Пример #1
0
        /// <summary>
        /// Writes out part of an array of bytes.
        /// </summary>
        public static void WriteRawBytes(ref Span <byte> buffer, ref WriterInternalState state, ReadOnlySpan <byte> value)
        {
            if (buffer.Length - state.position >= value.Length)
            {
                // We have room in the current buffer.
                value.CopyTo(buffer.Slice(state.position, value.Length));
                state.position += value.Length;
            }
            else
            {
                // When writing to a CodedOutputStream backed by a Stream, we could avoid
                // copying the data twice (first copying to the current buffer and
                // and later writing from the current buffer to the underlying Stream)
                // in some circumstances by writing the data directly to the underlying Stream.
                // Current this is not being done to avoid specialcasing the code for
                // CodedOutputStream vs IBufferWriter<byte>.
                int bytesWritten = 0;
                while (buffer.Length - state.position < value.Length - bytesWritten)
                {
                    int length = buffer.Length - state.position;
                    value.Slice(bytesWritten, length).CopyTo(buffer.Slice(state.position, length));
                    bytesWritten   += length;
                    state.position += length;
                    WriteBufferHelper.RefreshBuffer(ref buffer, ref state);
                }

                // copy the remaining data
                int remainderLength = value.Length - bytesWritten;
                value.Slice(bytesWritten, remainderLength).CopyTo(buffer.Slice(state.position, remainderLength));
                state.position += remainderLength;
            }
        }
Пример #2
0
 internal static void Initialize(IBufferWriter <byte> output, out WriteContext ctx)
 {
     ctx.buffer = default;
     ctx.state  = default;
     WriteBufferHelper.Initialize(output, out ctx.state.writeBufferHelper, out ctx.buffer);
     ctx.state.limit    = ctx.buffer.Length;
     ctx.state.position = 0;
 }
Пример #3
0
 internal static void Initialize(ref Span <byte> buffer, out WriteContext ctx)
 {
     ctx.buffer         = buffer;
     ctx.state          = default;
     ctx.state.limit    = ctx.buffer.Length;
     ctx.state.position = 0;
     WriteBufferHelper.InitializeNonRefreshable(out ctx.state.writeBufferHelper);
 }
Пример #4
0
 private CodedOutputStream(Stream output, byte[] buffer, bool leaveOpen)
 {
     this.output         = ProtoPreconditions.CheckNotNull(output, nameof(output));
     this.buffer         = buffer;
     this.state.position = 0;
     this.state.limit    = buffer.Length;
     WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper);
     this.leaveOpen = leaveOpen;
 }
Пример #5
0
 /// <summary>
 /// Creates a new CodedOutputStream that writes directly to the given
 /// byte array slice. If more bytes are written than fit in the array,
 /// OutOfSpaceException will be thrown.
 /// </summary>
 private CodedOutputStream(byte[] buffer, int offset, int length)
 {
     this.output         = null;
     this.buffer         = ProtoPreconditions.CheckNotNull(buffer, nameof(buffer));
     this.state.position = offset;
     this.state.limit    = offset + length;
     WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper);
     leaveOpen = true; // Simple way of avoiding trying to dispose of a null reference
 }
Пример #6
0
        private static void WriteRawByte(ref Span <byte> buffer, ref WriterInternalState state, byte value)
        {
            if (state.position == buffer.Length)
            {
                WriteBufferHelper.RefreshBuffer(ref buffer, ref state);
            }

            buffer[state.position++] = value;
        }
Пример #7
0
 /// <summary>
 /// Verifies that SpaceLeft returns zero. It's common to create a byte array
 /// that is exactly big enough to hold a message, then write to it with
 /// a CodedOutputStream. Calling CheckNoSpaceLeft after writing verifies that
 /// the message was actually as big as expected, which can help finding bugs.
 /// </summary>
 public void CheckNoSpaceLeft()
 {
     WriteBufferHelper.CheckNoSpaceLeft(ref state);
 }
Пример #8
0
        /// <summary>
        /// Flushes any buffered data to the underlying stream (if there is one).
        /// </summary>
        public void Flush()
        {
            var span = new Span <byte>(buffer);

            WriteBufferHelper.Flush(ref span, ref state);
        }
Пример #9
0
 internal void CheckNoSpaceLeft()
 {
     WriteBufferHelper.CheckNoSpaceLeft(ref state);
 }
Пример #10
0
 internal void Flush()
 {
     WriteBufferHelper.Flush(ref buffer, ref state);
 }
Пример #11
0
 public static void InitializeNonRefreshable(out WriteBufferHelper instance)
 {
     instance.bufferWriter      = null;
     instance.codedOutputStream = null;
 }
Пример #12
0
 public static void Initialize(IBufferWriter <byte> bufferWriter, out WriteBufferHelper instance, out Span <byte> buffer)
 {
     instance.bufferWriter      = bufferWriter;
     instance.codedOutputStream = null;
     buffer = default;  // TODO: initialize the initial buffer so that the first write is not via slowpath.
 }
Пример #13
0
 public static void Initialize(CodedOutputStream codedOutputStream, out WriteBufferHelper instance)
 {
     instance.bufferWriter      = null;
     instance.codedOutputStream = codedOutputStream;
 }