStatus.ResponseStatus.VALID_BUT_STALE)
             {
                 Logger.e("Error retrieving user, signing out");
                 Action <bool, string> action = mPendingAuthCallbacks;
                 mPendingAuthCallbacks = null;
                 if (action != null)
                 {
                     InvokeCallbackOnGameThread(action, false, "Cannot load user profile");
                 }
                 SignOut();
                 return;
             }
             mUser    = response.Self().AsPlayer();
             mFriends = null;
         }
         Logger.d("Found User: "******"Maybe finish for User");
         MaybeFinishAuthentication();
     }
 }
Пример #2
0
 private void PopulateUser(uint authGeneration, GooglePlayGames.Native.PInvoke.PlayerManager.FetchSelfResponse response)
 {
     Logger.d("Populating User");
     if ((int)authGeneration != (int)this.mAuthGeneration)
     {
         Logger.d("Received user callback after signout occurred, ignoring");
     }
     else
     {
         lock (this.AuthStateLock)
         {
             if (response.Status() != CommonErrorStatus.ResponseStatus.VALID && response.Status() != CommonErrorStatus.ResponseStatus.VALID_BUT_STALE)
             {
                 Logger.e("Error retrieving user, signing out");
                 Action <bool> pendingAuthCallbacks = this.mPendingAuthCallbacks;
                 this.mPendingAuthCallbacks = (Action <bool>)null;
                 if (pendingAuthCallbacks != null)
                 {
                     NativeClient.InvokeCallbackOnGameThread <bool>(pendingAuthCallbacks, false);
                 }
                 this.SignOut();
                 return;
             }
             this.mUser    = response.Self().AsPlayer();
             this.mFriends = (List <GooglePlayGames.BasicApi.Multiplayer.Player>)null;
         }
         Logger.d("Found User: "******"Maybe finish for User");
         this.MaybeFinishAuthentication();
     }
 }
Пример #3
0
        public static Participant ConvertParticipant(AndroidJavaObject participant)
        {
            string displayName   = participant.Call <string>("getDisplayName");
            string participantId = participant.Call <string>("getParticipantId");

            Participant.ParticipantStatus status = Participant.ParticipantStatus.Unknown;
            GooglePlayGames.BasicApi.Multiplayer.Player player = null;
            bool connected = participant.Call <bool>("isConnectedToRoom");

            int statusValue = participant.Call <int>("getStatus");

            switch (statusValue)
            {
            case JavaConsts.STATUS_NOT_INVITED_YET:
                status = Participant.ParticipantStatus.NotInvitedYet;
                break;

            case JavaConsts.STATUS_INVITED:
                status = Participant.ParticipantStatus.Invited;
                break;

            case JavaConsts.STATUS_JOINED:
                status = Participant.ParticipantStatus.Joined;
                break;

            case JavaConsts.STATUS_DECLINED:
                status = Participant.ParticipantStatus.Declined;
                break;

            case JavaConsts.STATUS_LEFT:
                status = Participant.ParticipantStatus.Left;
                break;

            case JavaConsts.STATUS_FINISHED:
                status = Participant.ParticipantStatus.Finished;
                break;

            case JavaConsts.STATUS_UNRESPONSIVE:
                status = Participant.ParticipantStatus.Unresponsive;
                break;

            default:
                status = Participant.ParticipantStatus.Unknown;
                break;
            }

            AndroidJavaObject playerObj = JavaUtil.CallNullSafeObjectMethod(participant, "getPlayer");

            if (playerObj != null)
            {
                player = new GooglePlayGames.BasicApi.Multiplayer.Player(playerObj.Call <string>("getDisplayName"),
                                                                         playerObj.Call <string>("getPlayerId"));
                playerObj.Dispose();
                playerObj = null;
            }

            return(new Participant(displayName, participantId, status, player, connected));
        }
Пример #4
0
 private void ToUnauthenticated()
 {
     lock (this.AuthStateLock)
     {
         this.mUser         = (GooglePlayGames.BasicApi.Multiplayer.Player)null;
         this.mFriends      = (List <GooglePlayGames.BasicApi.Multiplayer.Player>)null;
         this.mAchievements = (Dictionary <string, GooglePlayGames.BasicApi.Achievement>)null;
         this.mAuthState    = NativeClient.AuthState.Unauthenticated;
         ++this.mAuthGeneration;
     }
 }
Пример #5
0
 private void ToUnauthenticated()
 {
     lock (AuthStateLock)
     {
         mUser         = null;
         mFriends      = null;
         mAchievements = null;
         mAuthState    = AuthState.Unauthenticated;
         mTokenClient  = clientImpl.CreateTokenClient(true);
         mAuthGeneration++;
     }
 }
Пример #6
0
 private void ToUnauthenticated() {
     lock (AuthStateLock) {
         mUser = null;
         mAchievements = null;
         mAuthState = AuthState.Unauthenticated;
         mAuthGeneration++;
     }
 }
Пример #7
0
    void PopulateUser(uint authGeneration, PlayerManager.FetchSelfResponse response) {
        Logger.d("Populating User");

        if (authGeneration != mAuthGeneration) {
            Logger.d("Received user callback after signout occurred, ignoring");
            return;
        }

        lock (AuthStateLock) {
            if (response.Status() != Status.ResponseStatus.VALID &&
                response.Status() != Status.ResponseStatus.VALID_BUT_STALE) {
                Logger.e("Error retrieving user, signing out");
                var localCallbacks = mPendingAuthCallbacks;
                mPendingAuthCallbacks = null;

                if (localCallbacks != null) {
                    InvokeCallbackOnGameThread(localCallbacks, false);
                }
                SignOut();
                return;
            }

            mUser = response.Self().AsPlayer();
        }
        Logger.d("Found User: "******"Maybe finish for User");
        MaybeFinishAuthentication();
    }
        private static TurnBasedMatch GetMatchFromJsonString(string matchAsJson) {
            Dictionary<string, object> parsedMatch = Json.Deserialize(matchAsJson) as Dictionary<string, object>;
            
            // Let's create our participant list
            List<Participant> participantList = new List<Participant>();
            
            List<object> parsedParticipants = parsedMatch["participants"] as List<object>;
            foreach (Dictionary<string, object> nextParticipant in parsedParticipants) {
                Dictionary<string, object> playerRepresentation = nextParticipant["player"] as Dictionary<string, object>;
                Player participantAsPlayer = new Player((string)playerRepresentation["playerDisplayName"],
                                                        (string)playerRepresentation["playerId"]);
                Participant participant = new Participant((string)nextParticipant["displayName"],
                                                          (string)nextParticipant["participantId"],
                                                          convertIntFromiOSToParticipantStatus(Convert.ToInt32((System.Int64)nextParticipant["status"])),
                                                          participantAsPlayer,
                                                          (bool)nextParticipant["isConnectedToRoom"]);
                participantList.Add(participant);
                Debug.Log("Adding participant " + participant.ToString());
            }
            
            
            string matchData = (string)parsedMatch["matchData"];
            byte[] bytes;
            if (matchData == null) {
                Debug.Log ("Got a null matchData.");
                bytes = null;
            } else {
                bytes = System.Convert.FromBase64String(matchData);
            }
            
            
            TurnBasedMatch matchCreated = new TurnBasedMatch((string)parsedMatch["matchId"],
                                              bytes,
                                              (bool)parsedMatch["canRematch"],
                                              (string)parsedMatch["localParticipantId"],
                                              participantList,
                                              Convert.ToInt32((System.Int64)parsedMatch["availableAutomatchSlots"]),
                                              (string)parsedMatch["pendingParticipantId"],
                                              convertIntoFromiOSToMatchTurnStatus(Convert.ToInt32((System.Int64)parsedMatch["turnStatus"])),
                                              convertIntoFromiOSToMatchStatus(Convert.ToInt32((System.Int64)parsedMatch["matchStatus"])),
                                              Convert.ToInt32((System.Int64)parsedMatch["variant"]));
            
            Debug.Log("Final parsed match object is " + matchCreated.ToString());
            return matchCreated;

        }
        private static void RtmpParticipantListChangedCallback(string jsonifiedParticipants) {

            mAllParticipants = new Dictionary<string, Participant>();
            Logger.d("IOSRtmpClient.ParticipantListChanged, JSONString=" + jsonifiedParticipants);

            Dictionary<string, Participant> connectedInThisUpdate = new Dictionary<string, Participant>();
            var myArray = Json.Deserialize(jsonifiedParticipants) as List<object>;
            foreach (Dictionary<string, object> nextData in myArray) {
                Player dummyPlayer = new Player((string)nextData["playerName"], (string)nextData["playerId"]);
                Participant nextParticipant = new Participant((string)nextData["displayName"],
                                                              (string)nextData["participantId"],
                                                              convertIntFromiOSToParticipantStatus((System.Int64)nextData["status"]),
                                                              dummyPlayer,
                                                              (System.Int64)nextData["connectedToRoom"] == 1);
                Debug.Log("Participant " + nextParticipant.DisplayName + " id " + 
                          nextParticipant.ParticipantId + " status " + nextParticipant.Status + "  isConnected " + nextParticipant.IsConnectedToRoom);
                mAllParticipants.Add(nextParticipant.ParticipantId, nextParticipant);
                if (nextParticipant.IsConnectedToRoom) {
                    connectedInThisUpdate.Add(nextParticipant.ParticipantId, nextParticipant);
                }
            }

            string[] newlyConnected;
            string[] newlyDisconnected;

            newlyConnected = SubtractParticipants(connectedInThisUpdate, mConnectedParticipants);
            newlyDisconnected = SubtractParticipants(mConnectedParticipants, connectedInThisUpdate);

            foreach (string newlyConnectedId in newlyConnected) {
                Logger.d(newlyConnectedId + " just connected.");
            }

            foreach (string newlyDisonnectedId in newlyDisconnected) {
                Logger.d(newlyDisonnectedId + " just disconnected.");
            }

            mConnectedParticipants = connectedInThisUpdate;
            Logger.d("UpdateRoom: participant list now has " + mConnectedParticipants.Count + 
                     " participants.");


            if (sDeliveredRoomConnected) {
                if (newlyConnected.Length > 0 && sRtmpListener != null) {
                    Logger.d("UpdateRoom: calling OnPeersConnected callback");
                    sRtmpListener.OnPeersConnected(newlyConnected);
                }
                if (newlyDisconnected.Length > 0 && sRtmpListener != null) {
                    Logger.d("UpdateRoom: calling OnPeersDisconnected callback");
                    sRtmpListener.OnPeersDisconnected(newlyDisconnected);
                }
            }

        }
 public static Participant ConvertParticipant(AndroidJavaObject participant) {
     string displayName = participant.Call<string>("getDisplayName");
     string participantId = participant.Call<string>("getParticipantId");
     Participant.ParticipantStatus status = Participant.ParticipantStatus.Unknown;
     Player player = null;
     bool connected = participant.Call<bool>("isConnectedToRoom");
     
     int statusValue = participant.Call<int>("getStatus");
     switch (statusValue) {
     case JavaConsts.STATUS_NOT_INVITED_YET:
         status = Participant.ParticipantStatus.NotInvitedYet;
         break;
     case JavaConsts.STATUS_INVITED:
         status = Participant.ParticipantStatus.Invited;
         break;
     case JavaConsts.STATUS_JOINED:
         status = Participant.ParticipantStatus.Joined;
         break;
     case JavaConsts.STATUS_DECLINED:
         status = Participant.ParticipantStatus.Declined;
         break;
     case JavaConsts.STATUS_LEFT:
         status = Participant.ParticipantStatus.Left;
         break;
     case JavaConsts.STATUS_FINISHED:
         status = Participant.ParticipantStatus.Finished;
         break;
     case JavaConsts.STATUS_UNRESPONSIVE:
         status = Participant.ParticipantStatus.Unresponsive;
         break;
     default:
         status = Participant.ParticipantStatus.Unknown;
         break;
     }
     
     AndroidJavaObject playerObj = JavaUtil.CallNullSafeObjectMethod(participant, "getPlayer");
     if (playerObj != null) {
         player = new Player(playerObj.Call<string>("getDisplayName"),
                             playerObj.Call<string>("getPlayerId"));
         playerObj.Dispose();
         playerObj = null;
     }
     
     return new Participant(displayName, participantId, status, player, connected);
 }