public void ToggleKits() { config.useKits = !config.useKits; string str = "Spawn with kits: " + config.useKits; kitsButton.SetText(str); }
public void TogglePowerups() { config.usePowerups = !config.usePowerups; string str = "Spawn powerups: " + config.usePowerups; powerupsButton.SetText(str); }
public void HideServer() { selectionButton.Hide(); startServerButton.Hide(); portBox.Hide(); startServerButton.SetText("Host Game"); }
void ToggleReady() { isReady = !isReady; int myId = Session.session.netSes.selfPeerId; TogglePlayerReady(myId); Rpc(nameof(TogglePlayerReady), myId); if (isReady) { readyButton.SetText("Waiting"); } else { readyButton.SetText("Ready"); } }
public void RefreshStashItemInfo() { Item item = Session.session.player.PrimaryItem(); if (item != null) { stashButton.SetText("Arms: " + item.GetInfo()); } }
public void HideClient() { selectionButton.Hide(); startClientButton.Hide(); portBox.Hide(); addressBox.Hide(); nameBox.Hide(); startClientButton.SetText("Join Game"); }
public void ToggleMode(){ if(activeMode == Session.Gamemodes.Arena){ SetMenu(Session.Gamemodes.Adventure); } else{ SetMenu(Session.Gamemodes.Arena); } modeButton.SetText("Gamemode: " + activeMode); Rpc(nameof(ChangeMode), activeMode); }
public void UpdateFilter(Item.Categories category) { activeFilter = category; weaponsButton.Disabled = false; apparelButton.Disabled = false; aidButton.Disabled = false; miscButton.Disabled = false; ammoButton.Disabled = false; switch (activeFilter) { case Item.Categories.Weapons: weaponsButton.Disabled = true; useButton.SetText("Equip"); break; case Item.Categories.Apparel: apparelButton.Disabled = true; useButton.SetText("Equip"); break; case Item.Categories.Aid: aidButton.Disabled = true; useButton.SetText("Use"); break; case Item.Categories.Misc: miscButton.Disabled = true; useButton.SetText("Use"); break; case Item.Categories.Ammo: ammoButton.Disabled = true; useButton.SetText("Select"); break; } RefreshInventory(); }